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Smb1 1-1 Details »»
Smb1 1-1
Version: V1, by CasualNick CasualNick is offline
Developer Last Online: Mar 2015

Version: SRB2 Rating: (2 votes - 3.40 average)
Released: 05-30-2013 Last Update: Never Installs: 1
Single Player Levels

This is a port of SMB1 1-1 to SRB2. I used a SMB1 Level Editor to port this level. The secret pipe doesn't take you underground and the flag at the end isn't animated.

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File Type: zip SMB1 1-1.zip (27.3 KB, 419 views)

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Comments
Old 06-23-2013   #2
MascaraSnake
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Welcome to Releases!
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Old 06-23-2013   #3
ThunderNova
 
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Looks very bland, the and pipes could be better
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Old 06-23-2013   #4
wizeman
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This has a lot of work to be done. let me name some of the problems I found while playing.
1) I can see the sky below the ground.
Spoiler: Large Image



2) The pipes are squares.
Spoiler: Another Large Image



3) The flagpole doesn't award you points depending on how high you get up the flagpole.
4) You can't even grab the flagpole.
5) And the flag is messed up.
Spoiler: Again Another Large Image



I hope I was some help, I can't wait too see what you will make next.
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Old 06-23-2013   #5
TSDude
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@Wizeman: How on earth do you grab horizontally in srb2? You'd have to use an alternative.

1) Maybe you should add things in the background to make it seem more lively because srb2's 2d is well 3d shown, you might need to include more features to avoid it being bland.
2) You can make the flag look animated by using "appearing/disappering fof" linedefs, I could pm you an example of how because it might be a bit confusing if I explain it.
3) Making the player go down pipes can be done by scripting or coding. Try scripting if possible; make a script that can call a linedef that is tagged to the pipe sector (the bit you fall in) the linedef should be something that lowers the fof (the fof should be the black part in the pipe). You can put an invisible and intangible fof that has the teleport linedef applied to it.
4) Add coins to the level, they're there for a reason.
5) It looks like your trying to copy the real mario brothers game so I suggest you put a star instead a flower as seen in this photo:


EDIT: Hey Wizeman I can't view you images, I'm not sure if it's just me but this is just a heads up.
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Last edited by TSDude; 06-23-2013 at 07:24 PM.
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Old 06-24-2013   #6
wizeman
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Quote:
Originally Posted by TSDude View Post
@Wizeman: How on earth do you grab horizontally in srb2? You'd have to use an alternative.
He has already done it HERE in SRB2 Smash Bros. Also,
Quote:
Originally Posted by TSDude View Post
2) You can make the flag look animated by using "appearing/disappering fof" linedefs, I could pm you an example of how because it might be a bit confusing if I explain it.
or you could simply add a linedef to the flagpole, slap an animated flag texture on it and raise the texture to the proper height of the flagpole.
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Last edited by wizeman; 06-24-2013 at 01:53 AM.
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Old 06-24-2013   #7
TSDude
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Quote:
Originally Posted by wizeman View Post
you could simply add a linedef to the flagpole, slap an animated flag texture on it and raise the texture to the proper height of the flagpole.
Yeah, that's another way.
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Old 07-01-2013   #8
Ors
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I tested this map and found a fun bug. You can thok next to flag pole without getting into the goal. =D It would be easy to fix.
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Old 07-06-2013   #9
FaroukTheHedge
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Good Job...

(FaroukTheHedge received an infraction for this post: Use correct grammar and spelling.)

Last edited by FaroukTheHedge; 07-07-2013 at 10:29 AM.
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Old 08-05-2013   #10
MrBreada
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I like the level. Good job. It, like others have said, needs some more features.
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Old 08-17-2013   #11
Terra
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Hold on, how on earth did you make it show the old level finish screen?
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Old 08-17-2013   #12
Prime 2.0
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Quote:
Originally Posted by sonic fan2000 View Post
Hold on, how on earth did you make it show the old level finish screen?
He used the InterScreen level header option, probably.
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