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Old 07-19-2018   #1
Blur
Default Teleporter Linedef

Okay, I'm having trouble with the Teleport Linedef in srb2, I read the wiki about the Linedef but its not giving me a better explanation of how to use it, Also I tried using the example file, but its still not working.




Can somebody please tell me how to use it?
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Old 07-19-2018   #2
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While I'm not 100% sure, I think it works very much like the teleporter linedef in TeamTNT's Boom source port. I used it a lot in Sonic Doom 2 to simulate the feeling of floor-over-floor.
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Old 07-19-2018   #3
Monster Iestyn
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Blur: Do you know how to set up a linedef executor? That's basically most of the setup involved in making a teleporter. There's a tutorial here for making a door open if it helps: https://wiki.srb2.org/wiki/Linedef_executor_tutorial Setting up a teleporter linedef exec is fairly similar, except you only need the one "command", which is the teleporter linedef (unless you wanted to press a button in order to teleport?).

The teleporter linedef itself doesn't need much setup usually; just give the sector you want to teleport to a unique tag, set the linedef's tag to the same number, and place a "Teleport Destination" Thing inside the sector to mark exactly where you want to teleport to. There are many options listed on the wiki, but those are for additional/removing certain effects mostly; the relative teleport thing is best left alone unless you know what you're doing.
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Last edited by Monster Iestyn; 07-19-2018 at 02:32 PM.
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