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Old 05-27-2010   #1
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Default Eggman flashes improperly when hit

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Last edited by Callum; 03-26-2011 at 02:27 AM.
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Old 05-27-2010   #2
Spazzo
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Hasn't he always flashed white?
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Old 05-27-2010   #3
MascaraSnake
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Not completely white, no. Inuyasha already said it happened while porting MFE.
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Old 05-27-2010   #4
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Is this really that much of an issue? As far to my knowledge, did he not flash solid white in the classics as well?
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Old 05-27-2010   #5
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Yes, this is a significant issue, Spazzo. He flashes in a very specific way in the classic Sonic games. We used to emulate that correctly.
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Old 05-27-2010   #6
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This bug is confirmed, then.
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Old 05-27-2010   #7
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Quote:
Originally Posted by Spazzo View Post
Is this really that much of an issue? As far to my knowledge, did he not flash solid white in the classics as well?
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Old 05-27-2010   #8
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I always thought this was a nice feature than a bug, to be honest.

Aw, I'll miss it when it's fixed, though. D:
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Old 05-28-2010   #9
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Quote:
Originally Posted by Spazzo View Post
Is this really that much of an issue? As far to my knowledge, did he not flash solid white in the classics as well?
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Old 05-28-2010   #10
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Honestly, this isn't a bug...it's much cooler the way Eggman flashes now. In fact, I think that his new flashing sequence is one of the more epic improvements to 2.0.5. Please don't "fix" this.
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Old 05-28-2010   #11
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Quote:
Originally Posted by fawfulfan View Post
Honestly, this isn't a bug...it's much cooler the way Eggman flashes now. In fact, I think that his new flashing sequence is one of the more epic improvements to 2.0.5. Please don't "fix" this.
Looks absolutely terrible to me, though. It's a subjective issue, and the only objective respite is that classic sonic does it the old way, and that's what they're going for.
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Old 05-28-2010   #12
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@bug lovers: Are you all crazy? I wouldn't like to see such ugly monstrosity anymore. Eggman when hit flashes in certain brightness gradient, not in a plain white "ghost" like that. Surely, this bug haunts v2.0.5 even more. D:
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Last edited by Ezer.Arch; 05-28-2010 at 09:36 PM.
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