Doctor Clockwork
Older than SRB2's dev cycle
This looks amazing. I love what I see so far and now I cannot contain myself. Keep up the good work guys.
Well at least release a test demo (Call it a beta) if you don't mind :) .
While it is slightly disappointing to hear, it's also understandable. Life goes on and you just don't get the time to do things like you could.
And yes, a demo would be nice, or at least if development comes to a complete halt, a release of what's been made. I'd honestly like something rather than absolutely nothing.
Well at least release a test demo (Call it a beta) if you don't mind :) .
Hasn't been touched since 2013 (Source-code wise, Blitz-T makes a crap ton of maps still)... but recently because TD's so close, it's being discussed again
Admittedly, this seems very long even for two laps
A quick question but is PWR Retro Maze gonna get removed?
犬夜叉;776862 said:Call me sadistic, but at the very least I'd like to see some proper long maps. I actually like tracks that take 5+ minutes to do three laps on.
I was one of the few who legitimately liked N64 Rainbow Road, but it can totally work. It's just important to make sure that the item system actually allows some kind of comeback from being significantly behind so the race isn't completely over early on and you're just going through the motions.Hmm, interesting! Who knows; maybe I'll try something like that for a one-off. I think it'd be cool to find out if there's a way to make a track around 5 minutes in length work for Kart. =3