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Old 11-22-2013   #241
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More icy tunes is what I'd like to see (or hear). Nothing in the existing soundtract needs removing, maybe a revamp in tunes or something like that.
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Old 11-23-2013   #242
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All those empty tunes slots should be filled...most that are are isolated from others and are hard to find...I think it has association with the map selection, but still.
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Old 11-23-2013   #243
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They're not really that hard to find if you just use the MusicSlots page on the SRB2 Wiki.
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Old 11-30-2013   #244
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Quote:
Originally Posted by Iceman404 View Post
Listen to things like Green Flower Zone 1 and Super Theme. They're just outdated and badly composed by current standards
What're you talking about? They're fairly catchy, sound right and are structurally good enough. Unless you meant current-current standards, in which a "good" song repeats the same pattern and lyrics over and over.

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not to mention the instruments are also terrible in places sometimes for a Sonic game. Really, is the first map of the game using... a clarinet?
It fits. GFZ is meant to be a peaceful meadow, so why not? Is Sonic defined by guitars and brass? Of course not. Heck, some songs could even have a jaw harp, so long as it fits.
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Old 11-30-2013   #245
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The issue is that Green Flower doesn't even manage to sound peaceful, its just flat out boring and gets annoying to hear over time, and doesn't fit the pace of the game-play. 'Catchy' has nothing to do with being a good song, catchy is just a way of getting a song to stick in your head for an extended period no matter what the quality of it is; if catchy and repetition alone were a good thing, then Sonic 4's soundtrack would be a masterpiece.

The super theme is the most mellow and repetitive ear assault I've ever heard, coming much closer to Sonic & Knuckles' invincibility theme than anything in the contest of most irritating tiny jingles. Yeah its pretty hard to be mellow and at the same time assault one's ears, but it manages to by being being the least dynamic song in the game, while also being one of the shortest; and to add onto that you're forced to listen to it for a minimum of fifty seconds, nearly a minute. A super theme should be suited for 50 seconds or higher. A short jingle is made to be used for a short period, what we have now is like listening to the starman theme ring for two hours. This is one of those areas where SRB2 didn't need to mimic the classics when it could do better, just because they had tiny jingles that were remixes of the title screen's tune doesn't mean it needs to do the same.

I never said Sonic had to be defined by guitars and brass or even implied it, other instruments can be put to great use or at the very least sound high quality. I've even heard Sonic games commonly using things like violins in the instrumentation.



It's not like the development team doesn't realize this though. I'm sure the issue is that they have no willing members to compose new music for them, which is the bigger problem. Then again there's tons of willing Sonic fans all over places like YouTube and SonicRetro (here it comes :D) with tons of talent that could be put to use on the team if they just searched out for them. So eh, I don't even know.
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Old 11-30-2013   #246
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Quote:
Originally Posted by Espyo View Post
It fits. GFZ is meant to be a peaceful meadow, so why not? Is Sonic defined by guitars and brass? Of course not. Heck, some songs could even have a jaw harp, so long as it fits.
Should note that the use of the clarient is bad, not merely the fact that it's there.

In my opinion, the melodies of all the songs are at least okay, but the instrumentation of a lot of the tracks is quite outdated. Not that I've ever really cared about SRB2's soundtrack, but just saying.
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Old 12-01-2013   #247
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Quote:
Originally Posted by Iceman404 View Post
The super theme is the most mellow and repetitive ear assault I've ever heard, coming much closer to Sonic & Knuckles' invincibility theme than anything in the contest of most irritating tiny jingles. Yeah its pretty hard to be mellow and at the same time assault one's ears, but it manages to by being being the least dynamic song in the game, while also being one of the shortest; and to add onto that you're forced to listen to it for a minimum of fifty seconds, nearly a minute. A super theme should be suited for 50 seconds or higher. A short jingle is made to be used for a short period, what we have now is like listening to the starman theme ring for two hours.
...But son, almost every sonic game ever has a horrible super theme. Sonic Colors' one is recent and THAT is shorter. But it sounds good. The SRB2 one sounds epic and with the correct instruments for a revamp, it could be legendary. :I
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Old 12-01-2013   #248
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...But son, almost every sonic game ever has a horrible super theme.
Okay, so whatever all the other Sonic games have, Srb2 must have too. I thought our goal was to make Srb2 stand out from all the other Sonic games. Is that not why we like Srb2 so much? Because it's unique.

I don't think any of the tunes should be replaced. What they should do it organize the tunes, and make a couple more remixes. Nostalgia will always play a big part here, but sometimes it's better to make a change. Personally, we should not do anything to the tunes yet...

Just more organization and remixes. Other then that, everything should stay the same, but I can't speak for everyone here.
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Old 12-02-2013   #249
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Quote:
Originally Posted by Iceman404 View Post
The super theme is the most mellow and repetitive ear assault I've ever heard, coming much closer to Sonic & Knuckles' invincibility theme than anything in the contest of most irritating tiny jingles.
I could never squeeze a Super Sonic theme out of our composers, so at the last minute I threw one together, using the title screen MIDI as a base.

Arrow did end up having an unfinished MIDI, which you can have assault your ears here: http://ssntails.srb2.org/SuperSonic.mid
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Old 12-02-2013   #250
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Quote:
Originally Posted by Burning-Fox View Post
...But son, almost every sonic game ever has a horrible super theme. Sonic Colors' one is recent and THAT is shorter. But it sounds good. The SRB2 one sounds epic and with the correct instruments for a revamp, it could be legendary. :I
That sounds like you may just be blinded by nostalgia and you didn't read the end of my second paragraph. But I'd rather not discuss this further anyways.


SSN: You mean that didn't originate from SRB2SBAHJ? Oh Lord it sounds even worse here. :V
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Old 12-02-2013   #251
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What is SRB2SBAHJ?
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Old 12-02-2013   #252
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You're credited in it, and you didn't even have to do anything!
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Old 12-02-2013   #253
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Originally Posted by SSNTails View Post
Arrow did end up having an unfinished MIDI, which you can have assault your ears here: http://ssntails.srb2.org/SuperSonic.mid
Aside from the obvious roughess, I think that one sounds pretty good. Then again, I may just be comparing it to the current theme.
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Old 12-17-2013   #254
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Originally Posted by SSNTails View Post
What is SRB2SBAHJ?
Since no one really told him...

Unless he was kidding. Then I would feel like a complete idiot.
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Old 12-17-2013   #255
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Why on earth are you linking to a google url leading to the thread?

Just link to the thread directly! http://mb.srb2.org/showthread.php?t=37634

(Besides which SSN actually posted in the thread itself, funnily enough)
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Old 12-19-2013   #256
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SRB2 needs some secret levels (other than Neo Aerial Garden).
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Old 12-20-2013   #257
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Azure Temple Zone.

Mario Koopa Blast.

SRB1.
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Old 12-20-2013   #258
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Don't forget Spring Hill Zone.
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Old 12-20-2013   #259
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Very surprisingly, popping SRB2SBAHJ into YouTube gave me my answer. I remember it, but I never tried it. Maybe I should.
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Old 12-20-2013   #260
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Quote:
Originally Posted by Iceman404 View Post
Azure Temple Zone.

Mario Koopa Blast.

SRB1.
Quote:
Originally Posted by Monster Iestyn View Post
Don't forget Spring Hill Zone.
I think he means Srb2 needs MORE secrets. Mabye a "Srb2 Archives" secret like Mystic Realm has.
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