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Old 10-01-2017   #181
TehRealSalt
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Best solution in my opinion? Just don't put Classic Sonic in it. Classic Sonic's gameplay flaws just stick out even harder after Mania handled controls so well

If I recall correctly, an old interview said that Modern Sonic levels were really tough to design anyway, so working on 2* main gameplay styles just seems like misguided effort, especially since one is unsatisfactory to the people it's supposed to appeal to. Most people interested in playing this are in it for the Modern Sonic gameplay. Most of my qualms with Forces is purely just it being unfocused

(*Custom Hero is fairly similar to Modern so I'm count them as one. Unpopular opinion; I think Custom is actually kinda cool, and it also makes more sense because it's an extension of the existing gameplay. This probably won't happen but imagine if they end up designing the selectable abilities so that they determine what kind of path you take through a level, ala S3K...)
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Old 10-01-2017   #182
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I have absolutely no problem with Custom and it seems like a good design decision. It's just Classic Sonic that feels like the third wheel in the package.
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Old 10-02-2017   #183
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The issue boils down to them using a 3D game engine designed with 3D environments in mind as a 2D engine for 2D areas. This is a major problem. SRB2 has the exact same issue, we just don't advertise it as anything remotely close to a quality experience.

If Sega wants to attract people using the "Classic Sonic" tagline, they just need to build off the original S3 engine and design a game that we'd actually consider to be "Classic". They could then stick it in a 3D game and use the visual style of the 3D areas and call it a day. The problem is that they repeatedly refuse to do this across the board for whenever they advertise "Classic", making "Classic" Sonic in this and Generations is a total joke.
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Old 10-13-2017   #184
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https://www.youtube.com/watch?v=jUMilheaIzc

New song! Aqua Road for the Avatar. Really awesome.
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Old 10-14-2017   #185
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Music is diverse and catchy so far.

Last edited by RomioTheBadass; 10-14-2017 at 12:42 PM.
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Old 10-16-2017   #186
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I always finding myself coming back to listen to Aqua Road's theme, it's just too catchy!
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Old 10-16-2017   #187
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I think I made this clear a few days ago, but I pre-ordered the game. I am legitimately interested in this and think only the base level design has significant enough issues to cause concern, and I figure it'll be fun enough either way. I haven't been this interested in a mainline, non-Mania game since Unleashed!
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Old 10-17-2017   #188
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https://www.youtube.com/watch?v=xl5eLNzq7Rk

https://www.youtube.com/watch?v=iqaP9GOYk-E

yikes. i'm really hoping they're just saving the well designed levels for release and the ones they're showing don't represent the whole game
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Old 10-17-2017   #189
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Game is Handing Rings like candy. also those Robots lined up after each other waiting for player to destroy them, eww.
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Old 10-17-2017   #190
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I like this so far, granted it still has some flaws but I still like what I see.
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Old 10-20-2017   #191
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https://www.youtube.com/watch?v=QxM3uKSYhD0

New Japanese trailer, showing quite a lot of stuff.
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Old 10-26-2017   #192
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https://www.youtube.com/watch?v=jdCQ1Ufu3LE

This doesn't look promising.
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Old 10-27-2017   #193
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Originally Posted by RomioTheBadass View Post
https://www.youtube.com/watch?v=jdCQ1Ufu3LE

This doesn't look promising.
The demo is bad. But other than that, the actual content it has in the short demo is fun. I still want to play as Classic Sonic in a regular level instead of a boss act but I'm not going to complain too hard since the game is coming out relatively soon.

As for the 60 sec timer for the demo, I was watching the Sonic Livestream yesterday and Aaron explained why the 60 sec timer was a thing in the demo. He also said that the demo was made for the Japan audience in mind.
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Old 10-27-2017   #194
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I've also heard complaints about the Custom Character and how it doesn't work very well, the Whip wispon makes the character slide all over the place, the Cube wispon breaks the pace, I haven't tried the demo myself yet so I can't say but I don't quite like where this is going.
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Old 10-28-2017   #195
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The game leaked yesterday and a lot people say its good.
Also full Fist Bump version is out, I was surprised how well they finished it.
https://youtu.be/TngnwXEIDq0
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Old 10-28-2017   #196
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Oh boy leaks, better watch out for spoilers.
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Old 10-28-2017   #197
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Oh boy leaks, better watch out for spoilers.
Ugh, this thing again? First Sonic Mania leaks before the game's launch, now this!
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Old 10-28-2017   #198
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Leaks can be unavoidable, this happens with lots of games and movies.
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Old 10-29-2017   #199
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Do you want know reasoning why sonic forces have mediocore-decent level design ? for me it is decent-great, but I have lot to say still as anybody else.: https://twitter.com/NTom64_Lyfe/stat...02364715634689

Last edited by davee0; 10-29-2017 at 07:47 PM.
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Old 10-29-2017   #200
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Yeah that's a pretty bizarre lineup. I was wondering why the levels looked so linear and boxy from previews, but I figured it was just because they were intro levels.
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