Bug is critical. Player damage issue. Change object state.
Player can't get hurt or collect ring if changed into spin state and got damage afterwards. Confirmed in SRB2TR r7215.
How to reproduce it:
EDIT:
This bug was already issued in SRB2 bug tracker.
EDIT2:
Player can't get hurt or collect ring if changed into spin state and got damage afterwards. Confirmed in SRB2TR r7215.
How to reproduce it:
- Player is changed into spin state by Linedef Type 425 - Change Object State;
- 1 tic after, gets damage by Sector Type 1 - Damage;
- Player can't get hurt by enemies, spikes, damage sectors or collect rings. Player gets infinity invincibility.
EDIT:
This bug was already issued in SRB2 bug tracker.
EDIT2:
<EzerArch> Just found another
<EzerArch> Spin state given by LD425 doesn't protect player from getting hurt [by enemy].
(...)
<MonsterIestyn> What does "MF_SPINNING" from the Devmode 2 attribute show when you switch to the spin states using LD425?
<EzerArch> zero
<EzerArch> LD425 just change the "visual" part, but keeps player's flags untouched.
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