Posted by SpiritCrusher
Since you're French, I will try to keep my words simple.
The first room looked great and had a lot of nice detail. The flashing walls at the entrance hurt my eyes, however, and you should remove them. Both the door and the button that opened it were disappointing? Why does the door to such a huge building look so simple, and why can I open it by just pressing a button in front of it. A building like this will be secured, and the way to open the door should be more complex. Also, why does the door wait three seconds before opening? I didn't have anything to do in that time apart from waiting. Another problem is that you had too many enemies. I often ran into them because there were too many.
The textures you used for the level looked bad. They are so yellow that they hurt my eyes. They also didn't fit the theme. The wall textures are normally used for ice levels, and the floor textures are used for special stages. They didn't fit the theme of your level, and because of that, it didn't feel like a real level. It didn't feel like I was in a palace because the textures didn't look like a palace. Try to use textures that fit better, it really improves the quality of your level. I liked how the city part and the 2D section looked, and I liked the details you put into your level.
The gameplay had a lot of effects that removed the control from the player. For example, you used teleporters for a cool effect, but they were useless and just wasted time. Other things I found were button pressing, elevators that were activated simply by entering them, a weird puzzle that could be solved in seconds by just jumping on every number, and doors that took too long to open. Much of your level felt like a cutscene, and I didn't have much to do except for running and waiting. The slippery floors made little sense (why are they slippery?) and the 2D section didn't have anything interesting. There wasn't much platforming, but the city part where you had to jump on the big car was fun. There was alos just one path. You should have more than one way to go, so players can choose where to go.
There are two things you need to improve for future levels. The first is the texturing. The second is that you should have more engaging gameplay. Your level basically "played itself". Try to focus more on platforming and less on special effects, like you did in the city part in the middle of the level. Your sense for detail and architecture are already very good, but some parts of the level had more detail than others.