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Old 10-15-2017   #121
Raze C
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Originally Posted by Monster psychic cat View Post
Like this?
Oh my God!
This is freaking awesome!
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Old 10-16-2017   #122
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Wait... are you making an rpg?
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Old 10-16-2017   #123
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Thats soo cool, the seamlessness of the menu transition is soo nice.
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Old 10-16-2017   #124
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Wait... are you making an rpg?
No idea
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Last edited by Jimita; 04-16-2018 at 03:46 PM.
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Old 10-17-2017   #125
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Man, that menu is incredible. It looks gorgeous—the scrolling effect coupled with the use of transparency is definitely creative—and you've even implemented overlookable but practical details like swapping inventory items around. That little horizontal shield icon flip that appeared when you equipped the Force Shield is super adorable too. This is lit and you know it. I'm looking forward to seeing more.
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Old 10-17-2017   #126
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Should I include a custom character creator?
Yes, you should!! But, of course it will be only in multiplayer, right?
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Old 10-18-2017   #127
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Originally Posted by Monster psychic cat View Post
By implication, it would only be avaliable in SP, as multiplayer vanilla already has its own player setup screen.

This is also disabled by default in the mod.
Oh... ok, i just tought a "character screen" would be OP for SP
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Old 10-18-2017   #128
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Originally Posted by Monster psychic cat View Post
By implication, it would only be avaliable in SP, as multiplayer vanilla already has its own player setup screen.
This is also disabled by default in the mod.
Boy, this is what we need, more Colors !
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Old 11-06-2017   #129
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Just wanna know, MPC: I hate to say that but, when is it going to be released, i mean, not a release date, but the development of this WAD, how many time is expected?
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Old 11-06-2017   #130
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I really really want to release this right now but I don't think it's good enough. I have no idea
How more work, better.
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Old 11-10-2017   #131
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Quote:
Originally Posted by Monster psychic cat
how do you 'measure' progress
I tend to measure progress as a comparison between how much is done, and what's planned. So for me, I measure how much is done in GTZ by comparing how much I've done, and what I want it to have.
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Old 11-11-2017   #132
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Originally Posted by Monster psychic cat View Post

Two villages and i suggest you to make all other textures with the design this wood texture, i know you want to release it but, like i said, how much work, better.
NOTE: "ALL" MEANS EVERY TEXTURES USED ON THE VILLAGE
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Quote:
Originally Posted by LakeFeperd
Welcum to Hedge Land, world's best mental hospital.
Updated SC: https://soundcloud.com/nitrocezar

Last edited by Raze C; 11-11-2017 at 02:33 PM. Reason: NOTE
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Old 04-11-2018   #133
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Oh wow, I like that wiggle.
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Old 04-15-2018   #134
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Woah, that looks great. I think it's a pixel off on the left edge though.
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Old 05-02-2018   #135
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https://gfycat.com/AccomplishedAfraidKoala WIP that won't have any real use
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Old 05-02-2018   #136
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Old 05-02-2018   #137
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I can't think of any uses for that at all~ [/s]
Seriously though that looks freakin' amazing! Sprite rotation for 2.2!
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Old 05-03-2018   #138
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>Sprite rotating on slopes
>changing gravity
>wall running
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Old 05-03-2018   #139
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Last edited by Jimita; 08-05-2018 at 10:16 PM.
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Old 05-03-2018   #140
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Now that's a good use for sprite rotations! NiGHTS looks so smooth with this feature!
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