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Old 01-24-2004   #41
Msonic
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This isn't a bug report. Just to remind you AJ. Give credit for me (for making MAP87) and A441 for making twin hills. (If I post this in a wrong topic, sorry.)
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Old 01-27-2004   #42
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"Platforms" sides are intangable under opaque water. Even if the water is continued inside the platform.
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Old 01-29-2004   #43
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Huh?
Quote:
Originally Posted by Jason the Echidna
"Platforms" sides are intangable under opaque water. Even if the water is continued inside the platform.
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Old 01-29-2004   #44
a441
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"Intangible." Whether the water is opaque or translucent shouldn't matter.
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Old 01-29-2004   #45
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Yeah, but I thought that platform sides allready were.
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Old 01-29-2004   #46
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Uh-oh. My sis and I are playing CTF. (No, this isn't about teams.) I get my sister's flag, and she gets mine. We zoom to each other's base, but can't put flags down! Now what? I have to shoot her so she drops her flag to put mine in the base.
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Old 01-29-2004   #47
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That's supposed to happen hotdog.

I found a glitch concerning the GR_FOV command. It was removed from netgames because it allowed people to zoom in. I found that if you put in the command in singleplayer then go to a netgame, it will still be there.
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Old 01-29-2004   #48
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You must have your flag in your own base to capture the flag. Hence, shoot your sister, pick up your flag and it'll return to your own base. Now run back to your base and place your sister's flag into your base and you'll get a capture.
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Old 01-29-2004   #49
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Yes, but that's not possible when we are both too good to get shot.
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Old 01-29-2004   #50
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It's not supposed to be easy, ya know ^_~
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Old 01-29-2004   #51
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If you stand on the edge of a button, it doesn't go down...

It gets better. If you stand on the edge and spindash through the meddle, the button doesn't go down.

EDIT: Never mind. Only on my lord of the rings level does it not go down when you spindash. Hmmmm...
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Old 01-30-2004   #52
fox Unit 01
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FuriousFox, the GR_FOV command can indeed do that, but how will walking around zoomed in all day really help you? ;P
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Old 02-01-2004   #53
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The flats on an FOF Conveyor Belt go the opposite direction than it carries you in OpenGL.
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Old 02-01-2004   #54
a441
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They do? I thought the scrolling didn't actually work at all. I'll have to see about that, then.
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Old 02-01-2004   #55
a441
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I'm italicising the bugs as I fix them, as well as everything that wasn't really a bug in the first place.
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Old 02-02-2004   #56
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Gliding into the wall above a bustable block will make it bust.
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Old 02-02-2004   #57
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Or below.
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Old 02-28-2004   #58
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When you have over 1000 rings and you pick up a weapon ring, it reverts back to 999.
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Old 02-28-2004   #59
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...You just noticed that?
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Old 02-28-2004   #60
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All rings are apparently supposed to do that. Have you tried getting hurt with 1000 rings or more? It makes you die immediately.
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