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WTF?!?!?!

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Candescence

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I told people at a forum about srb2 and some of it's features, and one guy said:
QUOTE (Jim Prower @ Jan 28 2004, 12:05 AM)
If i get that game, i make...

From Archie-SatAM
Sally
Bunnie
Antoine
Rotor

From Sega-Sonic
Amy (Sonic Adventure Ver.)
Shadow
Big
Cream & Cheese (no Chao "Sic"-ing)
Rouge (Sonic Heroes Ver.)
E-102
Charmy
Vector
Espio
the little messenger guy from Sonic X

From other games
Link
Zelda
Samus Aran
Luigi
Spyro
Crash Bandicoot
Coco

From Fan...
Jen Irwin (furry form)
Jen-Ivo V2
Arashi Codiv
Harry Eastwood
Lothar Hex
Sirus "The Virus" Zuviel
"Rogue" Nekittou
Jim Prower
Summer the Hedgehog
Psy
Scorch (Feline form)
Anti Emporer
Shy Son (With Lighter)
Bob Bobiam
Mr. O.M.A.

Levels
Knothole Zone
Thorndyke Residence Zone
Highway 101 Zone
Hyrule Castle Zone
Plumber's Pipes Zone
Metroid Zone
Dragon Home Zone
Bandicoot Jungle Zone
Daytona International Speedway Zone
Ruined Fourth Wall Zone
Grim Darkness Zone
Possim Lake Zone
Atlantica Labs Zone
FB20XL Zone
Anti's Castle Zone
Author Space Zone

A VERY unexpected reply.

note:some things that he said are from sprite comics.
 
For him to take all those characters he would need to draw roughly 3700+ frames of animation.

Needless to say, I don't think he's going to.
 
Meh, I prefer Pac-Man Maze Zone better.

Hmmm...the game has 2D levels, are overhead camera levels possible?
 
Yes, overhead cam would be possible, albiet only in OGL and I would need to change the way sprites are projected onto the polygons.
 
the guy who said he'd make all those characters and levels said: Yes, i know. but i have time on my hands.

note: he said that after I told him it was hard to make levels and characers in srb2.
 
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