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#21 | |
The Elementor
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I think I love Buizel too much?...nah XD |
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#22 |
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Okay after examining this video
http://uk.youtube.com/watch?v=7jXCfTPnp8I I can conclude at 1:30 that his upper body does not twitch at all. However, his spines do move. That may be something I need to look into, however it will be quite hard to accomplish in a nice looking manner, as I would need to rig his spines with bones like the rest of him. Adding new bones would mean completely re-doing the animations all over again. EDIT: This video actually shows more running and less spinning. http://uk.youtube.com/watch?v=MsY8r4GNtGU SADX actually has about 3 stages of running. Walking, running, and full speed running. I opted to animate his full speed running. I decided this because I have only four frames to animate it in, and the bobbing motion is hard to do without at least twice that. It would essentially be only two different heights ( full stride and half stride, low point and high point), and be a constant strobe between the two if I tried to do it in four frames. I decided that it would not look very good. |
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#23 | ||
Drifting Golden Swordsman
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#24 | |
Official Community CoatRack
Developer
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This is the best Sonic model I've seen.
Good job :D
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#25 |
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Uh, have you been reading the threads? This model was ripped from Sonic heroes, not custom made.
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#26 |
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I did put a lot of work into the texture and animations, even if I didn't make the mesh. I would like some credit.
I've rigged up his spines and toes, and I should eventually be releasing an update with animated spines and toes. |
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#27 |
Endokukennnn
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Uh I dont know which side I should be on, the people that said that guy ripped the model from SH, or on this dude side, well it does look like its too good to be true, and who am i kidding? This model looks tight! uhh Never mind!!!
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Solar Egglipse in progress. |
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#28 | ||
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#29 |
Developer
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Yes, it IS a Heroes model. A horrifically overused one at that, but it at least looks nice here, so no problem.
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#30 | |
Endokukennnn
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Solar Egglipse in progress. |
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#31 |
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I love how it looks apart from the running Animation, shouldn't Sonic move Simutanious to his Legs?
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I'm on Vacation for 10 weeks. SUGGEST THINGS FOR ME TO DO! (Other than annoying spazzo D:) |
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#32 | |
Your best friend
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Nice. |
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#33 | ||
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#34 |
Metal Gear Mass-Murderer
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I know SA fullspeed run was like that, but in SA, it had lots of frames. With SRB2's frames (4 max, I think, I've not tried myself) it looks robotic. If you use the second to top speed (which is my previous post), it'd look a little more realistic.
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Back from the dead... I guess. |
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#35 | ||
Official Community CoatRack
Developer
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But I found a bug, Super Sonic is just Sonic but floating. But I do think the running frames could be better... Does Sonic Heroes' Sonic have runing frames like this one's?
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#36 | |
now Known as Player 1.1
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#37 | |
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I only have 4, so this is what you get: http://img352.imageshack.us/my.php?image=spinesoh3.gif And yeah, the super sonic thing is an issue. I have no wad making experience, so it will be a while before I come up with something like the wizard6.wad to make him change color. As for the animation for super sonic himself, I've just added fanned out spines. They don't curve out quite yet. That would actually require much more rigging. Changing him yellow is practically impossible unless someone wants to make me a wad to go along with him. |
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#38 |
I love this game.
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I love this Ash much better.
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#39 |
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Make his hands and spikes move more in the running frames
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#40 | |
ArchPack developer
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BTW, you said once you edited/made this model in Blender. Blender you are speaking of is this program: http://www.blender.org ? I ask because I'm learning Blender... I'm just curious. :-) |
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