SRB2 Message Board  

Go Back   SRB2 Message Board > SRB2.org > News

Reply
 
Thread Tools Search this Thread
Old 10-23-2013   #221
Iceman404
Tyler52 Forever
 
Iceman404's Avatar
Default

I feel like there needs to just be one harder enemy that would be introduced later in GFZ, whether it be the second half of act 1 or act 2 itself. By then the player would have a grip on how to at least move correctly.

Wait how did the topic even get to this again?
__________________
Kart Krew Workshop Thread
SRB2 Top Down & SRB2 Kart
Iceman404 is offline   Reply With Quote
Old 10-23-2013   #222
Jayoshi
Younger than SRB2
 
Jayoshi's Avatar
Default

Quote:
Originally Posted by larztard View Post
Personally, I don't really care about 2.1 excluding Red Crawlas. They can be easily SOCed if someone really wants Red Crawlas in their .wad.
I should mention that after the release of 2.1, SOCing will be pretty much useless due to the addition of Lua scripting. The SOCedit exe will be removed as well, (this is what SpiritCrusher told me on IRC) so unless someone has a good memory of SOC scripting, (then again, SOC syntax may still be documented on the wiki. Might, anyway) or is willing to learn how to make Lua scripts in SRB2, there'd be no way to make red crawlas.
__________________
dn ǝpᴉs sᴉɥʇ
Jayoshi is offline   Reply With Quote
Old 10-23-2013   #223
K.S.
Formerly Inuyasha
Retired Staff
 
K.S.'s Avatar
Default

Comparing Lua to SOC is comparing apples to oranges. They are used for different purposes, although there is some overlap in functionality.

SOCEdit is being removed partly because it's old and broken, and nobody cares to maintain it because it's written in Visual Basic (I think?); and partly because it's a lot less necessary when you can write out things like OBJECT MT_REDCRAWLA instead of having to use numbers and only numbers everywhere.
K.S. is offline   Reply With Quote
Old 10-23-2013   #224
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Quote:
Originally Posted by Jayoshi View Post
so unless someone has a good memory of SOC scripting, (then again, SOC syntax may still be documented on the wiki. Might, anyway) or is willing to learn how to make Lua scripts in SRB2, there'd be no way to make red crawlas.
You're making it sound like creating a custom object in Lua is inherently different (or more difficult) than doing the same in SOC. It's not. The syntax of defining the object properties is a bit different, but it's fundamentally the same. Some of the more complex stuff in Lua (like writing custom actions) will require coding knowledge, but I see no reason why defining a custom object would be more difficult in Lua than in SOC.

Also, there's no point in removing information that's already there, so yes, SOC will still be documented on the wiki.

Quote:
Originally Posted by 犬夜叉 View Post
Comparing Lua to SOC is comparing apples to oranges. They are used for different purposes, although there is some overlap in functionality.
Well, obviously there's no point in writing level headers or cutscenes or things like that in Lua, but as far as I'm informed, everything object-related that can be done in SOC can be done in Lua as well.

Quote:
Originally Posted by 犬夜叉 View Post
SOCEdit is being removed partly because it's old and broken, and nobody cares to maintain it because it's written in Visual Basic (I think?)
Yes, and a more than decade-old version of Visual Basic at that. The latest Visual Studio is even capable of converting it anymore.
MascaraSnake is offline   Reply With Quote
Old 10-23-2013   #225
Jayoshi
Younger than SRB2
 
Jayoshi's Avatar
Default

Quote:
Originally Posted by 犬夜叉 View Post
Comparing Lua to SOC is comparing apples to oranges. They are used for different purposes, although there is some overlap in functionality.
To me, it'd be more like comparing a hand to a hammer. Lua can be used for the same purposes as SOC editing, as well as many more, (In fact, Only thing I heard it can't do so far is make a minimap HUD, like in SRB2 Riders) though SOC editing is a bit easier

As for SpiritCrusher, I think the main problem would be that Lua and SOC editing syntax were built for different reasons. SOC editing was made for simplicity and convenience, but Lua is designed for lightweight code. While it's not really hard to write either once you know it, learning it is the main problem. Lua isn't as easy to understand as SOC editing is, which is what I'm getting at.

Though I guess that my point for Larztard's post (which was that it'd be inconvenient to make a red crawla) is pretty much useless, anyway. =P
__________________
dn ǝpᴉs sᴉɥʇ
Jayoshi is offline   Reply With Quote
Old 10-23-2013   #226
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Quote:
Originally Posted by Jayoshi View Post
In fact, Only thing I heard it can't do so far is make a minimap HUD, like in SRB2 Riders
There are other things it can't (yet) do, such as custom unlockables and probably a whole bunch of other stuff I don't know about, but when it comes to objects and everything that has to do with that, it can do everything SOC can and more.

Quote:
Originally Posted by Jayoshi View Post
SOC editing was made for simplicity and convenience, but Lua is designed for lightweight code.
What do you mean by "lightweight code"?

Quote:
Originally Posted by Jayoshi View Post
While it's not really hard to write either once you know it, learning it is the main problem. Lua isn't as easy to understand as SOC editing is, which is what I'm getting at.
This is true of the stuff that you can't even do with SOC. You'll need to learn how that works, and some of it will be more complicated than simply listing a few settings. But the stuff that you can already do with SOC is virtually the same, only with slightly different syntax. If you know SOC, you'll adapt in no time.
MascaraSnake is offline   Reply With Quote
Old 10-24-2013   #227
Jayoshi
Younger than SRB2
 
Jayoshi's Avatar
Default

Quote:
Originally Posted by SpiritCrusher View Post
What do you mean by "lightweight code"?
Not exactly sure about it myself, (I haven't actually studied Lua as much as other languages, to be honest) but I'm pretty sure that means either:

1. it's meant to use less syntax
2. the way the syntax/internal code is written uses fewer bytes

Though I'm guessing it's both.
Quote:
Originally Posted by SpiritCrusher View Post
This is true of the stuff that you can't even do with SOC. You'll need to learn how that works, and some of it will be more complicated than simply listing a few settings. But the stuff that you can already do with SOC is virtually the same, only with slightly different syntax. If you know SOC, you'll adapt in no time.
Well, if it's simple enough that only a few syntax commands need to be swapped around, then I guess it's not that bad.

In any case, people would still try to pseudo-SOC edit with Lua to some extent.
__________________
dn ǝpᴉs sᴉɥʇ
Jayoshi is offline   Reply With Quote
Old 11-17-2013   #228
Steelie
hakuna matata... wait what?
 
Steelie's Avatar
Default

I just thought of this while playing with tunes. Give me a simple answer.

Is there any change in music?
__________________
<Majro> or maybe they simply walk at sucking

My suckish channel for SRB2 (and cats).
Steelie is offline   Reply With Quote
Old 11-18-2013   #229
Metal96
spaghetti coder
 
Metal96's Avatar
Default

Quote:
Originally Posted by *Steel* View Post
Is there any change in music?
I doubt it, but it'd be nice. Some of those tunes' synthesis is really showing its age and dying for a remaster.
Metal96 is offline   Reply With Quote
Old 11-20-2013   #230
Fists
The Echidna
 
Fists's Avatar
Default

I myself would actually prefer no change in the music of the game, simply because I've been playing for so long that the tunes have a serious nostalgic element to me.
__________________
Rezz - premonition
Fists is offline   Reply With Quote
Old 11-20-2013   #231
Metal96
spaghetti coder
 
Metal96's Avatar
Default

Quote:
Originally Posted by Fists View Post
I myself would actually prefer no change in the music of the game, simply because I've been playing for so long that the tunes have a serious nostalgic element to me.
Very, very fair point. I hereby revoke my suggestion, save for the very few that are dying. (speed shoes, acz2, credits music)
Metal96 is offline   Reply With Quote
Old 11-20-2013   #232
Rob
Administrator
 
Rob's Avatar
Default

I dunno. Nostalgia isn't a good reason not to change something.
Rob is offline   Reply With Quote
Old 11-21-2013   #233
Fred
Retired
 
Fred's Avatar
Default

Quote:
Originally Posted by Metal96 View Post
Very, very fair point. I hereby revoke my suggestion, save for the very few that are dying. (speed shoes, acz2, credits music)
I hereby second the motion of removing all songs in which Spazzo plays an instrument.
Fred is offline   Reply With Quote
Old 11-21-2013   #234
rocky
Just being himself
 
rocky's Avatar
Default

I guess the musics could get a little better, but not change it drastically so that it still keeps that "nostalgic element".
__________________
Outer space = People's Ignorance.
rocky is offline   Reply With Quote
Old 11-21-2013   #235
Sergeant Brown
An Eggman Fan
 
Sergeant Brown's Avatar
Default

So you guys want SRB2 soundtracks to be "remastered", if I got that right?
Sergeant Brown is offline   Reply With Quote
Old 11-22-2013   #236
Iceman404
Tyler52 Forever
 
Iceman404's Avatar
Default

Nostalgia is stupid. Listen to things like Green Flower Zone 1 and Super Theme. They're just outdated and badly composed by current standards, not to mention the instruments are also terrible in places sometimes for a Sonic game. Really, is the first map of the game using... a clarinet?
__________________
Kart Krew Workshop Thread
SRB2 Top Down & SRB2 Kart
Iceman404 is offline   Reply With Quote
Old 11-22-2013   #237
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

I thought the music everyone always thought was bad was Dark City Zone's theme?
__________________
My page stuffed full of MIDI goodness!
The Hitchhiker's Guide to the Robo-Hoodiverse
Timeline of Sonic Robo Blast History!

That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin".
Monster Iestyn is offline   Reply With Quote
Old 11-22-2013   #238
Burning-Fox
Does not approve of rails.
 
Burning-Fox's Avatar
Default

I don't see what's so bad with the majority of music in the game. There are some exceptions. (Blue Mountain omg) But overall I don't see much wrong. Only things I'd want out are the SRB1 soundtrack ones and Dark City's themes. Just ow...

Seeing the music change would just... ruin it a bit.

Remastering it though? Well, that would be epic. I remember seeing this one video on Youtube of remastered GFZ1, and wow, it sounded awesome, yet nostalgic at the same time. You could aim for that maybe?
__________________
Hai! I use rail rings to prove how cheap and easy they are to use!
FUCK RAILS
Quote:
Originally Posted by Rob View Post
I'm a thief.
Burning-Fox is offline   Reply With Quote
Old 11-22-2013   #239
MrPixl
Ahem.
 
MrPixl's Avatar
Default

They have WAY too many unused tunes numbers...what could these possibly be for?
__________________
Check out my music wads:
http://tinyurl.com/bossmusicvx
SRB2 name: CyberSonic
MrPixl is offline   Reply With Quote
Old 11-22-2013   #240
Kuba11
^Avatar made by VOLT!^
 
Kuba11's Avatar
Default

Oh man, don't touch Dark city's track! I always considered it as one of the most mysterious themes in the game, having it's unusual charm. A slight remix should be interesting, though.
When it comes to rest of the tracks, I don't suppose anything needs changing.
__________________
Kuba11's pack for 2.1: http://mb.srb2.org/showthread.php?t=38589
Kuba11 is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:27 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.