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SC_SplashHill Details »»
SC_SplashHill
Version: 1, by TheDoctor TheDoctor is offline
Developer Last Online: Feb 2017

Version: SRB2 Community Build Rating:
Released: 03-10-2013 Last Update: Never Installs: 1
Single Player Levels

This map is ONLY for SRB2CB, if used in the original SRB2 it looks horrible.

This is a Single player/Coop 2D level for SRB2 on Splash Hill Zone. It is not an exact replica, but a modified version made by me.

This level has many areas that include: Underwater, caves, Day time, and Night time. As you progress through the stage these areas will appear.

Notes:
1.) This level replaces the GFZ song with the Splash hill Zone song.
2.) Special Thanks to TSDude for helping me with various things for this map.

Important Note:
These WADS are ONLY for SRB2CB.

Hope you enjoy, tell me if it is good/bad, and what I should improve/remove.

Download Now

File Type: zip SC_SplashHill.zip (5.92 MB, 826 views)

Screenshots

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Comments
Old 03-21-2013   #2
MascaraSnake
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Okay, welcome to Releases!
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Old 03-21-2013   #3
TSDude
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Ok I just tried the game, my opinion is that it is a decent level design and it reminds me of the "sonic fan remix game" but there are a few issues:
Spoiler:
1) The textures will not show (although, I'm looking to see if this problem is not just mine)
2) The speed pads should also be sloped
3) The speed pads should scroll like in most sonic games (except the sloped speed pads, I don't think they can scroll)
4) You should probably change some enemies or make custom enemies because some of the enemies do not suit the gameplay, e.g. the red buzz bots make the level a bit difficult and there are too many skims in the water.

If you manage to fix these things then the wad would be much better.
-Also you could have used the skybox to show some mountains and the sky.
(Thanks for mentioning me.)
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Old 03-21-2013   #4
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I checked the map from the download link, and the textures are working fine. I'm guessing thats a problem on your part, if anyone else gets this problem, do say so.

I kinda wanted that speed pad to be in that position because, in my opinion, it fits the level and when hitting that dashpad it lanches you to the next dashpad.

What do you mean by scroll?

While keeping Splash Hill Zone in my head as I was making this, I seemed to remeber a lot of flying enemies in the game. In that one section there are a lot of skims, that that I understand. I will update it soon with less skims.
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Old 03-21-2013   #5
Ors
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This was great. I donīt have that texture bug. This was the first SRB2CB wad Iīve tested.
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Old 03-21-2013   #6
TSDude
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Quote:
Originally Posted by TheDoctor View Post
I checked the map from the download link, and the textures are working fine. I'm guessing thats a problem on your part, if anyone else gets this problem, do say so.

I kinda wanted that speed pad to be in that position because, in my opinion, it fits the level and when hitting that dashpad it lanches you to the next dashpad.

What do you mean by scroll?

While keeping Splash Hill Zone in my head as I was making this, I seemed to remeber a lot of flying enemies in the game. In that one section there are a lot of skims, that that I understand. I will update it soon with less skims.
I guess the texture thing was my problem, sorry. When I say scroll I meant that you should make the floor texture move, (e.g. connveyor belt movement in srb2). And the red buzz enemies move to fast so it is quite difficult, however I still enjoyed the level (especially with md2s). :)
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Old 03-21-2013   #7
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In my opinion, the bright textures do not go well with the opening sky. The distinct contrast actually hurts my eyes.

Judging from screenshot 1, the player starts from behind a bush. Why is that?
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Old 03-22-2013   #8
Profesor Oak
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I get the texture glitch too.
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Old 03-22-2013   #9
TysonTH1532
 
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It's a fine short stage, but there's a few issues I found:
Spoiler:


Uh, this is just a small nitpick, but those little lines that don't seem to be part of the sector is this an SRB2CB's OpenGL renderer issue or the level's?


Did you put some sort of barrier so that the Crawla Commander had no way of hurting the player?


My biggest problem. It's just that this sector isn't tagged to any control sector with a water FOF. ...Or was it intentional?
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Last edited by TysonTH1532; 04-04-2013 at 06:32 AM.
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Old 03-22-2013   #10
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The texture glitch could be prevented if the creator specified if they were standard textures or PNG textures.

At least I'm assuming that's the problem.
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Old 03-23-2013   #11
TheDoctor
 
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@Tyson

The line problem, I have no idea what caused that to happen. I looked over the textures, and there is no reason why it should be transparent there. I might know how to "fix" that though, will try something in the updated version.

Also, I think the crawla commanders do work, but they rarly go to the area which the player walks on, and the commanders usually back away when the player is trying to attack them. I think I would have to replace this enemy with another in the updated version.

Thanks for pointing out the sector without the tag, I have not noticed that.

@I'll Begin

All the textures are in Graphic (DooM) format, and all the flats are in Graphic (Flat) format.

Although, I think the texture problem could be due to SRB2CB. I suggest everyone who has had the problem, see if they have the updated version of SRB2CB, the updated version also plays a part in this level by giving the player the 2D height boost.
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Old 03-24-2013   #12
TSDude
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Quote:
Originally Posted by TheDoctor View Post
@I'll Begin

All the textures are in Graphic (DooM) format, and all the flats are in Graphic (Flat) format.

Although, I think the texture problem could be due to SRB2CB. I suggest everyone who has had the problem, see if they have the updated version of SRB2CB, the updated version also plays a part in this level by giving the player the 2D height boost.
I think you should of made the textures png, then it would work for everyone. I think everyone has the same version as your srb2cb, there is only a problem with the textures because you chose to use the normal srb2 textures and flats: PNG is for the wall textures, that's why people only had a problem with the wall textures.
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Old 03-24-2013   #13
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I got this glitch once before too, all you have to re-download Community Build, hope I helped.
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Old 03-24-2013   #14
TheDoctor
 
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@TSDude:

I had just tried your idea about making them all PNG, and I had recived the Sigment Violation error (I exported the picture from the already converted textures because PNGs in SLADE are different then XWE.)
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Old 03-25-2013   #15
TSDude
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I guess your both right, I'll download srb2cb again.

EDIT: Nope no change.
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Last edited by TSDude; 03-25-2013 at 05:15 PM.
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Old 05-21-2013   #16
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Eh.... this wad is somewhat ok, I guess, but the level itself is very laggy frame and side-scroller wise(at least I've noticed). but good wad though!
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Old 09-30-2013   #17
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Quote:
Originally Posted by TSDude View Post
Ok I just tried the game, my opinion is that it is a decent level design and it reminds me of the "sonic fan remix game" but there are a few issues:
Spoiler:
1) The textures will not show (although, I'm looking to see if this problem is not just mine)
2) The speed pads should also be sloped
3) The speed pads should scroll like in most sonic games (except the sloped speed pads, I don't think they can scroll)
4) You should probably change some enemies or make custom enemies because some of the enemies do not suit the gameplay, e.g. the red buzz bots make the level a bit difficult and there are too many skims in the water.

If you manage to fix these things then the wad would be much better.
-Also you could have used the skybox to show some mountains and the sky.
(Thanks for mentioning me.)
also to me happen that
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Old 10-01-2013   #18
TheDoctor
 
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Quote:
Originally Posted by Redy View Post
also to me happen that
I now know what causes that problem. It all depends on which srb2cb you are using. Using the non png version would fix the blank textures problem. I will make a png version when I will have free time and not working on the sa2/ or walls of the void map packs.
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Old 10-16-2013   #19
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Very cool, looking forward to giving this a try w/a few friends later - thanks for sharing!
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