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Mystic Realm v.4.6 (scr_mysticrealm.wad) Details »»
Mystic Realm v.4.6 (scr_mysticrealm.wad)
Version: 4.6, by Mystic (チェン!) Mystic is offline
Developer Last Online: Oct 2017

Category: Version: SRB2 Rating: (7 votes - 4.29 average)
Released: 08-03-2014 Last Update: Never Installs: 10
Single Player Levels SOCs Scripts Sprites/Graphics

Mystic Realm is a level mod for SRB2 with over 30 stages, a bunch of secrets, and a lot of stuff to do. Being originally created in 2003 and last significantly updated in 2006, Mystic Realm is one of the oldest SRB2 modifications. As such, many of the levels here will likely feel dated nowadays after the vanilla game updates included far more interesting single player stages with far more depth. On the other hand, an insane amount of love and devotion was put into this, and while the stages lack in modern size and depth, they do still have it where it counts. If you're looking for a bunch of moderately decent single player content or have a nostalgia for older versions of SRB2, Mystic Realm should last you quite a while.

For those that haven't played this before, emerald collection in Mystic Realm is vastly different from SRB2. Each of the seven main zones has a Mystic Temple hidden in Act 2. Activating the Mystic Temple changes the next stage to a hidden single-act zone of higher difficulty level than the normal zone. At the end of the hidden zone is a chaos emerald and the end level sign, taking the player back to Act 3.

Spoiler: Version History
Version 4.6
  • Ported to SRB2 v.2.1. Thanks to Prime for porting his SOC as usual.
  • Changed the unlockable structure to finally handle the secret stages. You can now access Prismatic Angel and Mystic Realm Zones from the Secrets menu after completing them.
  • Fixed a few minor bugs.
Version 4.5
  • Ported to SRB2 v.2.0 thanks to Ezer.Arch, Kaysakado, Prime 2.0, and SpiritCrusher.
  • Small modifications to the bosses to make them less unfair.
  • Knuckles can climb walls in SPZ and AGZ to prevent unwinnable situations due to his lower jump height in 2.0.
Version 4.4
  • Added unlockables and upped emblem count to 75.
  • Fixed a bunch of random stuff, and made tweaks where I felt it was appropriate.
  • Removed multiplayer stages.
Version 4.3
  • Revamped Jade Coast 1 so that it's no longer as cramped.
  • Added textures to make it possible to see breakable walls. (Thanks, Blaze!)
  • Added Golden Sands Zone for Race mode.
  • Added two CTF stages, one old and one new.
  • Modified several parts of the game to be a little more forgiving and/or because they were unfair to the player.
Version 4.2
  • Revamped Aerial Garden's emerald stage.
  • Levels no longer reset upon dying. Mystic Temples, falling platforms, and switches stay active after the player has died.
  • Various bugfixes and little tweaks. A certain hidden stage will not crash out the game on level load anymore, among other things.
  • Added something a little special ^_~
Version 4.1
  • Added little modifcations to make characters than cannot spin, such as Amy, capable of completing the game with all emeralds.
  • Added some match stages to the pack.
  • Lots of bugfixes and little tweaks. Hopefully Sunken Plant 2 won't SIGSEGV all the time now.
Version 4.0
  • Added two new three-act zones: Tempest Valley Zone and Sunken Plant Zone.
  • Added seven one-act zones to house each of the chaos emeralds.
  • Added a section for when Sonic has all emeralds on Normal or higher.
  • Added emblems to the stages. Try to get all fifty!
  • Retextured Flame Rift Zone and changed the enemies.
  • Added snow pack to Midnight Freeze and changed the enemies.
  • Revamped Aerial Garden Zone completely.
  • Renamed Crawla Isle Zone to Jade Coast Zone.
  • Removed the original SRB2 levels from the rotation.
  • Added a title screen logo by Blaze. Thanks to a441 for fixing the red stars, as well.
  • Added an original soundtrack by RedXVI and Arrow. Thank you both a ton.
  • Generally altered levels to do various things, from game balance to adding scenery.
Version 3.0
  • Added Midnight Freeze Zone.
  • Retextured Verdant Forest Zone and changed the enemies.
  • Retextured Final Zone, and renamed it.
  • Optimized the levels using DoomBuilder.
  • Fixed a lot of texture problems.
  • Changed the powerups a bit around the levels, mostly adding extra lives.
  • Changed the music, and added custom music for Verdant Forest and Aerial Garden, thanks to Arrow.
  • Renamed the pack AGAIN to "Mystic Realm", where it should stay.
Version 2.0
  • Added Flame Rift Zone.
  • Renamed the pack to "Mystic Way".
Version 1.0
  • Initial Release.

Download Now

File Type: zip scr_mysticrealm.zip (4.56 MB, 7540 views)

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Comments
Old 08-04-2014   #22
Larztard
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I had just came from a netgame and we were all playing Mystic Realm and one thing I noticed was that in Mystic Realm Zone, I did not die when my rings were depleted. We were playing with custom characters however. Maybe you can look into it and see if it happens with the vanilla character crew?
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Old 08-04-2014   #23
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Nah, the vanilla chars still die without the emeralds. I had done my play-through today and I still had trouble getting through mystic realm
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Old 08-04-2014   #24
dany777
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How kind of you guys, the game update 2.1.9 + the updated Mystic Realm were released on my Birthday August 3

Thank you all, i apreciate this presents
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Old 08-04-2014   #25
BlasterGuy
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Nice work on getting Mystic Realm v4.6 to be ready. However, since v4.6 is for SRB2 2.1, can't we also try to put in the Rings Emblem, Time Emblem, and the Score Emblem for the Single Player Levels. I do expect to see them for Mystic Realm v4.6 since this is played for SRB2 2.1. And what about giving Golden Sands Zone it's unique soundtrack since the Arid Canyon Zone Themed Special Stage does not use Mystic Realm Music, I do expect to see that happen. But Nice Work on this version of the Mystic Realm Level Pack anyway.

Last edited by BlasterGuy; 08-04-2014 at 07:31 PM.
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Old 08-04-2014   #26
TehRealSalt
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@BlasterGuy: See Neo Mystic Realm
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Last edited by TehRealSalt; 08-04-2014 at 09:18 PM.
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Old 08-04-2014   #27
Legendary Emerald
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Thanks for releasing this for 2.1! Yeah, some of the maps are dated by current standards, but it's still a lengthy map pack with plenty of secrets and ideas that were unique at the time of its release. With a smooth engine like SRB2, that's all that's necessary to have a good time with a map pack. :)
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Old 08-04-2014   #28
speed2411
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I realized the 2nd quest was removed... Why? That was the best part of Mystic Realm. (In my opinion.)
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Old 08-04-2014   #29
TehRealSalt
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Because no one else wants to do the game all over again, but with different enemies?

At least, I didn't, even though I'm obsessed with completing these kinds of level packs 100%.
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Old 08-04-2014   #30
Mystic
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Because a level recolor with recolored enemies isn't a good reward for getting 75 emblems, and that level recolor was increasing the size of the package by several megabytes for no gain.
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Old 08-04-2014   #31
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If that's the case, Mystic, why not just release Second Quest as an optional expansion? I personally preferred the harder levels.
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Old 08-04-2014   #32
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Quote:
Originally Posted by BlasterGuy View Post
And what about giving Golden Sands Zone it's unique soundtrack since the Arid Canyon Zone Themed Special Stage does not use Mystic Realm Music, I do expect to see that happen.
Quote:
Originally Posted by Sonic100000 View Post
@BlasterGuy: See Neo Mystic Realm
Spoiler: The Sands of Disaster

Don't expect it in the final version, though. Mystic hates this stage.
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Old 08-04-2014   #33
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I'm just happy to be able to play this in Sonic+Tails mode, and without the horrid strafing glitch that plagued SRB2 in the past. Although I completed Mystic Realm 100% twice before, so I'm not as enthusiastic about doing it a third time in a relatively unchanged state. I'll be eagerly waiting for the proper makeover, though.

So last night while playing this game in 2.1.8, I encountered a series of crashes that are similar to Eyeshield's problem, except they happened whenever I completed Silver Cavern Zone. They apparently stopped after I upgraded to 2.1.9 this morning, but I'm not sure if it fixed the problem or if I was able to luckily bypass it somehow. Here's the log for the most recent crash.

Spoiler:
SRB2 v2.1.8 -ERROR LOG-


srb2win caused an Access Violation in module srb2win.exe at 0023:0042ce24.
Exception handler called in main thread.
Error occurred at 8/3/2014 21:04:42.
C:\Games\Sonic Robo Blast 2\v2.1.8\srb2win.exe, run by Jake.
8 processor(s), type 586 6.14857.
Program Memory from 0x00010000 to 0x7FFEFFFF
0 MBytes physical memory.
Read from location 00000064 caused an access violation.

Registers:
EAX=00000000 CS=0023 EIP=0042ce24 EFLGS=00010246
EBX=000001a8 SS=002b ESP=0028fcf0 EBP=0028fda8
ECX=00000000 DS=002b ESI=00000001 FS=0053
EDX=0066b8b8 ES=002b EDI=0066b918 GS=002b
Command Line parameters: Bytes at CS : EIP:
8b ?? 48 ?? 64 ?? 81 ?? e1 ?? ff ?? ff ?? ef ?? ff ?? 89 ?? 48 ?? 64 ?? 57 ?? 6a ?? 00 ?? 6a ??
Stack dump:
0028fcf0: 0000192f 0000192f 0028fdb8 00000000 00000000 00000000 00000000 00000001
0028fd10: 00000000 00000001 0000192f 00000000 00000000 00000000 00000000 00000000
0028fd30: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0028fd50: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0028fd70: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0028fd90: 00000000 00000000 00000000 00000001 0000192f 00000000 0028fdf8 0040b1f9
0028fdb0: 00000001 0000192f 0028fdf8 0040b191 00000000 829cd986 00000000 00000003
0028fdd0: 0000192e 0000192e 0028fe08 004d6fd5 829cd986 00000003 0023aeb6 00000001
0028fdf0: 0000192f 0000192f 0028fe28 00403450 00000001 00000000 0028fe28 0040343d
0028fe10: 00000106 00000106 00001930 00000078 004001ca 005bfbf3 0028feb8 00402a53
0028fe30: 77b06b73 00a37ff0 0000004d 00030003 00400178 000ca000 00641000 00400000
0028fe50: 00000050 00000000 20000000 00000040 fffffffd ffffffe7 00000143 000000cb
0028fe70: 00000030 00000003 00401e70 00000000 00000000 00400000 00000000 00010007
0028fe90: 01900011 00000000 005bfb40 00000000 00a37ff0 00010000 00a334e8 009f36b0
0028feb0: 00000000 00000000 0028ff38 0051b757 00400000 00000000 009f36b0 00000001
0028fed0: 0028feb0 00000002 005fe460 0051b684 00000044 00a334e8 00a33868 00a37ff0
0028fef0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000401
0028ff10: 00000001 00000000 00000000 00010001 00000000 77229e34 0028ff68 00401151
0028ff30: 005ff004 ffffffff 0028ff68 004011d9 00000001 00801568 008017d0 004011b7
0028ff50: 7722161e 772215a0 00000002 008017d0 00000000 7efde000 0028ff88 00401243
0028ff70: 00000002 00000000 00000000 00000000 00000000 00000000 0028ff94 7659338a
0028ff90: 7efde000 0028ffd4 77b09f72 7efde000 75c6f1d6 00000000 00000000 7efde000
0028ffb0: c0000005 765b76f7 765b76f7 0028ffa0 0028f73c ffffffff 77b471f5 0241cb52
0028ffd0: 00000000 0028ffec 77b09f45 00709e90 7efde000 00000000 00000000 00000000
0028fff0: 00000000 00709e90 7efde000 00000000
Exception encountered during stack dump.

Module list: names, addresses, sizes, time stamps and file times:
C:\Games\Sonic Robo Blast 2\v2.1.8\srb2win.exe, loaded at 0x00400000 - 1122585 bytes - 5352a8d2 - file date is 7/22/2014 12:57:58
C:\Windows\system32\igdumd32.dll, loaded at 0x10000000 - 6121472 bytes - 4f712049 - file date is 3/26/2012 19:05:00
C:\Games\Sonic Robo Blast 2\v2.1.8\fmodex.dll, loaded at 0x5ffd0000 - 1256448 bytes - 516bb343 - file date is 3/15/2014 10:06:04
C:\Games\Sonic Robo Blast 2\v2.1.8\exchndl.dll, loaded at 0x603c0000 - 392704 bytes - 41486e57 - file date is 3/15/2014 10:06:10
C:\Games\Sonic Robo Blast 2\v2.1.8\libintl-8.dll, loaded at 0x61cc0000 - 347910 bytes - 4d4a9e38 - file date is 3/15/2014 10:06:18
C:\Windows\system32\DDRAW.DLL, loaded at 0x673d0000 - 531968 bytes - 4a5bd9b8 - file date is 7/13/2009 18:15:12
C:\Windows\system32\HID.DLL, loaded at 0x68160000 - 22016 bytes - 4a5bd9ec - file date is 7/13/2009 18:15:26
C:\Windows\system32\DCIMAN32.dll, loaded at 0x69d50000 - 10240 bytes - 51b01541 - file date is 6/5/2013 21:50:58
C:\Games\Sonic Robo Blast 2\v2.1.8\libgme.dll, loaded at 0x6e200000 - 488210 bytes - 516a380e - file date is 3/15/2014 10:05:58
C:\Windows\system32\DINPUT.DLL, loaded at 0x6f080000 - 136704 bytes - 4a5bd9c0 - file date is 7/13/2009 18:15:12
C:\Program Files (x86)\MapsGalaxy_39\bar\1.bin\AppIntegratorStub.dl l, loaded at 0x70b80000 - 195144 bytes - 537b8947 - file date is 6/14/2014 10:34:10
C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll, loaded at 0x70c30000 - 348672 bytes - 53a0f076 - file date is 6/17/2014 18:52:10
C:\Windows\System32\MMDevApi.dll, loaded at 0x70f40000 - 213504 bytes - 4ce7b892 - file date is 11/20/2010 20:23:52
C:\Windows\System32\PROPSYS.dll, loaded at 0x710b0000 - 988160 bytes - 4ce7b983 - file date is 11/20/2010 20:24:10
C:\Windows\system32\dwmapi.dll, loaded at 0x71440000 - 67072 bytes - 4a5bda07 - file date is 7/13/2009 18:15:14
C:\Windows\system32\uxtheme.dll, loaded at 0x71460000 - 245760 bytes - 4a5bdb3c - file date is 7/13/2009 18:11:26
C:\Windows\system32\MSACM32.dll, loaded at 0x71680000 - 72192 bytes - 4a5bda4e - file date is 7/13/2009 18:15:44
C:\Windows\system32\WINNSI.DLL, loaded at 0x71ef0000 - 16896 bytes - 4a5bdb43 - file date is 7/13/2009 18:16:20
C:\Windows\system32\IPHLPAPI.DLL, loaded at 0x71f00000 - 103936 bytes - 4ce7b859 - file date is 11/20/2010 20:24:34
C:\Windows\system32\WSOCK32.dll, loaded at 0x72290000 - 15360 bytes - 4a5bdb63 - file date is 7/13/2009 18:16:22
C:\Windows\system32\WINMM.dll, loaded at 0x73780000 - 194048 bytes - 4ce7ba42 - file date is 11/20/2010 20:24:18
C:\Windows\system32\version.dll, loaded at 0x739e0000 - 21504 bytes - 4a5bdb2b - file date is 7/13/2009 18:16:18
C:\Windows\system32\AUDIOSES.DLL, loaded at 0x749a0000 - 195584 bytes - 4ce7b725 - file date is 11/20/2010 20:23:56
C:\Windows\syswow64\CRYPTBASE.dll, loaded at 0x754d0000 - 36864 bytes - 4a5bbf41 - file date is 7/13/2009 18:15:08
C:\Windows\syswow64\SspiCli.dll, loaded at 0x754e0000 - 96768 bytes - 53907ded - file date is 6/5/2014 07:25:50
C:\Windows\syswow64\USERENV.dll, loaded at 0x75540000 - 81920 bytes - 4ce7ba28 - file date is 11/20/2010 20:24:18
C:\Windows\syswow64\CFGMGR32.dll, loaded at 0x762d0000 - 145920 bytes - 4ddb8851 - file date is 5/24/2011 03:39:40
C:\Windows\syswow64\ADVAPI32.DLL, loaded at 0x76300000 - 640512 bytes - 521ea86a - file date is 8/28/2013 18:48:18
C:\Windows\syswow64\MSCTF.dll, loaded at 0x763a0000 - 828928 bytes - 4a5bda69 - file date is 7/13/2009 18:15:44
C:\Windows\syswow64\RPCRT4.dll, loaded at 0x76480000 - 663552 bytes - 51db9710 - file date is 7/8/2013 21:52:34
C:\Windows\syswow64\kernel32.dll, loaded at 0x76580000 - 1114112 bytes - 53159a85 - file date is 3/4/2014 02:16:18
C:\Windows\syswow64\CLBCatQ.DLL, loaded at 0x76850000 - 522240 bytes - 4a5bd9b1 - file date is 7/13/2009 18:15:04
C:\Windows\syswow64\LPK.dll, loaded at 0x76940000 - 25600 bytes - 51b0169d - file date is 6/5/2013 21:57:02
C:\Windows\syswow64\KERNELBASE.dll, loaded at 0x76960000 - 274944 bytes - 53159a86 - file date is 3/4/2014 02:16:20
C:\Windows\syswow64\NSI.dll, loaded at 0x76a30000 - 8704 bytes - 4a5bdad9 - file date is 7/13/2009 18:16:12
C:\Windows\syswow64\USER32.dll, loaded at 0x76a40000 - 833024 bytes - 4ce7ba59 - file date is 11/20/2010 20:24:22
C:\Windows\system32\IMM32.DLL, loaded at 0x76b40000 - 119808 bytes - 4ce7ba53 - file date is 11/20/2010 20:24:26
C:\Windows\syswow64\CRYPT32.dll, loaded at 0x76ba0000 - 1168384 bytes - 52506fc6 - file date is 10/5/2013 12:57:26
C:\Windows\syswow64\ole32.dll, loaded at 0x76cc0000 - 1414144 bytes - 4ce7b96f - file date is 11/20/2010 20:24:02
C:\Windows\syswow64\SHLWAPI.dll, loaded at 0x76e20000 - 350208 bytes - 4ce7b9e2 - file date is 11/20/2010 20:23:50
C:\Windows\syswow64\DEVOBJ.dll, loaded at 0x76f20000 - 64512 bytes - 4ddb887d - file date is 5/24/2011 03:40:06
C:\Windows\syswow64\WS2_32.dll, loaded at 0x76f70000 - 206848 bytes - 4ce7ba68 - file date is 11/20/2010 20:23:56
C:\Windows\SysWOW64\sechost.dll, loaded at 0x76fc0000 - 92160 bytes - 4a5bdb04 - file date is 7/13/2009 18:16:14
C:\Windows\syswow64\profapi.dll, loaded at 0x77200000 - 31744 bytes - 4a5bbf41 - file date is 7/13/2009 18:16:14
C:\Windows\syswow64\msvcrt.dll, loaded at 0x77210000 - 690688 bytes - 4eeaf722 - file date is 12/16/2011 00:53:00
C:\Windows\syswow64\WINTRUST.dll, loaded at 0x772c0000 - 175104 bytes - 51db9720 - file date is 7/8/2013 21:52:12
C:\Windows\syswow64\SETUPAPI.DLL, loaded at 0x77300000 - 1667584 bytes - 4ce7b9d9 - file date is 11/20/2010 20:23:52
C:\Windows\syswow64\MSASN1.dll, loaded at 0x77500000 - 34304 bytes - 4ce7b8c9 - file date is 11/20/2010 20:23:50
C:\Windows\syswow64\OLEAUT32.dll, loaded at 0x77510000 - 571904 bytes - 4e58702a - file date is 8/26/2011 21:26:28
C:\Windows\syswow64\USP10.dll, loaded at 0x775a0000 - 626688 bytes - 50adaddf - file date is 11/21/2012 21:45:04
C:\Windows\syswow64\GDI32.dll, loaded at 0x77640000 - 311808 bytes - 524ccfcc - file date is 10/2/2013 19:00:46
C:\Windows\SysWOW64\ntdll.dll, loaded at 0x77ad0000 - 1292192 bytes - 521ea8e7 - file date is 8/28/2013 18:50:32
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Old 08-06-2014   #34
Aegix
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Oh. Cool. It's back.

Quote:
Originally Posted by Mystic View Post
There's actually a proper update in the works, too, which fixes some of the most egregious design in the package, but that will take more time.
I really hope that Sunken Plant Boss is one of those things getting fixed. I have never gotten past that guy because those bottomless pits just outright make me want to ragequit on the spot.

If he's getting fixed/replaced, I'm going to give this another run.
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Old 08-06-2014   #35
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Sunken Plant's boss isn't that bad. Sure, it's a stupid boss and I hope it gets replaced, but you can just jump at him once he hovers over the beams crossed in the middle. Then head back for air. Once in the pinch phase, wait at a bubble until he gets onto safe ground. Don't try to attack while he's in a pit, unless if you want to risk death.
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Old 08-06-2014   #36
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Quote:
Originally Posted by Sonic100000 View Post
Sunken Plant's boss isn't that bad. Sure, it's a stupid boss and I hope it gets replaced, but you can just jump at him once he hovers over the beams crossed in the middle. Then head back for air. Once in the pinch phase, wait at a bubble until he gets onto safe ground. Don't try to attack while he's in a pit, unless if you want to risk death.
Worst is when he falls in a pit while bouncing, as the 2.1 version he goes back after taking a hit X)
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Old 08-07-2014   #37
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Why Did you delete Second Quest?
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Old 08-07-2014   #38
Boinciel
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Second quest was deleted because:

Quote:
Originally Posted by Mystic View Post
Because a level recolor with recolored enemies isn't a good reward for getting 75 emblems, and that level recolor was increasing the size of the package by several megabytes for no gain.
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Old 08-08-2014   #39
MrPixl
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YEAH!
Finally its back! I've been waiting so long for this to be ported.
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Old 08-08-2014   #40
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Well, I finally collected all the chaos emeralds and got to the last zone of the game. I was so excited to finally beat one of my childhood favorites.

And then the boss of Mystic Realm Zone.

My life is now worse for having played that zone. Over 30 times worse, considering that is how many times I lost to the final boss. Never managed to beat him. No matter how many rings I brought into the fight, it was never enough. Super Sonic controls like shit, the boss takes too many hits, the projectiles are too many, fast, and small to avoid, the time limit too constraining, and the arena makes my eyes water because of how bright it is and how much is going on during the fight.

I cannot think of a single worse boss in an otherwise good videogame.

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Originally Posted by Ors View Post
It's not that hard when you find a tactic for it. When you force the boss to go in to the corners and jump only when you need, it's a lot more easy to win it. I had 32 rings left when it ended. But now you need a tactic for the boss fight.
Don't even think about winning the 2nd quest boss easily. =)
Tried forcing the boss into a corner and it never worked. Tried strafing the boss, but Super Sonic is too fast and so is Robotnik. I never found a strategy for hitting him that worked even 10% of the time. Once the green rings came out, I would not be able to hit him at all.
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Old 08-08-2014   #41
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Well, that MRZ is pretty fucked up since 2.1 because of Super Sonic being much faster and uncontrolable, and also, that boss codded like the enemy placement of the levels, no offences, that boss was much easier in 2.0 and previous versions, since Super Sonic wasn't that fast.
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Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
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