Maybe Mega Man's Death is a Good Thing?

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"Remaster" is what everyone at Sonic Retro calls it, so that's why I called it that. If you're unaware, Taxman/Stealth have given Sonic 1 and Sonic 2 the same treatment they did for Sonic CD.

That is news, unless you're talking about mobile ports (in which case I'll pass, lol).

Collecting the chaos were a nasty chore, so I still haven't unlocked the true ending. I'm just happy they didn't make Amy the incentive to get all the Emeralds that time. It's a real shame, because I enjoy the special stages in Sonic Advance 3. Getting to them is such a massive pain in the butt.

Emeralds were botched in all three games, but SA2 is by far the worst offender for the stupid ring collection thing. I don't like the fact that Super Sonic isn't a reward, because it reduces the incentive to even bother. I don't mind collecting chao because I think it was kind of a cool side thing, but the special stages themselves should have been more accessible. I agree that SA3's were pretty cool.



A pretty sensible observation. It's exactly why I'm not too comfortable playing Sonic games on a portable in public, because the last thing I need is to be painted as some pessimistic, awkward, one-dimensional Sonic worshiper that looks at Amy Rule 34, much to the concern of his parents for not at least looking up real porn, and still lives with said parents because he lost job by defacing a Sonic Boom poster and macing a customer. "BLUE ARMS, BLUE ARMS, BLUUUUUUUUUUE ARMS."

I mean, it's shallow to broadly judge somebody based on a stereotype, although stereotypes are created by people perpetuating them in the first place. So there is truth to them, whether or not somebody realizes, "Hmm, maybe this particular British person might punch me instead if I ask him if he's a Doctor Who fan.".

Like I said, pockets of decency in the fanbase exist, but most of those are just gamers like SomeCallMeJohnny who grew up with the franchise and long since accepted that it's gone down the shitter. I don't identify as a Sonic fan because frankly I'm no more a fan of it than I am of Mario or Mega Man or Smash Bros, and calling myself a Sonic fan would be needlessly narrowing the scope. The only reason why I even know so much about Sonic in the first place is because I've frequented the SRB2 community for nearly a decade where everybody talks about it, and the series is ripe with game design errors which I enjoy dissecting. The only Sonic games that I sincerely enjoy are 2, CD, and 3&K (and Sonic R, but that's strictly nostalgia), anything else is just me analyzing their fascinating gameplay quirks.
 
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CobaltBW said:
That is news, unless you're talking about mobile ports (in which case I'll pass, lol).

For some illogical reason, SEGA hasn't given the green light to have the Sonic 1 and 2 Remasters ported to consoles. It's shockingly playable on my phone, however, and you can always hook up a bluetooth controller. Although it would be nice to play on a bigger screen without needing Bluestacks.

CobaltBW said:
Emeralds were botched in all three games, but SA2 is by far the worst offender for the stupid ring collection thing. I don't like the fact that Super Sonic isn't a reward, because it reduces the incentive to even bother. I don't mind collecting chao because I think it was kind of a cool side thing, but the special stages themselves should have been more accessible. I agree that SA3's were pretty cool.

At least collecting the emeralds was casually possible in Sonic Advance 1. All you had to do was find a hidden spring that'd take you there, and you're done. No muddling about looking for special rings, or saving chaos that are too well hidden for their own survival.

CobaltBW said:
Like I said, pockets of decency in the fanbase exist, but most of those are just gamers like SomeCallMeJohnny who grew up with the franchise and long since accepted that it's gone down the shitter. I don't identify as a Sonic fan because frankly I'm no more a fan of it than I am of Mario or Mega Man or Smash Bros, and calling myself a Sonic fan would be needlessly narrowing the scope. The only reason why I even know so much about Sonic in the first place is because I've frequented the SRB2 community for nearly a decade where everybody talks about it, and the series is ripe with game design errors which I enjoy dissecting. The only Sonic games that I honestly enjoy are 2, CD, and 3&K, anything else is just me analyzing their fascinating gameplay quirks.

Sonic Retro is one of the very few, if not the only decent community out there. A few people on here will remember the rockier days on Retro and disagree with me, but I don't think the way it is now can be argued against. It's like a safe heaven from the worst of the noisiest idiots in the fanbase.

For as much as I occasionally enjoy playing Sonic games, I never was much of a big fan myself, besides that phase I was in where it was like, "BLAZE BLAZE BLAZE BLAZE BLAZE" in my head 24/7, all those years ago on this forum. Even then, I was only in the fandom for Blaze, as I never cared one iota for Sonic himself. (He's a mostly-blank player avatar that doesn't go too deep, so the player can fill in the blanks themselves, like Mario or Master Chief.) He's as interesting as an empty calorie to me.

Thankfully, I've grown to like a lot more game series since then, (Street Fighter, Tomb Raider, Metroid, Dark Souls, among others, and heck, Mega Man too!) so I don't obsess over it anymore. Now, it's just another fun game on the shelf, and that's a good thing. Sonic doesn't really have much depth to cling to anyway, save for the comic universes; the quality of either one of those universe is subjective and debatable.
 
I dislike Retro's "gated community" structure, and last I remember, the people who had Klub Membership were some of the noisiest idiots anyway. But it's been a while, so maybe the latter has changed.

Even then, I was only in the fandom for Blaze, as I never cared one iota for Sonic himself. (He's a mostly-blank player avatar that doesn't go too deep, so the player can fill in the blanks themselves, like Mario or Master Chief.) He's as interesting as an empty calorie to me.

Sonic actually has a good chunk of personality for a player character. Mario and Link are more akin to being blank slate player avatars, and for good reason.
 
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Retro has changed significantly over the years, otherwise a lot of people would've left and jumped ship already, and I certainly wouldn't be there myself. Whether it was the central community for Sonic hacking or not wouldn't have mattered if it was full of incoherent idiot youngsters with "theories", or the furry hugbox outsiders of the community seem to think it is.

Sonic-related mega-threads are still somewhat bad either way, although admins are pretty swift to move drivel posts to the Trash. I still avoid those and stick to the General Discussion boards, which the public can't see; the great bulk of my posts are over there.

CobaltBW said:
Sonic actually has a good chunk of personality for a player character. Mario and Link are more akin to being blank slate player avatars, and for good reason.

I am forgetting they tried giving him some kind of personality. He does still get dangerously close to Gary Stu levels at times, for me, and it was nice that Lost Worlds tried to address it, even if the way it handled that splits the fanbase.

I don't know why, I never could bring myself to like the hedgehog. Even when I was playing Sonic 2 as a little kid, I was almost always playing as Tails, and in recent years, my only caveat with Sonic Colors on the DS was that Sonic's the only playable character. (The levels and soundtrack were quite insanely enjoyable otherwise.) Was it sad of me to trade the game in over that?
 
Whether it was the central community for Sonic hacking or not wouldn't have mattered if it was [...] the furry hugbox outsiders of the community seem to think it is.

What ... are you trying to imply here?
 
Not trying to imply anything, other than the fact that some people have outrageously bad opinions of Sonic Retro as a community. It's pretty laughable how far off the mark it is.

(I'm not a furry hater either, if that's what you meant? I understand the minority doesn't spoil the whole, as freaky as FurAffinity can be with the NSFW filter off.)
 
I am forgetting they tried giving him some kind of personality. He does still get dangerously close to Gary Stu levels at times, for me, and it was nice that Lost Worlds tried to address it, even if the way it handled that splits the fanbase.

This is actually pretty noticable in Sonic Rush, where all of Sonic's friends apparently rely on him for every single thing and tell Blaze to just let Sonic handle it because he's perfect enough for the job already. It was pretty cringe inducing.

I'm also glad I'm not the only one that wasn't a fan of playing as Sonic either; for whatever reason I found Tails' more enjoyable in Sonic 2 and always played as him when I was younger. Maybe I just found Tails running by propelling himself through the air to be cool or something.
 
I preferred playing as Tails too lol. It shouldn't be surprising though, since Tails is an intentional contrast to Sonic.

Recent Sonic's personality was botched to be almost always cocky and in control, but he's more well-rounded in games like Sonic Adventure. He's still cocky in, say, Lost World, but at least there the writers create situations where that personality trope backfires on him.
 
I'm a bit late to the party here, but I'd just like to point out that mastering is the process of changing volume balance between separate sound channels in music and sound effects, and that remastering is just that - redoing the mastering. The more colloquial use typically refers to updating or redoing other similar production details, such as color balance and restoration in film and TV (Disney especially likes to refer to their touch-ups for re-releases in this way), and hardware/software support updates in videogame ports. So "remaster" is indeed an accurate term to apply to Taxman's Sonic CD ports.

For more extensive changes, "remake" is the typical term used, or sometimes "reimagining" though frankly I never see that used outside of marketing.
 
Why not appreciate the older ones before begging for a new one?
I agree with your point of view very much, it will not end, never
 
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I'm sorry for bumping an old thread, but recently I played through some old Mega Man games, and I realized that the games, though they aged great, have big flaws. I think that a modern new Mega Man game, with the gameplay of the originals, would be great. I kinda disliked 9 and 10, though....
 
Almost all of the Mega Man games are good, but they've all got their own little flaws. It honestly varies from game to game.

In my opinion Mega Man 2 had one of the best robot master stage selections for quite a few reasons. However, it's hard to defend the overall strength of the metal blade, and its Wily Stages are among some of the worst IMO.

I'm actually looking forward to the 1-6 compilation Capcom's coming out with. I think they're using a new engine to get rid of artifacts like the sprite flicker and whatnot, and it'll be nice to finally have an anthology that isn't the Mega Man Anniversary Collection.
 
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