FOFs on Tag 0

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I have a new bug in choalover_server_mod.wad. It isn't really game-breaking this time, but it does use up resources. It happened when I made a dance house in the sky.

 
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This is the tag feature working as it should because if you set a linedef special to tag 0 it will tag all sectors that are set to 0.. And since 0 is the default tag, you'll get every sector that doesn't have a non-default tag.

Also you can use tag value 65535 to make the linedef special effect every sector in the map regardless of tag... kinda cool if you want a global colourmap :)
 
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