A certain someone, who is probably going to receive a medal in short order, provided us in 'fun with an experimental EXE that erases exactly one line of code in SRB2.
Result: the reliability of netgames has tripled, give or take.
Rare footage of too many (real) people in this clown car of a game for the scoreboard to display
Very nearly 32 nodes (players) in THZ2; supposedly even the MS was in disbelief and displayed it incorrectly
Eggman doing his usual thing only to be greeted by a bigger angry mob than he's seen in years
I didn't think to take any shots of them, but the special stages were um, sparkly, hilarious, and moved slow as dirt.
Footage of this fine mess from Steel_Titanium:
Match/CTF:
https://www.youtube.com/watch?v=Jx6PsajAYbg
https://www.youtube.com/watch?v=FLWCz0bKPV0
https://www.youtube.com/watch?v=AvVA_C-GxK4
Co-op:
https://www.youtube.com/watch?v=Zw6JmbHp6HQ (32 players achieved here)
https://www.youtube.com/watch?v=W4voZulqAl0
https://www.youtube.com/watch?v=DaBEgjH9GmE
Unfortunately, we booted DSZ1 only for the game to cry uncle and grind to a halt. But for about 2-3 glorious maps, 32 players was achieved in a co-op SRB2 netgame with a minimum of synch failures, and the amount of lag you'd expect from that many people of varying internet connection strength trying to pile in.
So you can, hopefully, consider this a taste of netgame capabilites to come in future SRB2 releases, though please don't try the above at home; after about 16 players or so the synch failures started consistently being annoying, even on the most stable maps. But it's a damn sight better than not being able to host more than 6.
If you want this EXE, well er, let Alam explain it to you below. Only the server host needs this EXE, you can join without it.
Result: the reliability of netgames has tripled, give or take.
Rare footage of too many (real) people in this clown car of a game for the scoreboard to display
Very nearly 32 nodes (players) in THZ2; supposedly even the MS was in disbelief and displayed it incorrectly
Eggman doing his usual thing only to be greeted by a bigger angry mob than he's seen in years
I didn't think to take any shots of them, but the special stages were um, sparkly, hilarious, and moved slow as dirt.
Footage of this fine mess from Steel_Titanium:
Match/CTF:
https://www.youtube.com/watch?v=Jx6PsajAYbg
https://www.youtube.com/watch?v=FLWCz0bKPV0
https://www.youtube.com/watch?v=AvVA_C-GxK4
Co-op:
https://www.youtube.com/watch?v=Zw6JmbHp6HQ (32 players achieved here)
https://www.youtube.com/watch?v=W4voZulqAl0
https://www.youtube.com/watch?v=DaBEgjH9GmE
Unfortunately, we booted DSZ1 only for the game to cry uncle and grind to a halt. But for about 2-3 glorious maps, 32 players was achieved in a co-op SRB2 netgame with a minimum of synch failures, and the amount of lag you'd expect from that many people of varying internet connection strength trying to pile in.
So you can, hopefully, consider this a taste of netgame capabilites to come in future SRB2 releases, though please don't try the above at home; after about 16 players or so the synch failures started consistently being annoying, even on the most stable maps. But it's a damn sight better than not being able to host more than 6.
If you want this EXE, well er, let Alam explain it to you below. Only the server host needs this EXE, you can join without it.
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