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Acid Missile Level Pack - Now updated for v2.1! (scr_acidmissile.wad) Details »»
Acid Missile Level Pack - Now updated for v2.1! (scr_acidmissile.wad)
Version: 1.1, by FuriousFox (AKA FuriousFox) FuriousFox is offline
Developer Last Online: Dec 2017

Category: Version: SRB2 Rating: (5 votes - 4.00 average)
Released: 04-13-2016 Last Update: Never Installs: 3
Single Player Levels SOCs Scripts Sprites/Graphics

(I really need to come up with a better name for this level pack...)

So, yeah, the level pack I originally made 10 years ago is back again for v2.1. Most of the levels are the same, with a few having some minor changes. Slime Silo Zone (the final boss) received most of the updates, primarily because it required the most work in order to get working again.

The three special stages I had in the previous version were removed for now, since the game doesn't play nice with having old-style special stages combined with the new NiGHTS-style special stages. I might bring them back if I ever finish making a full set.

---

The pack contains 3 full zones and a single-act final boss zone. Each non-boss act has 5 emblems that can be earned: 1 emblem for each of the main characters, 1 emblem for a basic time attack goal, and 1 emblem for beating my best time for the level. There are 30 emblems in total.

After collecting 20 emblems, you will unlock Neo Waterfall Valley Zone, an in-progress update of Waterfall Valley Zone that combines both acts and adds new paths to explore.

Waterfall Valley Zone
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ID:	7802 Click image for larger version

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Views:	483
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ID:	7803 Click image for larger version

Name:	MAPK2P.png
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ID:	7804

Storm Ruins Zone
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ID:	7805 Click image for larger version

Name:	MAPK4P.png
Views:	371
Size:	17.8 KB
ID:	7806 Click image for larger version

Name:	MAPK5P.png
Views:	368
Size:	19.8 KB
ID:	7807

Gloom Metropolis Zone
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Name:	MAPK6P.png
Views:	393
Size:	14.8 KB
ID:	7808 Click image for larger version

Name:	MAPK7P.png
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Size:	14.0 KB
ID:	7809 Click image for larger version

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Views:	376
Size:	14.0 KB
ID:	7810

Slime Silo Zone
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Name:	MAPK9P.png
Views:	461
Size:	17.7 KB
ID:	7811

Unlockable: Neo Waterfall Valley Zone
Click image for larger version

Name:	MAPKDP.png
Views:	644
Size:	18.5 KB
ID:	7812

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File Type: zip scr_acidmissile.zip (555.4 KB, 1416 views)

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Comments
Old 04-13-2016   #2
Whackjood
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I have a lot of nostalgia for this level pack, so it's nice to play through it again! I'm surprised at how well I remember most of the levels really.

Everything seems to work fine, even the increased production values for the final boss, so welcome to releases!

Slime Silo still destroys me
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Old 04-13-2016   #3
MK.exe
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Oh yes this map pack. I do remember it but i didnt finish it, i should this time
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Old 04-14-2016   #4
Fres
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This is a really great level pack! I really enjoyed Storm Ruins and Gloom Metropolis, especially Gloom Metropolis' boss fight.

Spoiler:
Slime Silo tho
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Old 04-14-2016   #5
MascaraSnake
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A few bugs I found:
  • Neo Waterfall Valley Zone is available in Record Attack even before it's unlocked.
  • The unlockable warp to Neo Waterfall Valley Zone leads to MAPFB instead of MAPKD, crashing the game.
  • The save-slot-turned-level-select lists SRB2's default levels instead of your custom ones, plus Emerald Practice.
  • Emerald Practice (which I'm not sure you even want to be accessible anymore) leads into MAPFA instead of (presumably) MAPKA.

Last edited by MascaraSnake; 04-14-2016 at 08:50 PM.
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Old 04-14-2016   #6
FuriousFox
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Okay, just uploaded an update that fixes the problems MascaraSnake reported. Also, Record Attack is available for boss levels as well now, though there are still no emblems for it.
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Old 04-15-2016   #7
Blaze The Cat
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While trying to get the Sonic Emblem, I rolled to try and find a spring... and this happened.

Spoiler: Spoiler Alert


Glad I have a flash drive it goes great with uploading stuff while I do work oh yeah

Last edited by Blaze The Cat; 04-15-2016 at 09:00 AM.
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Old 04-15-2016   #8
FuriousFox
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Yeah, that's been there for a while. I think it's because the bustable block is right on top of the token. It's a little visual quirk, but functionally it should still work just fine.
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Old 04-16-2016   #9
FuriousFox
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Since people in #srb2fun have been asking me, here are the time attack requirements for the gold emblems:

Waterfall Valley 1: 0:28.08 or 983 tics
Waterfall Valley 2: 0:20.97 or 734 tics
Storm Ruins 1: 0:55.46 or 1941 tics
Storm Ruins 2: 0:55.00 or 1925 tics
Gloom Metropolis 1: 0:31.89 or 1116 tics
Gloom Metropolis 2: 0:41.03 or 1436 tics

Last edited by FuriousFox; 04-16-2016 at 06:41 AM.
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Old 06-30-2016   #10
KobaBeach
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I remember this mod, pretty fun~
Will download once more.

Pardon the bump.
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Old 07-01-2016   #11
Ritz
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Koba, did it take you a full three years to post again because the shmups thread was such a huge turn-off? Was it that nobody got the Cave disclaimer, or that one person said Tyrian was one of the best? Either way: Unfortunate
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Last edited by Ritz; 07-01-2016 at 01:20 AM.
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Old 07-01-2016   #12
KobaBeach
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Quote:
Originally Posted by Ritz View Post
Koba, did it take you a full three years to post again because the shmups thread was such a huge turn-off? Was it that nobody got the Cave disclaimer, or that one person said Tyrian was one of the best? Either way: Unfortunate
Already this is the best reply I have ever gotten in this forum

Also no I just lost interest in SRB2 (again) lol
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Old 10-25-2016   #13
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Sorry for the EXTREME bump, but how did you get the character to be launched out into space in Slime Slio Zone's pinch mode?
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Old 10-26-2016   #14
FuriousFox
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If I remember correctly, the boss calls an A_LinedefExecute action that raises an invisible, intangible FOF out of the ground. This FOF has a strong wind current attached to it that forces the player towards the door.

I know it used to work that way before 2.1, but I may have changed it when I updated it.
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Old 10-26-2016   #15
Critical v5.2
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The levels in this pack are quite hard to pass and are quite delusional at times, but other than that, great job! It was a blast playing the levels. Great work, Furious, keep it up!
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Old 10-27-2016   #16
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Alright, thanks. I want one stage I'm working on to have the beginning eject you into space, and this was a good example.
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