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Old 2 Weeks Ago   #81
Boo
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Wow this blew my mind, Big is now a main character in SRB2!
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Old 2 Weeks Ago   #82
SANICBOOM644
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Would there be any way to make the loops in game using a linedef for an easier way to make loops, or will loops never be possible in vanilla
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Old 2 Weeks Ago   #83
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until further notice, and more sprite frames are made (45 degree angel and 90 degree angel sprites), the hacky way will be what you get in terms of support for loops.
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Old 2 Weeks Ago   #84
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I'm saying will the hacky way be able to be reproduced with a linedef although forcing him into a spin state
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Old 2 Weeks Ago   #85
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The hacky way is demonstrated in that GIF and operates even without spinning, although it'll look REALLY stupid.

The basic issue is that it's not really letting you walk on the wall; it's launching you into the air when you hit the wall. This works well for approximating quarter-pipe physics, but it doesn't work well once you try to continue the effect beyond the wall transfer.
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Old 2 Weeks Ago   #86
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To be honest, even though it was April Fools, I actually would like this idea.
#bigthecatforpresident2020
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Old 2 Weeks Ago   #87
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Quote:
Originally Posted by FuriousFox View Post
Take a look at the link in the news post.

OMG 2.2 would feature loops \ :V /
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Old 2 Weeks Ago   #88
glaber
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just a reminder, while you can build them, they'd still need to use reverse gravity to "work"
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Old 3 Days Ago   #89
Aquatic Hinote
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Waait...
Is the Lightning Shield in the Aerial Garden shot legitimate 2.2 content or is that an April Fools' post too?
Does that mean we're getting the Liquid and Inferno Shields back >:V
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