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SRB2Cineblast
Version: 1.0, by Cinefast (32 kilowords of core!) Cinefast is offline
Developer Last Online: Aug 2015

Version: SRB2Cineblast Rating: (19 votes - 3.95 average)
Released: 04-02-2010 Last Update: 01-01-2011 Installs: 26
Re-Useable Content Code Changes

SRB2CINEBLAST IS OFFICIALLY DISCONTINUED. SEE KALARON'S SRB2CB INSTEAD. BELOW IS AN ARCHIVE:


SRB2Cineblast is my source-code mod. It's main feature is bots, using code based on the old JTEBots from SRB2JTE. There are also miscellaneous other features. Please note that this release is a beta.

CURRENT RELEASE:
v1.0, codebase SRB2 2.0.6

Get Cineblast: HERE. Alternatively, via the attachment.

Version History:
0.2.3 - New versioning, bots work.
0.22 - Stable bots
0.21 - First release, with unstable bots

TEAM MEMBERS:
Cinefast - Primary Programmer
SpiritCrusher - Beta Tester, Bugfixer

Source code is available at the SRB2MODS public SVN. Feel free to reuse the code - but I'd appreciate a mention of Cineblast and myself in your product.



If SRB2Cineblast runs in windowed mode, type fullscreen on in the console and press enter.

Screenshot featuring bots:

Download Now

File Type: zip Release.zip (1.03 MB, 7599 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 04-21-2011   #262
D00D64
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Oh, slopes were definetly possible.

Just in OpenGL, which most of the SRB2 Devs hate. I dunno if this particular version of the EXE can use them.
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Old 04-21-2011   #263
MascaraSnake
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No, it can't. Also, the devs don't hate OpenGL, they just don't care much about coding for it.
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Old 04-21-2011   #264
D00D64
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Quote:
Originally Posted by SpiritCrusher View Post
No, it can't.
I swear I played through a wad that tested slopes. Not their collision, but their appearance. Though, I could be thinking of that SRB2 CB 2.0 version.
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Old 04-21-2011   #265
MascaraSnake
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Quote:
Originally Posted by D00D64 View Post
I swear I played through a wad that tested slopes.
Yeah, but it wasn't this one.
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Old 04-21-2011   #266
Cinefast
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Quote:
Originally Posted by Iceman404 View Post
SRB2 Cineblast Wiki
I lol'd.
Is this supposed to be a late April Fool's joke or something?
Eh, no pal. My memory is cloudy about it, but there was at some point slopes being rendered (I think they looked a bit off though). How is it a laughing matter? It's not wise to listen to the nonsense you hear about some things being impossible. As I recall SRB2 was even ported to the NDS at one point, which was always technically feasible, no one just bothered to sit down to it until then.
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Old 04-25-2011   #267
Konata123
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Actually in match and CTF they don't play that well.
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Old 04-25-2011   #268
Violo
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They? Why are you saying 'they' when the current topic is about slopes and aren't actually in game?
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Old 04-25-2011   #269
Iceman404
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Quote:
Originally Posted by Cinefast View Post
Eh, no pal. My memory is cloudy about it, but there was at some point slopes being rendered (I think they looked a bit off though). How is it a laughing matter? It's not wise to listen to the nonsense you hear about some things being impossible. As I recall SRB2 was even ported to the NDS at one point, which was always technically feasible, no one just bothered to sit down to it until then.
I'm just saying, aren't slopes impossible to render in the Software Renderer? This is the Doom Legacy engine, right?
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Old 04-25-2011   #270
Cinefast
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Quote:
Originally Posted by Iceman404 View Post
I'm just saying, aren't slopes impossible to render in the Software Renderer? This is the Doom Legacy engine, right?
No, they aren't impossible to render.
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Old 04-28-2011   #271
Wolfy
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Quote:
Originally Posted by D00D64 View Post
I swear I played through a wad that tested slopes. Not their collision, but their appearance. Though, I could be thinking of that SRB2 CB 2.0 version.
I did too. It was a modded EXE with it's own DB CFG and everything(no it wasn't CB, this was 1.09.XX) It also included a test WAD. Overall, the only thing they lacked were proper physics. SF94 has the wad hosted on his sepwich I think and Armonte made a video of it some time ago.
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Old 04-29-2011   #272
Callum
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Quote:
Originally Posted by SpiritCrusher View Post
No, it can't. Also, the devs don't hate OpenGL, they just don't care much about coding for it.
We care about coding for it, but we just don't have the skills to code for it. SRB2's OpenGL renderer is an enigma to most of our coders.
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Old 04-29-2011   #273
Iceman404
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Quote:
Originally Posted by Cinefast View Post
No, they aren't impossible to render.
Well sorry but, I'm gonna need some proof for that. I'm very sure the software renderer can't do this. Maybe OpenGL, but definately not software.
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Old 04-30-2011   #274
Cinefast
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Quote:
Originally Posted by Iceman404 View Post
Well sorry but, I'm gonna need some proof for that. I'm very sure the software renderer can't do this. Maybe OpenGL, but definately not software.
We have the bloody source code, anything is possible! It just hasn't been done because it's a considerable investment of time and resources, and also, many developers are not up to scratch to do so. But there are no hard limits on what can be accomplished!
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