Flame_the_hedgehog said:Crap... And after I just uninstalled doombuilder too... and it got rid of the folder with the Builder.cfg too....
Here's my one: http://homepages.inf.ed.ac.uk/s0569864/Builder.cfg. Sorry about this mess-up.
Flame_the_hedgehog said:Crap... And after I just uninstalled doombuilder too... and it got rid of the folder with the Builder.cfg too....
Builder.cfg is where your preferences are stored. I think you might be thinking of Srb2ex.cfg, which is included in the installer.KingofFlames said:Is yours updated with all of the current things in there?
Yes: wait for me to fix the installer so that it includes a default config file. ;) I should be able to do that tonight at some point.Flame_the_hedgehog said:Is there a way to reset everything to its default configuration?
Nothing springs to mind immediately, I'm afraid, but I'll have a think about it. In the meantime, the following would be helpful:JJames19119 said:Bumpity.
Anyways, I have a weird problem; it seems DB is no longer reading any resource pictures. I'll load it up, select a wad and map as always and when I go to the texture browser...nothing's there. Sure I can see the textures NAMES but there's absolutely no texture previews anymore. I'll even load up an external wad for resources and still, nothing. Any idea what's wrong?
To make things worse, it's treating F_SKY1 and colormap textures as invalid textures.
Faulting application buildersrb2.exe, version 1.68.0.399, faulting module kernel32.dll, version 5.1.2600.2945, fault address 0x00012a5b.
I'm working on a complete rewrite at the moment, and one of the things I do plan is to give the user a bit more control over the interface. Most notably, in the selection method: a 'select any type of object' mode is conspicuously absent at the moment, and would be tricky to tack onto DB as it is.Ritz said:So long as this topic is alive, would a 'WadAuthor mode' be feasible? That is, an option of some sort that makes DB mimick WadAuthor's interface and functionality, right down to the texture browser and the sector creation.
I should've been more specific; In WA, if you select a texture name box (In the window that pops up after double-clicking a sector) and enter a few letters, it'll automatically bring up the texture that's the closest match to what you typed (e.g, FL gives you FLAT10, FLO gives you FLOOR0_2, etc.). I find having to use the TAB key to find a texture I haven't commited to memory, especially seeing as it's prone to cause crashes for some reason I can't recall.Oogaland said:As far as texture browsing goes, I can't see much scope for variation here: it's really just a list, after all.
This is very useful info.Oogaland said:WA-style sector-creation, if I understand you correctly, is possible already in SRB2DB: Ctrl+Right-click.
Ritz said:I should've been more specific; In WA, if you select a texture name box (In the window that pops up after double-clicking a sector) and enter a few letters, it'll automatically bring up the texture that's the closest match to what you typed (e.g, FL gives you FLAT10, FLO gives you FLOOR0_2, etc.). I find having to use the TAB key to find a texture I haven't commited to memory, especially seeing as it's prone to cause crashes for some reason I can't recall.