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Jims' Saturn Inspired MD2 Pack-V4.0 WAD Support Details »»
Jims' Saturn Inspired MD2 Pack-V4.0 WAD Support
Version: 3.5, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Aug 2018

Category: Version: SRB2 Rating: (4 votes - 4.60 average)
Released: 09-07-2017 Last Update: 10-11-2017 Installs: 8
Re-Useable Content Models

V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.








I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 640x480 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Future Plans?
Spoiler:
I've had some unfinished things still that I'd wanna get out once completed, such as Ray. Without any real WAD for him WIP or otherwise its difficult to get animation inspiration

I will be using these models for SRB2Kart, in fact thats pretty much already ready to launch when kart does.


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds


Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V4.0.rar (5.69 MB, 936 views)

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Comments
Old 10-15-2017   #42
U L T R A
 
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Quote:
Originally Posted by GreenKnight9000 View Post
Can you do Hinote and Mighty?
Hinote isnt really used much so jeck is most likely to add mighty
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Old 10-15-2017   #43
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I too think that Hinote would look great in this style and Mighty's basically Sonic with a smoothed out back...
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Old 10-15-2017   #44
Jeck Jims
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Quote:
Originally Posted by Rumia1 View Post
I have a slight issue with the emeralds in this pack, visually they look fine on their own but when you get farther away the emerald stops showing it's true color and instead reveals the layers underneath as demonstrated in the aPNG attached, this can lead to emeralds being brighter colors everywhere and being easier to spot. I don't know if this could be classified as a bug but it's certainly a thing that happens. Also, this affects checkpoints but it's less of an issue there.
This issue comes from how SRB2 itself animates some of its objects. The stand-alone emeralds use the same object as the emerald token, which just switches the displayed emerald really quickly, in order to do this with interpolation with models, I need to keep slightly shrink all emeralds other than the desired one, so the emerald token animation can play correctly. What your seeing at a distance is z-fighting from the above layer and the other emeralds hidden below it.
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Old 10-21-2017   #45
XleederTH
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Yay! Lowpoly models that looks great!
Seriously though, I think those models very well in the game, match that much.
By the ways, I'm back at the community, my computer was broken and I had to buy the pieces again...
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Old 10-21-2017   #46
nightrider184
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Thanks for making this. It really seals the deal that this could've been the sonic on the Saturn we wanted!
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Old 10-22-2017   #47
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Does anyone know how to get the shadows to work? I've tried everything, but i couldn't get them to work. PM me if you know how.
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Old 10-22-2017   #48
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Originally Posted by nightrider184 View Post
Does anyone know how to get the shadows to work? I've tried everything, but i couldn't get them to work. PM me if you know how.
The shadows don't natively work. You have to use them with a mod like object shadows or with SRB2 Top Down.
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Old 10-24-2017   #49
Jeck Jims
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V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
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Old 10-24-2017   #50
GreenKnight9000
 
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Quote:
Originally Posted by Jeck Jims View Post
V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
HOLY ASSCAKES TOPPED WITH TITTYSPRINKLES, YOU'VE AMAZED ME AGAIN!!
You're a walking talent, you know that?
How long (on average) does it take you to do these models?
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Old 10-24-2017   #51
Jeck Jims
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Quote:
Originally Posted by GreenKnight9000 View Post
How long (on average) does it take you to do these models?
Anywhere between like 4 and 6 hours on average I guess? For a full animated character with this type of texture shading.
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Old 10-24-2017   #52
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Originally Posted by Jeck Jims View Post
Anywhere between like 4 and 6 hours on average I guess? For a full animated character with this type of texture shading.
That's pretty amazing!
Can you do Hinote or Blaze The Cat?
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Old 11-14-2017   #53
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Can you add support for ManiaS3KShields?
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Old 11-17-2017   #54
XleederTH
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Quote:
Originally Posted by GreenKnight9000 View Post
That's pretty amazing!
Can you do Hinote or Blaze The Cat?
Hmmm, I think that's not the correct place to request something.
Also, there's not Hinote for the 2.1.
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Old 11-17-2017   #55
Rafeku
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There's a highpoly hinote that Jeck made, it's in his other post
http://mb.srb2.org/showthread.php?t=38627&page=10
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Old 11-17-2017   #56
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Quote:
Originally Posted by Rafeku View Post
There's a highpoly hinote that Jeck made, it's in his other post
http://mb.srb2.org/showthread.php?t=38627&page=10
It's extremely incomplete, though
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Old 11-17-2017   #57
Rafeku
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Well you asked for hinote, there you go, clashing models hooray.

It's very incomplete, yeah but... Did he abandon the higher poly models in favour of the saturn ones? Sure this one is complete, but I prefered to merge the MD2's since they they all don't really clash all that much, and from all the wads I use, only Dirk doesn't have a highpoly model since he's very recent, but with all models merged, it's preety decent.
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Last edited by Rafeku; 11-17-2017 at 08:34 PM.
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Old 12-10-2017   #58
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That would be cool if you use sonic mania's 3d models !

---------- Post added at 11:28 AM ---------- Previous post was at 10:58 AM ----------

Very cool but some md2 doesn't work for me...
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Old 01-05-2018   #59
Elyos03
 
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It seems that 2.1.20 broke FSonic's Super Walking Animation. And it works just fine when the MD2's are not being used. Can you do something?
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Old 01-05-2018   #60
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Quote:
Originally Posted by Elyos03 View Post
It seems that 2.1.20 broke FSonic's Super Walking Animation. And it works just fine when the MD2's are not being used. Can you do something?
I dont see what you mean do you have any screenshots?
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Old 01-05-2018   #61
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Quote:
Originally Posted by U L T R A View Post
I dont see what you mean do you have any screenshots?
Just try it yourself. Movie Mode doesn't want me to make GIFs.
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