SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Mods

Reply
 
Thread Tools
Shut Up and Get On It Details »»
Shut Up and Get On It
Version: 1.2, by TehRealSalt (Ya Grrl Sal Here (σᴥσ)) TehRealSalt is offline
Developer Last Online: Aug 2017

Category: Version: SRB2 Rating: (21 votes - 4.76 average)
Released: 09-05-2016 Last Update: Never Installs: 8
Single Player Levels SOCs Scripts Sprites/Graphics

<SeventhSentinel> OH GOD THE TITLE SCREEN IS SO CREEPY
<SeventhSentinel> JESUS
<SeventhSentinel> PLEASE DON'T KEEP THAT IN
<SeventhSentinel> I LITERALLY ALMOST SCREAMED
<TehRealSalt> I AM ANIME
<TehRealSalt> UGUUU
<TehRealSalt> UGGUUUUUU



Shut Up and Get On It was a community project meant to encourage people to make a level. Any kind of level, without worry of quality or how your level would measure up against others! With 30 total maps, this far exceeded my expectations for entries. I hope you all enjoy experiencing playing this as much as I did working on this! Please avoid spoiling anything in your posts. This got way more secrets than anticipated, so put secret/finale discussion in spoilers. Please try to avoid giving flat-out directions to everything too, unless if asked for.

Back of the box phrases:
  • 30 levels in total from 25 different contributors, with 1 final boss map, 2 secret maps, and a hub map!
  • Progress tracking via emblems, so that you can put it down and finish it later!
  • Special netgame attention! Maps beaten get used as makeshift emblems, and there's a map voting system!
  • Two different endings, based on a complex morality rating system!
  • 45 total emblems, for people who like to complete everything!

I must give special thanks to these fine individuals as well:
  • JStheguy, for making the SUGOI Team intro graphic.
  • Prime 2.0 and toaster, for coding assistance.
  • Zipper, for making the spectacular final boss for my incompetent ass.
  • Boinciel, for making all the secret levels (on accident), as well as writing, acting, and filmography.
  • MonsterIestyn, Sorry For Putting Up With My Antics and Fixing All Those EXE-side Glitches and Crashes for 2.1.16

Spoiler: Custom resources every level used is listed here!
MAP03 - Groggy Gale Zone (TehRealSalt)
Music: "Mountain Journey" by Supergoose (https://modarchive.org/module.php?52496)

MAP04 - Skytop Zone (Glaber)
Music: "Mysticism" by Necros/PM (https://modarchive.org/module.php?48433)
Sprites: Old Drilla by SSNTails
Coding: Prime 2.0 and toaster for creating the Lua script

MAP08 - Contaminated Water Zone (MK.exe)
Music: Unknown, retrieved from "Sonic 3 & Knuckles: Hard Bosses Edition"

MAP09 - Nightlight Ruins Zone (Steel Titanium)
Music: "Entry Into The Crater Part 1" from Phantasy Star Online Blue Burst Episode 4
Textures: SRB2 Asset Pack

MAP10 - Robotnik Park Zone (FuriousFox)
Sprites: Bumper sprites by Blade
Music: "Pleasure Castle ...for Twinkle Park" from Sonic Adventure
Special Thanks: MotorRoach for supplying the balloon pop sprites from Sonic 3

MAP11 - Aquatic Corridors Zone (*icefox*avp*)
Music: "Waves" by kid pixel (https://soundcloud.com/kdpxl/waves)

MAP12 - Overgrown Castle Zone (Chaobrother)
Music: "Fillmore Act-1" from Actraiser

MAP13 - Lilac Conservatory Zone (RoyKirbs)
Music: "Marshmallow Castle" from Kirby Super Star

MAP14 - Sunset Ruins Zone 1 (Hedgefox)
Music: "Beta Aquatic Ruin (Neo Green Hill Zone)" from Sonic the Hedgehog 2
Textures: SRB2 Asset Pack

MAP15 - Sunset Ruins Zone 2 (Hedgefox)
Music: "Danger (Approaching Boss)" from Kirby Triple Deluxe, and "Boss 2" from Sonic 3D Blast
Textures: SRB2 Asset Pack

MAP16 - Lavender World Zone (CarlosGamer72)
Music: "Jumper" by Waterflame

MAP17 - Sky Labyrinth Zone (Tripel the fox)
Music: "Act 1" from Sonic Labyrinth
Coding: Tripel the fox for the original script, toaster for tweaking it

MAP18 - Fiery Volcano (Monster Psychic Cat)
Music: By JexuBandicoot527

MAP19 - Mine Maze Zone (RomioTheBadass)
Enemy: Drilla taken from Glaber's SRB2 The Past

MAP20 - End of Time (Duon)
Boss: Derived from SOC by Morph and Thompson
Music (Cutscene): "void" by nutcase (https://modarchive.org/module.php?169697)
Music (Level): "Heaven of Pain" by MADOKAN (https://modarchive.org/module.php?44352)

MAP21 - Cute Ice (Zipper)
Music: "REMNANT" from Megadimension Neptunia Victory II

MAP22 - Robotnik Laboratory Zone 1 (Manimi)
Music: "Mechanical Resonance ...for Final Egg" from Sonic Adventure
Sprites: By strikezee

MAP23 - Robotnik Laboratory Zone 2 (Manimi)
Music: "Bullet Station" from Sonic Heroes

MAP24 - Fudge Canyon Zone (VAdaPEGA)
Music (Easter Egg): From Soup 0.9

MAP25 - Orbital Complex Zone (Knux576)
Music: "Okta-xy-geen" by Skaven252 (https://modarchive.org/module.php?71907)
Textures: Spherallic for the skybox flat

MAP26 - Gravity Well Zone (Goldenhog)
Music: "Galactical Galaxies" from Speedy Gonzales in Los Gatos Bandidos

MAP27 - Kodachrome Void Zone (Boinciel)
Music: "Overscan" by Andreas Bilke (https://modarchive.org/module.php?158049)
Special Thanks: MonsterIestyn for fixing texture/flat animation bugs for 2.1.15, inspired by the Doom level "Dada" by Scientist (https://www.doomworld.com/idgames/le...rts/d-f/dada01)

MAP28 - The Grand Finale (Zipper)
Music (Level): "Continuous Hits" from Megadimension Neptunia Victory II
Music (Boss): "Purple Heart's Theme" from Hyperdimension Neptunia Re;Birth 3
Music (Dogoo): "Game Over" from Hyperdimension Neptunia Re;birth
Special Thanks: Boinciel, for Boin things

MAP29 - Garanz Site 16 (Boinciel)
Music (OGG): "Mystic Forest" from Umineko: When They Cry
Music (MIDI): "Jungle ~A Lush Load~" from Phantasy Star Online

MAPA0 - Teleport Station (TehRealSalt)
Music: "bump-n-knock" by phaser (https://modarchive.org/module.php?116891)

Additional Credits:
Graphics (Title Screen): Background from Super Castlevania IV
Music (Title Screen): "Dracula Battle" from Super Castlevania IV
Music (Credits): "Void Glide" by Gargoyle (https://modarchive.org/module.php?43717)
Music (~True Ending~): "Hellraiser ~The Mastermind Behind The Scheme~" from Megadimension Neptunia Victory II


Spoiler: Changelog
v1.2:
  • Fixed a very catastrophic mapping error in Robotnik Laboratory 1 that caused wall scrolling thinkers being applied to almost every linedef in the map. This would crash the host when someone tried joining during this level.
  • A really quick port of the fake cecho system from SUBARASHII has been added to replace the actual cechos. This fixes unlock messages being red after End of Time, and removes any chance of console errors about cechos popping up.
  • Mine Maze's level select picture has been updated, at the request of the author.
  • Lavender World's lavender grass flat was previously an invalid size. This caused no apparent side-effects in game, but it has been replaced with a properly sized version.
  • Fixed the 50 Big Ring and the HHH having their despawn behaviors flipped around. (Previously, the 50 Big Ring would despawn if Area X was unlocked, while the HHH would despawn in Match.)
  • A Lua hook for the Elemental Shield from another add-on that accidentally made it's way into the file has been removed.
  • The mod is now wadzipped, reducing the file size by a fair chunk.

v1.1:
  • A new cvar has been added: "useemblems". Setting this to "no" will force the game to use the multiplayer/modified game method of tracking maps beaten and not unlocking the same gates between files (at the cost of maps beaten not being saved due to limitations for Lua/save game interactions). Useful for replaying the game without deleting your gamedata.
  • A cvar from an old dev version returns (and this time actually working), "votetime"! This lets you set how many seconds the voting timer lasts; you can also set it to 0 to have it last until everyone has put in their vote, or set it to -1 to have it skip voting and go straight to the map picked.
  • If you're pressing anything during the first ten tics when a vote starts, input will now get ignored until you stop pressing anything. This helps prevent accidentally voting when someone starts a vote unexpectedly in a netgame.
  • Nightlight Ruins has been heavily extended. It's nearly twice as long now!
  • Robotnik Park now has sexy new bumper sprites, courteousy of Blade!
  • The button that opens the exit in Contaminated Water has been made a bit more obvious; it now has more metal flowers around it, a different texture, and lowers when you press it.
  • Gravity Well's had its gravity strength made to be much more lenient in areas where you were required to spindash, for the sake of staying future-proof.
  • Kodachrome Void has additional extra lives in various, very evil spots. Most of the pure black walls have also been made unclimbable.
  • A couple of platforms in Groggy Gale had been moved around and adjusted.
  • Slight adjustments to The Grand Finale; you now get rings on spawn in netgames (the amount scales with players) and the BonusType is now Boss instead of ERZ3.
  • Unlocking Garanz Site 16 now highlights the "F" on the mulitplayer progress bar with yellow, and has a multiplayer cecho.
  • Garanz Site 16 is now possible to access from the hub in Race mode.
  • Fixed a grass flat bleeding into a couple other sectors in Skytop. Not really sure how, I just moved a couple vertices around, but it's fixed so
  • A couple of lines have been made unclimbable in Teleport Station.
  • Moved a couple of monitors in Sunset Ruins 1 that were sitting on top of torches.
  • Moved two rings that were stuck in a pit in Retro Hill 1.
  • Act number was removed from Aquatic Corridors, at the request of the creator.
  • I didn't properly store player names for the voting hud, so if the person who started it left mid-vote you'd get an error message! Now properly checks for player.valid, stores the name for when the player leaves, and has a backup easter egg string if all these fail for whatever reason.
  • A kind of small, slightly secretive extra that unlocks on 100% completion. This is gamedata compatible, so if you've already gotten all emblems then you can go right for it!

v1.0:
  • Initial release.


Records Site 16: http://records.srb2.org/maps.php?pack=4
Google Drive Mirror: https://drive.google.com/file/d/0BwP...ew?usp=sharing

Download Now

File Type: zip sugoi_v1-2.zip (30.01 MB, 1143 views)

Screenshots

Click image for larger version

Name:	MAP04 - Skytop Zone.png
Views:	2686
Size:	158.9 KB
ID:	8847   Click image for larger version

Name:	MAP10 - Robotnik Park Zone.png
Views:	2542
Size:	310.3 KB
ID:	8848   Click image for larger version

Name:	MAP13 - Lilac Conservatory Zone.png
Views:	2467
Size:	198.4 KB
ID:	8849   Click image for larger version

Name:	MAP21 - Cute Ice.png
Views:	2356
Size:	174.1 KB
ID:	8850   Click image for larger version

Name:	MAPA0 - Teleport Station.png
Views:	2426
Size:	171.1 KB
ID:	8852  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 09-08-2016   #42
Goldenhog
Wandering Protagonist
 
Goldenhog's Avatar
Default

kakkoii sugoi desu

Yeah, I think that sums it all up. This is a great level pack and I'm glad I was able to contribute to it. There's one thing, though.

Spoiler: Spoilers because... yeah.
I can't open the door between the doors for the Finale and GS16. I have completed both those levels with all emeralds, I have collected 44 emblems (I'm guessing the last one is behind that door, alongside Komachrome Void, the entrance to which I wasn't able to find either), but the door won't bulge. What am I missing?
__________________
Quote:
Originally Posted by Asagi Asagiri
I need power over the people! The stupid, STUPID people!
Goldenhog is offline   Reply With Quote
Old 09-08-2016   #43
toaster
トースタちゃん
Developer
 
toaster's Avatar
Default

Spoiler: For Goldenhog's eyes only

In The Roykirbs Zone
Flashing Macho Man In Wait
No Checkpoint Needed
__________________
Quote:
<MonsterIestyn> surely it's good ass though
Quote:
<MonsterIestyn> watch porm to keep warm

Last edited by toaster; 09-08-2016 at 10:28 PM.
toaster is offline   Reply With Quote
Old 09-08-2016   #44
Goldenhog
Wandering Protagonist
 
Goldenhog's Avatar
Default

And that makes 45 emblems. Arigatou toasuteru-sama.

Spoiler:
Fake walls are so cheating, though. I only found it through pure luck.
__________________
Quote:
Originally Posted by Asagi Asagiri
I need power over the people! The stupid, STUPID people!
Goldenhog is offline   Reply With Quote
Old 09-09-2016   #45
Sryder13
'That brit'
Judge
 
Sryder13's Avatar
Default

When I was trying an older version a few days ago I was having trouble in some of the stages which used module music on Linux. I assumed it was just some compiler thing I didn't get right. I'll try it out again when I can and see if I can figure out anything about it.
__________________
Quote:
<MonsterIestyn> try ctrl+f masturbation and get to the point
Sryder13 is offline   Reply With Quote
Old 09-09-2016   #46
Steel Titanium
 
Steel Titanium's Avatar
Default

Quote:
Originally Posted by Sryder13 View Post
When I was trying an older version a few days ago I was having trouble in some of the stages which used module music on Linux. I assumed it was just some compiler thing I didn't get right. I'll try it out again when I can and see if I can figure out anything about it.
It's the complete opposite for me, none of the formats GME has listed as supported works.
Steel Titanium is offline   Reply With Quote
Old 09-09-2016   #47
ForgiveThisNewb
Default

Quote:
Originally Posted by Steel Titanium View Post
It's the complete opposite for me, none of the formats GME has listed as supported works.
Bingo! That's exactly the problem.

I tested each of the stages for music. These are the ones which don't play.

Title Screen
Overgrown Castle [12]
Lilac Conservatory [13]
Sunset Ruins 1 [14]
Sunset Ruins 2 [Boss Fight] [15]
Sky Labyrinth [17]
Gravity Well [26]

After opening sugoi-v1.wad in Slade, I was able to identify why. Every single problem piece of music is a game music file. This would seem to indicate that SRB2 is not recognizing the files properly and trying to play them as though they're another format, presumably midi, and failing to do so.

I've submitted a bug report now that the problem has been identified and I can confirm I'm not the only one with the issue.

EDIT: NEVERMIND Not an SRB2 bug. It's a compilation issue. Still, the bug report has the fix.

Last edited by ForgiveThisNewb; 09-09-2016 at 02:32 AM.
ForgiveThisNewb is offline   Reply With Quote
Old 09-09-2016   #48
SeventhSentinel
FM synths forever
Developer
 
SeventhSentinel's Avatar
Default

I stand by my comments above.

This turned out really great! I'm honestly surprised it blew up like it did, and I'm glad. I wish I had felt more inspired to make my map as cool as some of these, though :y
__________________
I make Genesis chiptunes.
SoundCloud / Website / Twitter
SeventhSentinel is offline   Reply With Quote
Old 09-09-2016   #49
KobaBeach
ASK ME ABOUT ASM HACKING
 
KobaBeach's Avatar
Default

Quote:
Originally Posted by Zero_the_artificial View Post
Spoiler: DON'T OPEN UNTIL YOU'VE BEATEN THE MOD 100%
(GIRL FROM AN ANIME PROBABLY)
Spoiler: same warning applies
Purple Heart/Neptune from Hyperdimension Neptunia

She's named after the Sega Neptune
__________________
mtscr underscore metal maddddddddddddddddd beta4fix dot wad
KobaBeach is offline   Reply With Quote
Old 09-10-2016   #50
Chaotic Chao 3
Sir Dope Tails
 
Chaotic Chao 3's Avatar
Default I don't think this was intended...



Anyways, I love this wad and it's by far the best and largest I ever seen!
Spoiler:
dat final boss though

Last edited by Chaotic Chao 3; 09-10-2016 at 12:23 AM.
Chaotic Chao 3 is offline   Reply With Quote
Old 09-10-2016   #51
Espyo
 
Espyo's Avatar
Default

Quote:
Originally Posted by KobaBeach View Post
Oh wow, you're still alive?!
Yeah, just not really on the SRB2 scene.

Quote:
Originally Posted by "Lat'" View Post
Man this is absolutely wonderful.


help
You can angle your trajectory with the movement keys while you're rolling. Discovering that made me go from "Huh. I actually don't want to play this level any more." to "All right, this is a neat gimmick."
__________________
SRB2 Heroes manager (cancelled).
Current project: Pikmin fangame engine.
Espyo is offline   Reply With Quote
Old 09-10-2016   #52
SD2CSemiFinalVersion
Only Melodyhog cuz why not?
 
SD2CSemiFinalVersion's Avatar
Default Emerald Help

This mod is awesome and all, but the emerald locations are ridiculously hard for some people, including me. I have a Single Player save file with every emerald except the first one. Where the heck is it? The only place I could think it would be in is the first stage of Area 1. (The one with the emerald pieces to collect.)

Also I'm missing 3 emblems, and one of them is for collecting all the emeralds...
__________________
:P Freedom Planet 2 Trailer
Don't ask what a "Melodyhog" is, I'd rather not explain.
SD2CSemiFinalVersion is offline   Reply With Quote
Old 09-10-2016   #53
nothing
Does nothing at all.
 
nothing's Avatar
Default

I was just playing one of the levels, but then it crashed. So I tried again. But the mod crashed again. Do you think this happen because of the other wads I was using?
nothing is offline   Reply With Quote
Old 09-10-2016   #54
Fres
BOI IF YOU DON'T-
 
Fres's Avatar
Default

Quote:
Originally Posted by nothing View Post
I was just playing one of the levels, but then it crashed. So I tried again. But the mod crashed again. Do you think this happen because of the other wads I was using?
Make sure you're using v2.1.16 in order to get SUGOI to work properly.
__________________
Quote:
Originally Posted by GreenKnight9000 View Post
HOLY MCCHICKEN FLAVOURED TITTY SPRINKLES
Fres is offline   Reply With Quote
Old 09-10-2016   #55
nothing
Does nothing at all.
 
nothing's Avatar
Default

Quote:
Originally Posted by Fres View Post
Make sure you're using v2.1.16 in order to get SUGOI to work properly.
I am using 2.1.16.
nothing is offline   Reply With Quote
Old 09-10-2016   #56
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

Which level crashed? and what EIP appears in the crash log that appears in errorlog.txt?
Monster Iestyn is offline   Reply With Quote
Old 09-10-2016   #57
nothing
Does nothing at all.
 
nothing's Avatar
Default

Quote:
Originally Posted by Monster Iestyn View Post
Which level crashed?
It was on fudge canyon

Quote:
Originally Posted by Monster Iestyn View Post
and what EIP appears in the crash log that appears in errorlog.txt?
It says that srb2 caused a access violation in srb2win.exe at 0023:004fedf9.
nothing is offline   Reply With Quote
Old 09-10-2016   #58
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

Quote:
Originally Posted by nothing View Post
It was on fudge canyon



It says that srb2 caused a access violation in srb2win.exe at 0023:004fedf9.
what's next to "EIP=" in the file?

(I have a feeling this may be the same crash I've encountered there a few times, something about the level seems to make the game unhappy for some reason)
Monster Iestyn is offline   Reply With Quote
Old 09-10-2016   #59
nothing
Does nothing at all.
 
nothing's Avatar
Default

Quote:
Originally Posted by Monster Iestyn View Post
what's next to "EIP=" in the file?

(I have a feeling this may be the same crash I've encountered there a few times, something about the level seems to make the game unhappy for some reason)
It's just a bunch of zeros.
00000000
nothing is offline   Reply With Quote
Old 09-10-2016   #60
Potatosack
funyn menme
 
Potatosack's Avatar
Default

Quote:
Originally Posted by Espyo View Post
Yeah, just not really on the SRB2 scene.



You can angle your trajectory with the movement keys while you're rolling. Discovering that made me go from "Huh. I actually don't want to play this level any more." to "All right, this is a neat gimmick."
Silver can't spindash
Potatosack is offline   Reply With Quote
Old 09-10-2016   #61
ForgiveThisNewb
Default

Anyone having issues finding the emeralds can look at this for some additional help.

Last edited by ForgiveThisNewb; 09-11-2016 at 04:54 AM.
ForgiveThisNewb is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:48 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.