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Old 09-16-2009   #41
MascaraSnake
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Quote:
Originally Posted by Sup3rS0nic View Post
I liked this level pack D: I hope you can make a new version for v2.0 :D
Blue Warrior and Glaber are making one.
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Old 10-18-2009   #42
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WOW...
Again I say, wow.
Without a doubt the best level wad I've ever played, the levels so far are fantastic and fun to play. It's also a great challenge for SRB2 players. I haven't beaten all of the levels yet, so I'll review them soon.

Overall: 10/10 for now.
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Old 10-18-2009   #43
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Are we supposed to take from this that you are STILL using 1.09.4? It's been out of date for two and a half months naoz.
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Old 10-19-2009   #44
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Or, he could've used lvlconv to play it.
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Old 10-19-2009   #45
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It's not quite that simple, actually. Some things need to be manually changed when one does that, as well as level headers, SOCs, extensive testing of the conversion, etc.
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Old 10-19-2009   #46
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If Mystic Realm was a simple port I would have done it myself months ago.
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Old 10-19-2009   #47
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I relly need to get back to that project. Maybe I'll release a 2 zone port beta.
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Old 10-19-2009   #48
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Originally Posted by glaber View Post
Maybe I'll release a 2 zone port beta.
I would be thankful. Seriously.
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Old 10-19-2009   #49
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...Why not just release the whole first quest? After all, I did port all of it.
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Old 10-19-2009   #50
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Huh? First quest is already ported? That doesn't mean Glaber is redoing your (BW) job, does it?

... this needs to be explained.
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Old 10-19-2009   #51
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Actually, BW, could you send me what you did? I might as well just check it, and package it up so we can stop having people ask over and over again.
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Old 10-19-2009   #52
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Quote:
Originally Posted by Ezer.Arch View Post
Huh? First quest is already ported? That doesn't mean Glaber is redoing your (BW) job, does it?
I don't think this is the case. I gave my wad to Glaber so he could start where I left off, not do over my work.

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Actually, BW, could you send me what you did? I might as well just check it, and package it up so we can stop having people ask over and over again.
Done. Check your inbox.
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Old 10-19-2009   #53
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Quote:
Originally Posted by Blue Warrior View Post
so he could start where I left off, not do over my work.
This is more reasonable.

You said 1st quest is ported; Glaber said he could release 2 zones. Why just 2 zones if all campaign is ported? Such "situation" made me think Glaber is redoing or touching a part you had done.
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Old 10-19-2009   #54
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Quote:
Originally Posted by Gemini Spark View Post
Are we supposed to take from this that you are STILL using 1.09.4? It's been out of date for two and a half months naoz.
Well, if he wants to play an out of date mod, he has to use 1.09.4, obviously. Just because he didn't ask why it wasn't working, that doesn't mean he doesn't know about 2.0.
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Old 10-19-2009   #55
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Quote:
Originally Posted by Mystic View Post
If Mystic Realm was a simple port I would have done it myself months ago.
Yeah, I tried doing it myself and then ran into Prime_2's illegible SOC. x_x
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Old 10-19-2009   #56
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Quote:
Originally Posted by Blue Warrior View Post
...Why not just release the whole first quest? After all, I did port all of it.
Quote:
Originally Posted by Ezer.Arch View Post
...You said 1st quest is ported; Glaber said he could release 2 zones. Why just 2 zones if all campaign is ported? Such "situation" made me think Glaber is redoing or touching a part you had done.

Because there were elements of the auto-converter left over and what I was doing was taking the sector work Blue Warrior did and merging it with the Thing work I did. I also only got as far as Tempest Valley done and I still need to go back over the check points to fix them. Oh there was also that issue with Flame rift's Crumbling fofs, wasn't there?

I got distracted by SRB2 Halloween 2009 when this month rolled around. Chances are the same thing will happen around US Thanksgiving this November

The whole soc issue is more about shifting numbers IMO, and there are a lot of them.


When It comes to manual conversions, I'm actually getting the hang of it and I believe I can do a better job than the Level converter.
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Old 10-19-2009   #57
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What specifically needed fixing? Besides Flame Rift, I mean.
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Old 10-19-2009   #58
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Well, The auto converter messed up on thing types of different difficulties making them disappear in game by converting them to the wrong numbers.
Porting Midnight Freeze's original music (Already done in SRB2 Halloween 2009)
The custom badniks for second quest.
The custom bosses for both quests.
Getting certain hardcoded bugs not to show up (STJR has to fix these), EX: Eggrock 3 warp, The Level Select activating Pandora's box and bringing up Beta Showcase on the menu.

And Flame Rift, but this one's a minor problem at this point now.

I also still have to merge your work from Tempest Valley Zone Act 2 and up.

Last edited by glaber; 10-19-2009 at 10:23 PM.
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Old 10-19-2009   #59
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I probably should have been more specific: what needed fixing that called for a redo of the first quest?

Quote:
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Well, The auto converter messed up on thing types of different difficulties making them disappear.
How is this bad? All thing types that don't show up on normal difficulty are supposed to disappear.
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Old 10-19-2009   #60
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Originally Posted by Blue Warrior View Post
How is this bad? All thing types that don't show up on normal difficulty are supposed to disappear.
BW, he worded that oddly. lvlconv is very inconsistent about what things dissapear and what don't.

But not on my version :3
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