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SRB2 Heroes (Real superpower of TEAMWORK!) Details »»
SRB2 Heroes (Real superpower of TEAMWORK!)
Version: V3, by STHE123O (Little Monster) STHE123O is offline
Developer Last Online: Aug 2017

Category: Version: SRB2 Rating: (9 votes - 4.33 average)
Released: 10-12-2015 Last Update: Never Installs: 6
Characters Single Player Levels Code Changes Sprites/Graphics

Here it is! Version 3 (more like an update to version 2) of my Sonic Heroes level pack. Team mechanics implemented like in the real Heroes game. There is a total of 34 emblems to find. Each level is a combination of act 1 and 2 from the original game. The Chaos Emeralds are hidden in the levels, think you can find them all?

Zones are:
Sea Gate
Seaside Palace
Power Metropolis
Casino Highway
Rail Station
Frog Jungle
Mystic Castle
Egg Fortress
Metal Sonic race
Metal Sonic boss

Characters by: Lat (Tails), Speedwagon (Shadow), Chrispy (Rouge), .Luke (Amy), D00D64 (Cream), CZ64 (Team Chaotix) and me (Omega, Big).
Sonic Heroes logos in the HUD by Lat

Thanks to:
Zipper, for converting and looping all the music.
MotdSpork, for the original team codes for version 2.
Monster Iestyn, for the LUA code to change skybox in game.
Tripel the fox, for the Team mechanics LUA codes for version 3.

I tried my best with this wad and I really hope it is a fun experience to all of you. It is far from perfect, but be sure to check it out and enjoy it!

Important:
- Spindash button is for Lightdash (Sonic and Shadow only)
- Custom Action 2 and 3 are for changing characters.
- Big wad is from my SADX mod, so he is kinda outdated.
- Omega wad was made by me for this mod. He is not the best but its the best I can do at the moment. At least there is an Omega wad now.
- Use command "resetcolors" to change colors in Multiplayer depending on the team you are playing as.

Trailers:

Version 1: https://www.youtube.com/watch?v=OGdM...rlwrqq2wfzqy04

Version 2: https://www.youtube.com/watch?v=kc_K...ature=youtu.be

Download Now

File Type: rar sc_HeroesV3.rar (28.24 MB, 10552 views)

Screenshots

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Comments
Old 05-24-2017   #222
Naton
 
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Quote:
Originally Posted by STHE123O View Post
Thank YOU! This kind of comments put a smile on my face. I am so glad you love the mod. Watch out for my Sonic 06 mod, stages will be similar (in design) to the Heroes mod :D
2006? That would be a dream coming true. Poor 2006, game with huge potential. The last "Adventure-like" I AM hyped for Your new release.
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Old 05-24-2017   #223
STHE123O
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Quote:
Originally Posted by Naton View Post
2006? That would be a dream coming true. Poor 2006, game with huge potential. The last "Adventure-like" I AM hyped for Your new release.
Agree. I really love that game. You can follow it from here: http://mb.srb2.org/showthread.php?t=42674
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Old 05-27-2017   #224
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The Forest level is wonderful. You have cool ideas for level design. I love your SRB2 version of Sonic games. But I would like to see an original idea, after the cumulative experience you get for making Sadx, Heroes and 2006. I do not want to say to you what you should do. It is just that I trust your abilities and want to see more of your creations. Extremely hyped for your interpretation of 06.
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Old 05-27-2017   #225
STHE123O
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Quote:
Originally Posted by Naton View Post
The Forest level is wonderful. You have cool ideas for level design. I love your SRB2 version of Sonic games. But I would like to see an original idea, after the cumulative experience you get for making Sadx, Heroes and 2006. I do not want to say to you what you should do. It is just that I trust your abilities and want to see more of your creations. Extremely hyped for your interpretation of 06.
Thanks so much!! And yes, I think I should make a 100% original mod too... but oh well... maybe next time. For some reason Im always more inspired to do level packs based on Sonic games.
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Old 05-27-2017   #226
ManimiFire
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Well, it's all up to you of course, the way you make mods inspired of sonic games is amazing and I hope you'll continue to do it, of course making your own whole mod requires a lot of job but we'll be proud if you'll do it :3
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Old 05-30-2017   #227
Legendary Emerald
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So there's a really big bug still in this game that I don't know has been brought up before. Noticed it months ago but figured it was only cropping up because I was playing outdated releases in OpenGL mode, but yesterday I tried playing V3 with Software rendering and the issue still occurred.

The springs contained in boxes aren't working correctly in the game any longer in the newest versions of SRB2. When you press a switch or kill all enemies to open the top of the translucent boxes, the spring falls right into the ground and become impossible to interact with. You can even see the spring inside of the ground in software rendering.

http://imgur.com/AYignnE

I could still beat the game, at least on V2, thanks to abuse of Tail's flight and Knuckle's glide, but its tricky and obviously not intended.

For the record, I was using no other WADs or SOC files while running this level pack, and my SRB2 version is 2.1.18
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Old 05-30-2017   #228
ProtoBlur
also known as King Proto
 
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After completing the game I can say that this mod is AMAZING. The levels are great fun with interesting gimmicks (the frogs in FJZ and the gliders in RSZ and EFZ come to mind) and the teams were fun to play as. One complaint I do have is that the power characters kinda fail at being better at combat than speed or fly characters. All enemies can be taken out easily and better with speed characters than power characters. I essentially used speed for combat and to get a move on, fly for tricky platforming, and power for regular platforming and to take shortcuts for some of the harder sections. Other than that I LOVED playing through this and I wanna 100% the game after beating the game with Team Dark.

Last edited by ProtoBlur; 05-30-2017 at 01:43 PM.
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Old 05-30-2017   #229
STHE123O
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Yeah that spring bug is frustrating, but at least you can use the fly character to go up...

And thanks ProtoBlur! Glad you had fun. Yes, combat is lacking in the mod, and in SRB2 in general. Power characters are used more for climbing and breaking boxes here.
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Old 05-30-2017   #230
Naton
 
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I got the spring bug too. Is there some workaround for that?
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Old 05-31-2017   #231
Legendary Emerald
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Quote:
Originally Posted by Naton View Post
I got the spring bug too. Is there some workaround for that?
I know it didn't always occur for me, but I don't know which update to SRB2 broke it.
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Old 05-31-2017   #232
ProtoBlur
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Quote:
Originally Posted by Naton View Post
I got the spring bug too. Is there some workaround for that?
For the most part you can just use a fly type to get to higher areas where the spring is needed. The only one that immediately springs to mind is the one on RSZ.
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Old 05-31-2017   #233
Monster Iestyn
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Hm, I'll check out this spring bug perhaps. It does sound strange indeed.

On another note you may want to remove the message saying to use this level pack in OpenGL, my fix for those levels' crashes has been in SRB2 since a few patches ago now.
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Old 05-31-2017   #234
STHE123O
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Oh, yeah you are right! Great!
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Old 05-31-2017   #235
Monster Iestyn
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Right, regarding the spring bug, it appears the top of the box (a plain solid translucent FOF) is pushing the spring underground... as a workaround, I'd suggest either using the "intangible from bottom" translucent FOF type instead (to allow the spring to get on top from underneath), or else checking the "Slope Skew" flag (to make it intangible to the spring but not to you)?

This is regarding the spring-in-box in Rail Station at least, if there are any springs inside boxes besides that one in the level pack.

Last edited by Monster Iestyn; 05-31-2017 at 09:02 PM.
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Old 05-31-2017   #236
STHE123O
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Good idea, it works now!

I will edit the others and then upload the fixed version

EDIT: Okay people, please tell me if Im missing any springs bugs (or bugs at all):
- 2 in Rail Station
- 1 in Frog Jungle (Emerald)
- 2 in Egg Fortress

Last edited by STHE123O; 05-31-2017 at 09:54 PM.
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