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Old 06-09-2013   #1
speed2411
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Default XWE. Help me please.

I just got a new computer, and I had to reinstall most of my things. XWE was included in this. My new computer is windows 8, and when I try to launch XWE, it gives me a error message saying, "Failed to create key .wad," and also tells me, "List index out of bounds. (0)."

I press okay on both messages, then attempt to open up a wad file. Then it tells me, "List index out of bounds. (0)," again and the wad file won't open up.

Can someone please help me. It would mean a lot to me. :D
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Old 06-09-2013   #2
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I think XWE doesn't work on Vista and upwards, you might have to use Slade3 or something else.
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Last edited by TSDude; 06-09-2013 at 09:18 PM.
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Old 06-09-2013   #3
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Did you run it as an administrator?

(I use windows 8 on by the way and it works fine.)
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Old 06-09-2013   #4
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Originally Posted by That2rb2DUDE View Post
Did you run it as an administrator?

(I use windows 8 on by the way and it works fine.)

I'm pretty sure I did. I can at least get into the application.
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Old 06-09-2013   #5
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Maybe it's searching for the IWAD.
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Old 06-10-2013   #6
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If it is searching for the IWAD, and I made the mistake of deleting the IWAD (Did not really,) then how would I go in XWE's options screen and change the file source? I searched all around and there was none.
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Old 06-11-2013   #7
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Found it: http://wiki.srb2.org/wiki/XWE_Tutorial
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Old 06-11-2013   #8
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Quote:
Originally Posted by Srb2 Wiki View Post
After extracting XWE into your folder, a simple setup is required. Once XWE is extracted, open the program. A little box should pop up. It should look a bit like this:
The pop up did not come up though. How do I change it?
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Old 06-11-2013   #9
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You can change it by looking at the bottom of "xwe.ini", which can be viewed as a regular text file.

The line to change will be the "MainWAD" line not preceded by a semicolon (;). Be wary of the format it requires though:

MainWAD,<location>,<filename>
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Old 06-11-2013   #10
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Quote:
Originally Posted by Monster Iestyn View Post
You can change it by looking at the bottom of "xwe.ini", which can be viewed as a regular text file.

The line to change will be the "MainWAD" line not preceded by a semicolon (;). Be wary of the format it requires though:

MainWAD,<location>,<filename>

Ah. Thanks. I'll try that.
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Old 06-11-2013   #11
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Quote:
Originally Posted by Monster Iestyn View Post
You can change it by looking at the bottom of "xwe.ini", which can be viewed as a regular text file.

The line to change will be the "MainWAD" line not preceded by a semicolon (;). Be wary of the format it requires though:

MainWAD,<location>,<filename>
Okay, so I tried that and it gave me the same message. The only thing different this time is that it says, "List out of bounds, (3)." Did I do it wrong?

Quote:
MainWAD,C:\Users\Speed\Downloads\Srb2 V. 2.0.6\srb2.srb <One I changed<
Run Map,C:\Doom\ZDooM\,ZDOOM.EXE
Nodes Builder,C:\Doom\TOOLS\ZenNode\win32\,ZENNODE.EXE
Action Script Compiler,C:\Doom\builder\,ACC.EXE
Mus2Midi Utility,C:\Doom\TOOLS\Mus2Mid\,MUS2MIDI.EXE
;MainWAD,C:\Doom\Others\Hexen\,HEXEN.WAD
Midi2Mus Utility,C:\Doom\TOOLS\DeePsea\,MIDI2MUS.EXE
Anything else I need to change here? Also, do I have to have all the XWE files in the same folder, or can I have it in a totally unrelated different folder?
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Last edited by speed2411; 06-11-2013 at 09:34 PM.
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Old 06-12-2013   #12
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Here's your solution: stop using XWE. That it's functional is the nicest thing I can say about it, because it's pretty awful in most other respects - notably, automatically saving your WAD in ways you don't want it to (it's been known to tangle up Doom maps, and SRB2's TEXTURE1 lump doesn't play nice with it, so you could corrupt that lump as well).

SLADE. Use it. It's much better. Handles multiple lump file formats like a champ, lets you have multiple files open at once to copy lumps in between, lets you revert bad changes you made to a lump (unlike XWE which saves them, forever), and even has SRB2's palette listed among its lengthy list of built-in palettes, for ease of graphic conversion. You can get a stable copy here, a precompiled SVN version here, or compile your own from here (if you know how, because I haven't actually tried).
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Old 06-12-2013   #13
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And the prize for the best answer of the decade Goes to shadow hog. >Insert speech here.<

But really. Thanks a lot. I mainly used XWE for level headers and stuff but Slade sounds like it will help me much more. Thank you. :D
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Old 06-12-2013   #14
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Quote:
Originally Posted by speed2411 View Post
Anything else I need to change here? Also, do I have to have all the XWE files in the same folder, or can I have it in a totally unrelated different folder?
Just put in a comma before srb2.srb and it should work fine. (I did warn you about the format being "location,filename")

ShadowHog: As much as SLADE is better in general and all, yes, I at least just can't trust it when it comes to texture editing. One time it crashed so bad it caused my screen to become completely black, had to restart my computer to get it back to normal. XWE on the other hand has never really crashed at all for texture editing, at least for me.
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Last edited by Monster Iestyn; 06-12-2013 at 03:10 PM.
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Old 06-12-2013   #15
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Quote:
Originally Posted by Monster Iestyn View Post
ShadowHog: As much as SLADE is better in general and all, yes, I at least just can't trust it when it comes to texture editing. One time it crashed so bad it caused my screen to become completely black, had to restart my computer to get it back to normal. XWE on the other hand has never really crashed at all for texture editing, at least for me.
I have no idea what you encountered, because texture editing in SLADE is remarkably straightforward and bug-free on my end. Never encountered any errors like that. Meanwhile, you need specialized lumps for XWE (because the stock ones corrupt easily), and any change you make is irreversible... blegh, no thank you.

Last edited by Shadow Hog; 06-12-2013 at 04:26 PM.
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Old 06-12-2013   #16
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Quote:
Originally Posted by Shadow Hog View Post
I have no idea what you encountered, because texture editing in SLADE is remarkably straightforward and bug-free on my end. Never encountered any errors like that. Meanwhile, you need specialized lumps for XWE (because the stock ones corrupt easily), and any change you make is irreversible... blegh, no thank you.
You do have a point... But I honestly won't be using textures any time soon. Perhaps in the future, but I have other priorities. Like level headers and programming my final boss. XWE just seems easier to me...
But I guess I can try Slade.
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Old 06-12-2013   #17
Shadow Hog
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SLADE's perfectly fine for editing lump files. Even has some syntax highlighting, although presently none of that applies to SRB2 lumps. (Dunno if I should bother Simon Judd or Gez to include some or not...)
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Old 06-12-2013   #18
speed2411
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Quote:
Originally Posted by Monster Iestyn View Post
Just put in a comma before srb2.srb and it should work fine. (I did warn you about the format being "location,filename")

ShadowHog: As much as SLADE is better in general and all, yes, I at least just can't trust it when it comes to texture editing. One time it crashed so bad it caused my screen to become completely black, had to restart my computer to get it back to normal. XWE on the other hand has never really crashed at all for texture editing, at least for me.

Still having the problem.

Quote:
MainWAD,C:\Users\Speed\Downloads\Srb2 V. 2.0.6\,srb2.srb
Run Map,C:\Doom\ZDooM\,ZDOOM.EXE
Nodes Builder,C:\Doom\TOOLS\ZenNode\win32\,ZENNODE.EXE
Action Script Compiler,C:\Doom\builder\,ACC.EXE
Mus2Midi Utility,C:\Doom\TOOLS\Mus2Mid\,MUS2MIDI.EXE
;MainWAD,C:\Doom\Others\Hexen\,HEXEN.WAD
Midi2Mus Utility,C:\Doom\TOOLS\DeePsea\,MIDI2MUS.EXE
It's fine. I will just switch to Slade instead.
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