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Silver The Hedgehog - 4.1 Details »»
Silver The Hedgehog - 4.1
Version: 4.1, by "Lat'" (AAAAAAAAAAAAAAAAAAA) "Lat'" is offline
Developer Last Online: Dec 2017

Category: Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 04-27-2016 Last Update: 07-04-2017 Installs: 15
Characters Scripts Sprites/Graphics

Nope, you're not dreaming, this one here is not a joke, it's the true and real Silver we've all been waiting for!



So, Silver is as fast as Tails, jumps higher, but cannot damage enemies by jumping on them. But don't worry, he has a bunch of abilities to make up for this!

Most of Silver's abilities require Psy Energy. You can see how much Psy Energy you have under your Rings HUD, in a little blue bar. It is consumed by most of them, it won't refill by itself, you'll have to collect Rings or use PsyCharge (see below in ABILITIES). Some abilities cannot be used if you have less than a fifth of your gauge. It will flash red to indicate you this fact.

Spoiler: Abilities!

Float
Silver can float if you hold jump after using your double jump ability. Nothing too special. It slowly depletes your Psy energy. You are vulnerable while using it, so be careful.

Psycho Boost
While floating, press Spin with more than a fifth of your gauge to enter in Psycho Boost mode! From there, you do not have to hold forward to advance or spin to keep using it. Press forward or backwards to go up and down. Let go the jump button to cancel it. You can start floating again afterwards if you still have Psy Energy. You can hurt enemies and bosses if you touch them during the Boost. Be careful though, it drains Psy Energy a lot faster! You can also destroy breakable walls while using it.

Telekinesis
Telekinesis went through a lot of changes in the latest version, but has never been more effective and easy to use!

All nearby Telekinesis targets have a little blue cross drawn around them, if you press Fire Ring or Fire Normal, up to 4 objects highlighted will be picked up. They will follow you around.
Be aware that for each object you pick up, you will lose a fifth of your Psy Energy.
You can select what object to interact with thanks to the new fancy HUD by using the Match Weapon selection buttons.
Nearby targets you can throw objects on will also have a blue cross on them, just press Fire Ring again to throw the object(s) automatically on the target(s), or throw them where YOU want by using the Fire Normal button instead, use the 3rd person aiming reticle to your advantage, it can be of great help sometimes.
Do remember that getting hurt will make you drop every object you were holding.
You can also press TOSS FLAG to drop any currently held object.
Throwing objects does not cost any Psy Energy.

Also do do note that in Co-Op, players holding TOSS FLAG can be picked up and thrown by Silver.

Psycho Charge

Hold down Spin while standing still to use this ability;
it will refill your Psy Energy, or overcharge it into a burst of energy that knocks every enemy away when you let go off Spin if it was already full. This ability also allows Silver to use Spin activated Platforms, and gives him his Spin height, allowing him to fit through tight spaces.

Slide

Silver can Slide if you run and hit the Spin button. Useful to go under tight spaces. If you slide down a steep enough slope, Silver may gather enough speed to start spinning instead!

Match

Silver cannot make use of any of the weapon rings in RingSlinger gametypes! Instead, he has to make use of his Telekinesis to throw players on walls a-la Sonic 06, or to use his RingSlinger-only ability, Psycho Cut!
Which can be selected with Match Weapon Selection buttons when you are not using Telekinesis. The projectile thrown goes through players and solid objects while still damaging them. You can throw a vertical slice instead of a horizontal one if you press Fire Normal instead of Fire Ring. Do note that these cost Psy Energy, so use them wisely!


MATCH/TAG/CTF/whatever TIPS

AS SILVER

If you are playing as Silver in match, it's generally useless to rush at players who already have seen you from afar, try instead grabbing monitors and ambushing players in tight spaces where they have no chance of escaping them. Grabbing players is generally a double edged sword as they can shoot back at you to free themselves really easily, you can however still use the level geometry to your advantage when grabbing a player to protect yourself from their shots. Keep in mind that only walls will damage players, it's useless to aim the ground or the ceiling, throwing them in any damaging sector / death pit will however award you points. Mind that it is also possible to use players as projectiles against other players.
Be careful of areas with a lot of items scattered around as it may cause you to lose more Psy Energy than intended.

While you do have the ability to Psycho Boost at any time, you should keep it only to escape or access safe areas, as its energy consumption will most likely be your downfall in a fight.

Do remember that you also have Psycho Cut as self defense if you are to be grabbed by another Silver or ever find yourself in a situation where objects are inaccessible and that there are no openings to grab players, they are also extremely useful in cluttered spaces as they go through players, and thus can damage more than one in a single throw.


Finally, keep in mind that your Psy Energy is really limited, you WILL have to back up to find Rings or hide to use PsyCharge safely and recharge it quite often. It's a good idea to use Ring monitors as weapons as they will be able to refill more than what you used to throw them if they land.

AGAINST SILVER

If you are to play against Silver, keep in mind that he cannot do a whole lot to you for as long as you stay outside of his grab range, he will be forced to either back away or to get closer to you by using his abilities, which will leave him without any psy energy to fight you once he reaches up close.
Silver can grab your weapon rings if you're not careful, but cannot protect himself from an endless stream of them, automatics and regular red rings are very effective against him from afar in a constant stream.

Avoid cluttered areas when you know there are Silver players as you will be helpless against any ambush unless you had already anticipated it.

If a Silver player picks you up, you only have approximatively one second to react and hit Silver with any sort of weapon to not get hit yourself or hope he gets hit by anything else. Keep in mind Telekinesis will always move you in front of Silver. Scatter, Grenades and Bomb Rings are extremely effective to break free.

Be aware however that Silver players throw monitors around, and thus, change their position, you will have to adapt to these changes whenever you need to find a power up for yourself. It's a good idea to go pop monitors here and here at the start of a round to force Silver players to resort to their Psycho Cut or easily counter-able Player telekinesis to get an easy upper hand on them



Spoiler: Command Help

COMMAND HELP
Don't forget to actually make use of the commands to your liking;
'locksound' may quickly get annoying in SinglePlayer with the amount of targets and you may want to disable it.
'aimcross' isn't always precise and if you think it might as well not be here, then be it, disable it.
'telekinesistext' displays once telekinesis has picked you up in ringslinger, while helpful it can also be kind of intrusive to certain people, in that case, disable it.
silvervoice I don't know why would you play with this your madman.

All of those commands are saved into config.cfg so you don't have to reinput them each time.


Silver also has a Super Form he can use in Single Player, which negates all Psy Energy cost mentionned in the spoiler above.

I hope you will have as much fun playing it than I had making it

Special Thanks
Speedwagon for the char select and end-of-level sign sprites
STCPhoton for the sliding sprites
Snow for online testing and help with sprites
MotorRoach for testing, advices and fixing the character select pic
Wolfy for the original slide script.
LJ Sonik, Monster Iestyn, toaster, JTE and Inuyasha for a lot of help with the Lua, dumb scripter I am! :)
A good chunk of the Discord Chats I sent the WAD to to get error reports.

All of those who supported me while I was making this. Thank you, I love you all!

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File Type: rar Silver_41.rar (416.9 KB, 4008 views)

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Comments
Old 04-28-2016   #2
Whackjood
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So then, Silver's out! It's no use etc etc

Welcome to releases! This is pretty neat!
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Old 04-28-2016   #3
Zwip-Zwap Zapony
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"Okay, so if I press up while dashing, I will fly up." And then I pressed down and slammed into the ground. Then I thought the same thing, and did the same thing. And once more, somehow. I seriously wonder if I'll ever get used to up and down while dashing not being reversed, like it is in pretty much every other game. But besides that, seems fun, and I look forward to playing through the vanilla campaign with him. I'll be sure to let you know my thoughts about him after I've done that. Congratulations on finishing him, by the way.
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Old 04-28-2016   #4
MotorRoach
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Quote:
Originally Posted by Zwip-Zwap Zapony View Post
I seriously wonder if I'll ever get used to up and down while dashing not being reversed, like it is in pretty much every other game.
...Silver is not an airplane. You should stop thinking of flight simulator games.
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Old 04-28-2016   #5
Elyos03
 
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Will you make an alternate wad with No Voices? You know, like the Jasper Wad.
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Old 04-28-2016   #6
Snow
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Quote:
Originally Posted by Murilo View Post
Will you make an alternate wad with No Voices? You know, like the Jasper Wad.
Most of the voices aren't heard outside of a multiplayer game, so I don't think this is much of an issue. But it would be nice lol.
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Old 04-28-2016   #7
Speedwagon
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This is a good wad.
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Old 04-28-2016   #8
TerrierJen
 
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For some reason, this happened:



After i destroyed the enemy, i couldn't use telekinesis on the monitor.
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Old 04-28-2016   #9
SAMMY SWAG
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Thanks for another awesome wad Lat! I'm gonna play the shit outta this. :3
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Old 04-28-2016   #10
Elyos03
 
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Also, this character sucks on Fighting Bosses. Would you make a Spin Jump to him?
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Old 04-28-2016   #11
StarmakerJasper
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Silver is super fun to use and explore in stages; his Float alongside Psychoboost allows him to get to places not even Tails can get to without taking forever to do so and grants him major shortcuts that allow him to potentially be faster than even Sonic in some places. I found Telekinesis to be hit and miss sometimes, seeing as enemies that fire projectiles still get the chance to while you're holding them and sometimes I just can't pick up what I want to pick up, which is more critical for Silver to use in boss fights since he lacks a spinjump unless you perform a slide.

I think these flaws in combat sort of make up for Silver having an amazing moveset for getting around levels and while some of them could be addressed I'm definitely gonna have a lot of fun using Silver for the time being! Awesome job, Lat!
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Old 04-28-2016   #12
"Lat'"
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Silver has been updated and fixes some issues!

-Enemies will not be killed instantly if they are thrown after already being thrown beforehand
-Flying enemies can not be picked up anymore due to their inability of being thrown
-Some Multiplayer validity checks for mobjs have been added to prevent the script from breaking; however, please report any line of any missing valid check error in case they still happen



Quote:
Originally Posted by Zwip-Zwap Zapony View Post
"Okay, so if I press up while dashing, I will fly up." And then I pressed down and slammed into the ground. Then I thought the same thing, and did the same thing. And once more, somehow. I seriously wonder if I'll ever get used to up and down while dashing not being reversed, like it is in pretty much every other game. But besides that, seems fun, and I look forward to playing through the vanilla campaign with him. I'll be sure to let you know my thoughts about him after I've done that. Congratulations on finishing him, by the way.
It's explained in the main post though. Press up to go up and down to go down. Like a Brak Eggman Missile in 2.0

Quote:
Originally Posted by Murilo View Post
Will you make an alternate wad with No Voices? You know, like the Jasper Wad.
Why are the voices even bothering you since you never hear them. And having 2 versions of the same wad is useless and annoying for players.

Quote:
Originally Posted by TerrierJen View Post
For some reason, this happened:

-gif-

After i destroyed the enemy, i couldn't use telekinesis on the monitor.
I'm aware of this issue but I am not sure on how to fix it for the moment. I'll look for it.

Quote:
Originally Posted by Murilo View Post
Also, this character sucks on Fighting Bosses. Would you make a Spin Jump to him?
Silver can throw back every boss' projectiles at it unless it's Metal Sonic. And it's the point. Besides, you can just damage bosses by using Psycho Boost on them.
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Old 04-28-2016   #13
ManimiFire
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Very awesome idea to awake silver to srb2, keep thinkin' awesome ideas!
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Old 04-28-2016   #14
"Lat'"
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aaaaa

Sorry for the inconvenience, here's another update.

1.0.2 update includes;
-Spamming Telekinesis shouldn't break the Hook anymore

I'm sorry, I'm extremely bad when it comes to bug testing because I tend to only play stuff the way they're meant to rather than going all out, lol.
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Old 04-28-2016   #15
PixelGamer64
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YES! He's finally here! It's great to finally have a Silver WAD with great sprites and abilities. It's a bit difficult to get used to at first, but a while after, he's a lot more powerful than a lot of other characters (especially when he's super). But there's still another bug I've found.

Sometimes, the lua breaks for some reason, and most of the time, it glitches out the circle blue aura that surrounds Silver when holding something. It appears but doesn't move with Silver and doesn't disappear. I don't know why it does that, but hopefully you can get it fixed.

EDIT: Nevermind you fixed it right when I was typing, lel.
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Old 04-28-2016   #16
ManimiFire
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I saw many watch this thread... So I know that your idea is interesting : 3
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Old 04-28-2016   #17
Zwip-Zwap Zapony
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Quote:
Originally Posted by "Lat'" View Post
It's explained in the main post though. Press up to go up and down to go down. Like a Brak Eggman Missile in 2.0
Which is why I mentioned "Okay, so if I press up while dashing, I will fly up." as my thoughts, before then doing the opposite of that three times in a row. But don't worry, I did eventually get used to it. Eventually. It took quite some time. Either way, my only thoughts about Silver so far is "It's a really fun character to play as". Good job on it.
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Old 04-28-2016   #18
Yuki Shyroshi
 
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Well made Silver! Keep doing the great work! :D
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Old 04-28-2016   #19
Swift
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Found a bug. Silver doesn't show his death sprite if you held the jump button after jumping and happened to be killed from there. Apart from that, Awesome job, Lat! (Hopefully a server without lag will let me actually have a chance to play with this wad.)
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Old 04-28-2016   #20
TerrierJen
 
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Also too bad it's impossible to do that silly thing you can do in Sonic 2006 which makes you fly if you use telekinesis on a object that you are standing on like that ball from Crysis City. Awesome WAD anyway.
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