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Old 06-30-2006   #61
Blitzzo
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Perspective looks a lot better now. Good job.
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Old 06-30-2006   #62
Draykon
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Quote:
Originally Posted by Flame_the_hedgehog
isnt it possible to change/Add colors to the SRB2 pallete
Change yes, add no. Anyways, for some reason when I try to make the character move forward automatically, it makes the game sigsev before it even starts up!

Edit: Ok, I've got the moving forward part of the SOC working, now all I need to do is get A_ScoreRise to work.
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Old 06-30-2006   #63
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That's great about the moving foward SOC. I first wanted to show the level as a surprise, but I guess it's way better to have other people help out.

For changing the pallete, if you look at my Kirby wad, I changed the pallete for the pink to match Kirby. It seems to work properly.
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Old 06-30-2006   #64
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Wow, this actually seems possible now o.O.
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Old 06-30-2006   #65
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*Post deleted*
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Old 06-30-2006   #66
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Easy for Knux only areas.
Just need CRUMBLING sideways moving FOFs (Only need for them to crumble so Knux destroys them on impact.)
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Old 06-30-2006   #67
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Quote:
Originally Posted by Tapika the fox
(Only need for them to crumble so Knux destroys them on impact.)
something like sonic 3 (and knuckles)

tails users can probably have custom gravity
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Old 06-30-2006   #68
Draykon
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Quote:
Originally Posted by Flame_the_hedgehog
Quote:
Originally Posted by Tapika the fox
(Only need for them to crumble so Knux destroys them on impact.)
something like sonic 3 (and knuckles)

tails users can probably have custom gravity
Actually, this SOC unintentionally allows players to hit run-speed with any character, so we can use Run-on-water areas for tails.
OK, the SOC is just about finished except for one glitch that I don't think I'll be able to fix. As the character performs tricks they gain a solid flow of rings, unfortunately you strangely have to be hit before you can perform tricks, so you might want to add a mine or something to the begenning of each level. Anyway, every character needs to have glide, with a fast ability speed. They perform tricks by double jumping. I'll make some invisible spin springs to put at the end of fake ramps (Stairs whatever). The second special ability frame is the trick frame. So name every frame for the tricks PLAYV, or whatever you have in place of PLAY. The game strangely seems to take multiple lumps with the same name, as an animation cycle.

Edit: for anyone who wants the SOC
DL removed
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Old 07-01-2006   #69
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Can you make it so that we move *slower* then Tail's runspeed, but faster then Tail's normalspeed?
Runspeed is way to fast.
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Old 07-01-2006   #70
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Are you kidding? No offense meant, but Sonic is, and always is about speed. Mariokart Races have a speed of 34, so that's at least the minimum. If the speed is too much for you, have the tracks have longer straight-aways so that you keep the speed with more response time.
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Old 07-01-2006   #71
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Hey, in Sonic riders you dont go as fast as in that SOC!
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Old 07-01-2006   #72
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Quote:
Originally Posted by Tapika the fox
Hey, in Sonic riders you dont go as fast as in that SOC!
Well maybe I thought that Sonic Riders was to slow.

Quote:
Originally Posted by Dark Mystic
I didn't really like the original game, but SRB2 style might be fun...
We're trying to make a better Sonic Riders in SRB2 if I understand him right. And IMO, faster is usually better. Yes I do love speed.
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Old 07-01-2006   #73
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Quote:
Originally Posted by Draykon
Quote:
Originally Posted by Tapika the fox
Hey, in Sonic riders you dont go as fast as in that SOC!
Well maybe I thought that Sonic Riders was to slow.
sonic riders WAS slow, sonic team over exagerated the speed, obviously, it looks like your walking backwards at 20 miles an hour, but that doesnt make sense
it should be like 2 miles an hour, or 5 mi/hr
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Old 07-01-2006   #74
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Quote:
Originally Posted by Draykon
Quote:
Originally Posted by Flame_the_hedgehog
Quote:
Originally Posted by Tapika the fox
(Only need for them to crumble so Knux destroys them on impact.)
something like sonic 3 (and knuckles)

tails users can probably have custom gravity
Actually, this SOC unintentionally allows players to hit run-speed with any character, so we can use Run-on-water areas for tails.
OK, the SOC is just about finished except for one glitch that I don't think I'll be able to fix. As the character performs tricks they gain a solid flow of rings, unfortunately you strangely have to be hit before you can perform tricks, so you might want to add a mine or something to the begenning of each level. Anyway, every character needs to have glide, with a fast ability speed. They perform tricks by double jumping. I'll make some invisible spin springs to put at the end of fake ramps (Stairs whatever). The second special ability frame is the trick frame. So name every frame for the tricks PLAYV, or whatever you have in place of PLAY. The game strangely seems to take multiple lumps with the same name, as an animation cycle.

Edit: for anyone who wants the SOC
http://www.freewebs.com/draykonsjunk/riders2.soc
How do I get this SOC? It is just a lot of text when I click the link.

Oh, and I was thinking about adding characters and maps that were not in the game...like Metal Sonic (which would probably be wierd)...Space Colony Arc level (or an Angel Island level...)etc.
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Old 07-01-2006   #75
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you have to right click and save as..
Socs are basically text files
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Old 07-01-2006   #76
Dark Mystic
 
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Is there a way that we can change the Sonic 2 styled signpost to the SA:DX checkpoint?

For some reason, I liked those checkpoints better.
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Old 07-01-2006   #77
Flame
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how bout an invisible starpost? so we dont have to keep running to see where the starpost is, and it'll be more like a race track, not like a circuit map
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Old 07-01-2006   #78
Dark Mystic
 
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<post removed>
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Old 07-01-2006   #79
Dark Mystic
 
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(Sorry for the double post)

I just got started working on Tail's Board. What do you think (I only have one angle to it--not shaded yet)?

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Old 07-01-2006   #80
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Halkel I shaded your sonic riders style boards
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