You thought I was dead, but in truth...I was dead!
Probably because levels that exceed a certain size limit and use a bunch of sectors tend to use a lot more CPU power than others would. I've got an i7 Intel chip with 8GB of RAM, so it's not really apparent when things would start to tank on my PC admittedly to gauge when I should probably look into problems like that.
Sorry.
Any explanation as to why the Good Version of Aquatic Labyrinth chugs single digit frame-rates?
Probably because levels that exceed a certain size limit and use a bunch of sectors tend to use a lot more CPU power than others would. I've got an i7 Intel chip with 8GB of RAM, so it's not really apparent when things would start to tank on my PC admittedly to gauge when I should probably look into problems like that.
Sorry.