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Old 07-01-2017   #81
Monster psychic cat
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eggman's arcade (casino????? (ignore the slime trail))



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Old 07-01-2017   #82
Lilac
 
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That's a pretty neat looking casino right there. And I like your gold amount, 1337. Or can I just say, LEET.
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Old 07-03-2017   #83
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fun fact: you can actually get that amount of gold (by having an absurd level, talking to a healer, getting a gameover... but nobody would do that)

here's some villages, and their shopkeepers (if you talk to them from the wrong side)

Spoiler: Arid Canyon

(that emblem doesn't exist. it's just a illusion, ok????)




Spoiler: Castle Eggman






Spoiler: bonus: scaled fonts


Last edited by Monster psychic cat; 07-03-2017 at 11:20 PM.
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Old 07-08-2017   #84
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some 2D map builder (and me forgetting the controls while recording the GIF)
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Old 07-08-2017   #85
Potatosack
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http://info.sonicretro.org/Sonic_Physics_Guide are you insane enough to go all the way
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Old 07-08-2017   #86
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Way ahead of you.
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Old 07-08-2017   #87
h0is
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Would the Castle Eggman village be called the Egg Kingdom?
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Old 07-08-2017   #88
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Quote:
Originally Posted by h0is View Post
Would the Castle Eggman village be called the Egg Kingdom?
I don't think so - they're actually hiding from Eggman.

Here's more of me pretending to know anything about classic Sonic physics.
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Old 07-09-2017   #89
toaster
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Egg Fiefdom, maybe. Under his rule, technically, but not happy about it.
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Old 07-09-2017   #90
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Quote:
Originally Posted by toaster View Post
Egg Fiefdom, maybe. Under his rule, technically, but not happy about it.
I was thinking about something like the Knothole Freedom Fighters, except they don't fight.

Here's a silly GIF.
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Old 07-10-2017   #91
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More ZoneCreator stuff. (notice the thing editor)
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Old 07-20-2017   #92
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Default triple post lol calm down mystic

Rewriting my dialog system (again, trying to make it more flexible):
PHP Code:
{"Robo-Hood", {
    {
"para""Good job."},
    {
"line""Congratulations."},
    {
"quit"},
}},
{
"Robo-Hood", {
    {
"para""Are you all right?"},
    {
"cont""I just wanted\nto talk to you and make it clear"},
    {
"line""how you are doing well."},
    {
"para""Because you are going exceptionally well."},
    {
"quit"},
}}, 

Every character in the dialog has a "page". Those have sub-pages that tell the script what to do next (new paragraph, new line, ask a question, etc.) The script can also jump from a page to another.

PHP Code:
{"NPC", {
     {
"check_and_jump"2gameclear},   // post-game? jump to page 2
     
{"para"'"Dear SSNTails..."'},
     {
"para"'"I am writing to you because there are some things I really"'},
     [...]
}},
{
"NPC", {          // this is page 2
     
{"para"'"...very honest answer. Thank you."'},
}}, 
What do these mean?

para
starts a paragraph
cont continues text
line continues text with a new line
ask begins a question:
PHP Code:
{"para""See? Even Jim agrees!"},
{
"ask""Do you agree, too?", {
    {
"Yes",
        {
"para""Nice! I see you have good taste in linguistics."},
        {
"quit"}
    },
    {
"No",
        {
"para""Then..."},
        {
"line""[lock][auto][slow][red]Go to hell~"},
        {
"routine", function(player)
            
P_BlackOw(player)
            
P_KillMobj(player.mo)
            return 
0       // wait 0 tics for the next subpage
        
end},
        {
"quit"}
    },
}}, 
routine executes a function
page jumps to a page
check_and_jump checks if a condition is true - if yes, jump to the specified page
quit ends the dialog.
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Old 07-20-2017   #93
ManimiFire
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Wow nice! I didn't except an update in the dialog system, but that's amazing!
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Old 07-21-2017   #94
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Return of the Lua bots (comparison with vanilla bots)

The vanilla bots only emulate ticcmds, as they're players. In my script, it emulates player code (!) from the source code.

Observations:
  • The flying bot is due to some weird MobjCollide hooks
  • They take more time to turn around, for some reason

Last edited by Monster psychic cat; 07-22-2017 at 02:36 PM.
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Old 07-22-2017   #95
NeoLucario87
Now known as Cyclone
 
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Nice! their movement looks less slippery which is actually good because i suck at moving in ice, but do the bots respawn when they die? or do you have to spawn them again?
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Old 07-22-2017   #96
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They respawn if one restarts the map. I thought of creating a command for manually respawning though.
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Old 07-22-2017   #97
MK.exe
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What if you are really far from the bot? Will they try to follow you?
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Old 07-22-2017   #98
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They respawn just like in vanilla.
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Old 07-24-2017   #99
Sketch
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Yes. Yes. YES. Following bots are freaking back! I REALLY hope you can release this and allow it to be compatable with every character and tweak stuff like colors similar to SRB2 Cinablast.



Also what camera you using brah?
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Old 07-26-2017   #100
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Default RPGBlast-Alpha/TMC-Renderbots camera:
Code:
analog 1;wait 5;cam_dist 256;cam_height 90;cam_speed 0.55
I try to guide a Knuckles buddy through GFZ1. (audio broken in some players)
Knuckles kept doing full turns sometimes for some reason. Still need to find out why.

Last edited by Monster psychic cat; 07-26-2017 at 01:35 AM.
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