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Eggman
Version: eggs, by Katmint Katmint is offline
Developer Last Online: Mar 2017

Category: Version: SRB2 Rating: (9 votes - 4.56 average)
Released: 03-21-2014 Last Update: 11-14-2014 Installs: 4
Characters Scripts

The obligatory playable Eggman wad. Comes in Egg Mobile and Sea Egg flavors.

Spoiler: Ability List
~Shoot [Custom 1]~
Fires a shot or torpedo forward. If an enemy is targeted, multiple shots will be fired at the target.

~Boost [Custom 2]~
Instantly thrusts forward at an increased speed. Drains rings if used by the Egg Mobile.

~Spikes [Custom 2]~
Only usable by the Egg Mobile. Replaces the Boost ability when an enemy is targeted. Spawns several spikes and lunges at the target, scattering the spikes in random directions upon impact. Costs 2 rings.

~Dummy [Custom 2]~
Only usable by the Sea Egg. Replaces the Boost ability when an enemy is targeted. Sends out a dummy to harass the target, exploding after approximately 2 seconds. Costs 6 rings.

~Lock-On [Custom 3]~
Searches for a target and locks on to it. Targeting an enemy changes the behavior of the Custom 1 and Custom 2 abilities.

~Bomb [Toss Flag]~
Only usable by the Egg Mobile. Tosses a large bomb which explodes in a pattern. Colliding with the fire it leaves behind is not advised. Costs 4 rings.

~Shock [Toss Flag]~
Only usable by the Sea Egg. Shocks the water, damaging all enemies within range. Costs 8 rings.
~Notes~
Custom action controls must be mapped in the options menu if you haven't done so already.
Eggman starts each level with 8 HP, and you aren't getting any of it back unless you complete the level or die.
You can turn super in multiplayer by pressing Custom Action 3.

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File Type: zip eggman.zip (75.4 KB, 2991 views)

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Comments
Old 03-21-2014   #2
Whackjood
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This definitely needs to be played in first person mode to be even remotely practical, but being able to fly around in the Eggmobile while firing lasers and bombs is a blast so I really don't mind. Welcome to releases~
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Old 03-21-2014   #3
dany777
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What about if we... no wait, because the concept of shooting down players using eggman you can do it on Deathmatch mode, im right?
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Old 03-21-2014   #4
Rex The Kitsune
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Wow! This is amazing! If this is made in Lua, then I am thoroughly convinced that we have some great wads coming. :D
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Old 03-21-2014   #5
Katmint
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I forgot to fix the end level sign, so I just did so. Please redownload it.
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Old 03-21-2014   #6
dany777
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Quote:
Originally Posted by Katmint View Post
I forgot to fix the end level sign, so I just did so. Please redownload it.

I knew it, but thanks anyway
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Old 03-21-2014   #7
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It appears that, through simple testing, that Eggman is incapable of turning super. This may be due to his inability to jump, and thus preform an action to become said super form. An alternative to this would be a key to pull off a MT_THOK action. However, I am unsure as to if Eggman has been rendered incapable of doing this as a balance action.
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Old 03-21-2014   #8
Puppyfaic
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This is really authentic and cool. Only thing that upsets me is the lack of a dash button :<
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Old 03-21-2014   #9
Katmint
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There's no keys to dash or turn super because I simply ran out of buttons. Lua can't add entirely new keys, so I'm stuck with the very limited selection that SRB2 comes with. The only button Eggman currently doesn't use is BT_ATTACK and I don't want to mess with that button because it would conflict with the ring toss in multiplayer.

Last edited by Katmint; 03-21-2014 at 11:14 PM.
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Old 03-21-2014   #10
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Update: Fixed all of the skin change bugs and a zoomtube bug.

Update 2: Fixed the broken life monitor icon.

Last edited by Katmint; 03-21-2014 at 11:03 PM.
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Old 03-21-2014   #11
Root
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I found a glitch with the bomb.

And then the game slows down to like 1 frame per second.
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Old 03-22-2014   #12
Katmint
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The bomb has its fair share of glitches, but I can't do anything about them since they are SRB2's fault. You'd be better off putting any incidents of dubious bomb behavior in Bug Reports instead.
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Old 03-22-2014   #13
Iceman404
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I'm just guessing but, in that gif the bomb thinks it touched a floor and played it's disperse effect, but it's really THZ slime so it doesn't actually explode. All of the little fires probably use the fire tag on them, so it's spawning tons and tons per every tic it's in the slime for and they keep getting despawned?
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Old 03-22-2014   #14
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Quote:
Originally Posted by Root View Post
I found a glitch with the bomb.

And then the game slows down to like 1 frame per second.
A similar thing happens if the bomb gets stuck in a corner somehow. But there is also ear rape

Last edited by fevermario; 03-22-2014 at 01:59 AM.
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Old 03-22-2014   #15
Katmint
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I've created a bug report about the bomb issues here. Please direct all further bomb glitch posts to that thread.

EDIT: The bug is now fixed. The bomb should work fine when the next patch of SRB2 is released.

Last edited by Katmint; 03-22-2014 at 04:46 PM.
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Old 03-22-2014   #16
Shadow Hog
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To be fair, the bomb was only ever intended to be used in Egg Rock Core Zone, so a lot of these cases would never have arisen.

I'm not even sure how, though. It's supposed to remove itself when it shoots out the objects, not repeatedly shoot out a bajillion objects instead.
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Old 03-23-2014   #17
TehRealSalt
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Quote:
Originally Posted by Katmint View Post
There's no keys to dash or turn super because I simply ran out of buttons. Lua can't add entirely new keys, so I'm stuck with the very limited selection that SRB2 comes with.
Quote:
Originally Posted by 2.1.5 Changelog
Three extra configurable buttons were added that Lua can use for custom actions.
The new patch has something pretty useful for you to use.
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Old 03-23-2014   #18
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~Update Changelog~
Bomb ability bugs fixed by the SRB2 2.1.5 patch
Shooting missiles has been re-assigned to Custom Action 1
Dash ability added to Custom Action 2
Spike ability added to Custom Action 3
Bomb cooldown reduced to 3 seconds
Fixed a bug with NiGHTS mode
You can now turn super in multiplayer, press Custom Action 3 with 50 rings and all emeralds
Color changing improved
Fixed a script crash caused by spectator mode

Last edited by Katmint; 03-23-2014 at 11:48 PM.
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Old 03-23-2014   #19
Puppyfaic
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Was it intentional for Eggman to be super-duper sluggish? I feel it would have made more sense for him to have instant acceleration/deceleration, like the normal GFZ3 boss. Was it also intentional for Eggman's missile to not make any noise?
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Old 03-24-2014   #20
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The acceleration is there partly for balance and partly because I find playing a character with zero momentum boring. Also, the dash gimmick wouldn't work at all if acceleration was instant.

Last edited by Katmint; 04-04-2014 at 03:19 AM.
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