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SRB2 "Master Emerald" Mod (Version 2.02.0)

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犬夜叉;649352 said:
Also, in case you didn't realize, the source code to any modifications must be available in some shape or form, whether it be on a SVN or a .zip file distributed with the EXE. People will hound you for that.

Source code, here, now!
 
1. I didn't have said, that I have big problems with the source code!
2. I know something about C++, because I am learning different languages and know some types of languages. For example I know Java and a bit php.
3. The fact, that I have add 2 monitores in the EXE mod shows, that
I already understand something. And I have change the colors.

4. Ok, to change the text is very easy for each (everybody can use a Hexeditor for this). I know, that this is not a reason for a "good EXE mod".

5. I have ask for help, to show that I want to trust you.
 
5. I have ask for help, to show that I want to trust you.

Join the #srb2fun room on EsperNet (irc.esper.net), I will set you up with a Subversion account and branch for your mod on SRB2 subversion server code.srb2.org
 
No progress and no source code? I don't think you really get how difficult something like making a new gametype would be. Especially a team-based gametype that's inherently unequal, requiring massive balance testing and tweaking to make it work.

If you actually make real progress with a beta complete with proper stages for your gametype and a working implementation with source code, then come back and try again.
 
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