SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Levels

Reply
 
Thread Tools
Sonic 2 Special Stages Details »»
Sonic 2 Special Stages
Version: , by OrdoMandalore OrdoMandalore is offline
Developer Last Online: Mar 2018

Category: Version: SRB2 Rating: (3 votes - 3.60 average)
Released: 06-06-2017 Last Update: Never Installs: 3
Single Player Levels Multiplayer Levels Sprites/Graphics Is in Beta Stage

With the addition of slopes to SRB2, is it really a surprise that this was made? The famous half-pipe special stages from Sonic 2 are brought into SRB2 using the old Special Stage system.

Basically, you are constantly running forward, and need to strafe left and right to collect rings that are on the half-pipe, but be careful of bombs that stand in your way, because taking a hit from those costs you ten rings!

The Special Stages do support 32 players but uh, best not to go that far with player count.
Spoiler: pictures















And a little extra stage:



Known Bugs:
- You have to turn the camera yourself when going on turns. Using a camera face changing linedef makes the camera turn too sharply and makes it look disorientating, not to mention that the player would be facing the wrong way making it even more confusing.

- When finishing a stage by collecting the necessary rings, you still move on the map, so you could get hit by bombs even after you win, don't worry though you still get the emerald.

Miru tried helping me with a lua to prevent forward and backward movement while on these maps, but either SRB2 won't listen or I'm doing something horribly wrong but it wouldn't work.

SSG3 tried helping me with a lua for the HUD displays and checkpoint system, but his hard drive was wiped and wasn't able to finish. As I can only edit lua and not make lua, it uses the old Special Stage system. I have sprites made for HUD elements if anyone is wishing to help me with a lua for checkpoints.

Download Now

File Type: zip sc_s2ss.zip (2.68 MB, 1678 views)

Screenshots

Click image for larger version

Name:	srb20306.png
Views:	1177
Size:	28.8 KB
ID:	10650   Click image for larger version

Name:	srb20307.png
Views:	938
Size:	25.3 KB
ID:	10651   Click image for larger version

Name:	srb20309.png
Views:	815
Size:	28.1 KB
ID:	10652   Click image for larger version

Name:	srb20311.png
Views:	880
Size:	29.8 KB
ID:	10653   Click image for larger version

Name:	srb20312.png
Views:	834
Size:	28.8 KB
ID:	10654  

Click image for larger version

Name:	srb20313.png
Views:	758
Size:	30.3 KB
ID:	10655   Click image for larger version

Name:	srb20314.png
Views:	716
Size:	29.6 KB
ID:	10656   Click image for larger version

Name:	srb20316.png
Views:	840
Size:	41.7 KB
ID:	10657  

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 08-22-2018   #22
nandobyker
Default special stages not load

the special stages i could not find it

when i get the 50 rings and reach checkpoint, and then i jump, nothing happends, i did patched the mod correctly , what i did wrong?
nandobyker is offline   Reply With Quote
Old 08-22-2018   #23
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

These replace the normal special stages, you still have to find the emerald token in each level and complete the stage with it to get in.
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 08-22-2018   #24
nandobyker
Default

ok thanks!!!!!!!!!!!!!!!!!!!!!!!!
nandobyker is offline   Reply With Quote
Old 09-01-2018   #25
r543
Default

Looks nice, I've yet get to try it out but it's nice that those were made a thing.

Just sucks that we can't have(client side) sprite rotation when on angled slopes(and I say client side so there's no need for additional sprites) and based on what I've heard it's rather difficult.
S2 didn't have Spike Mines for the first, if not also the second stage, so keep that in mind when redoing those.

If you're up for it you can do the S2 remake, surely would be nice to see.

The reason why I commented though was because of something specific, said thing being the last screenshot and Wad used.
I wonder where you got it from because said wad uses the exact sprites I once made for my Modern/Unleashed Sonic wad.

In short, I once released a beta of the sprites in 3d rendered form (since I'd use a model with custom animations as a base, export that as sprite and later use that as base for the actual sprite) however I've seen it being used and misused for other wads despite me not giving green light for editing.

Not something you did wrong and I'm fine with you using it, but I'd like to track down where this came from.
r543 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:54 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.