SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (2.0.X) > Levels (2.0.X)

 
 
Thread Tools
f_MarioMadness.wad (Mushroom Madness Zone beta) Details »»
f_MarioMadness.wad (Mushroom Madness Zone beta)
Version: , by ThunderNova ThunderNova is offline
Developer Last Online: Nov 2014

Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 07-24-2011 Last Update: Never Installs: 2
Multiplayer Levels Is in Beta Stage

After noticing nobody ever brought the concept of Mario levels to Multiplayer, I came up with some ideas, and eventually this level was born.

The main gimmick of this map is the two routes: Above ground and underground.

There are "Warp pipes" that take you in and out of Underground sections, through use of "Super Warp springs" (meaning just some normal yellow springs). Since each base is underground, you'll have to use them sooner or later. In order to help with compatibility, I made it possible to view the underground section while in your base or above ground.

This map even has a little backstory, based on a possible Level CTF pack:

"After dueling with each-other multiple times in various venues and locations, Sonic and Knuckles decide that their world isn't enough. Through special Warp Rings, they contact Mario, who is taking a vacation. Mario, getting bored with the vacation, happily obliges to making Sonic and Knuckles a new arena for their ferocious battles. After many days of working, Mario Madness Zone is finally born."

Just because I submitted this map, doesn't mean I'm done with it (Hence the name "Mushroom Madness Beta")! If there is any problem with the map, or anything you'd like to see added or fixed up, just tell me in this topic, and I'll see what I can do.

Credits to buddy KO.T.E. for making the Level Header.
Everything else about this level was made by me.
The map's Mapnumber is 80, replacing Lime Forest Zone.
This map is only for Capture the Flag. While compatible with Match, it is not recommended to be played in that gametype.


Code:
Changelog:

August 22 2011:
  • Changed Map Name to "Mushroom Madness Zone" From "Mario Madness Zone"
  • Changed nextmap from 99 (Meadow Match Zone) to 80 (Lime Forest Zone)
  • Fixed thokbarrier error at Red base
__________________________________________________________________ September 8 2011:
  • Fixed grass edges on large middle platforms
  • Fixed Red team rings at Blue team tower
  • Renamed File to "F_MushroomMadness"
  • Tidied up the blocks floating over the Flags
__________________________________________________________________ October 16 2011:
  • Switched WRM and Grenade Panel placement
  • Added Rings to the bridge between Castle-Hideouts
  • Got rid of missplaced Springs in Underground
  • Tidied up middle Warp Pipe (made it more round)
__________________________________________________________________ October 24 2011:
  • Add Level Select Picture
__________________________________________________________________ May 26 2012:
  • Added Warp Pipes to corners of Main Platforms for accessibility
  • Added Bridges to Main Platforms
  • Added a second layer of blocks to the middle Warp Pipe
  • Added bricks to the bottom Town
  • Re-arranged Glass Platforms to Middle and bottom Town
-Patch 2-
  • Fixed springs at both bases' sniper camps not being high enough
  • Made the Base corridors on each side bigger

Download Now

File Type: zip f_MushroomMadness.zip (62.6 KB, 523 views)

Screenshots

Click image for larger version

Name:	srb20016.png
Views:	849
Size:	27.5 KB
ID:	1973   Click image for larger version

Name:	srb20015.png
Views:	665
Size:	36.3 KB
ID:	1974   Click image for larger version

Name:	srb20017.png
Views:	634
Size:	36.1 KB
ID:	1975  

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 05-27-2012   #22
ThunderNova
 
ThunderNova's Avatar
Default

Updated, took almost a year to happen but it happened!

(Changes can be seen on the first post)
ThunderNova is offline  
Old 05-27-2012   #23
Internet Explorer
IT'S NO USE
 
Internet Explorer's Avatar
Default

I didn't know this level, but now I do. Some passes are narrow for a multiplayer level, if you ask me.
It doesn't really sound to "madness" to me, but it still represents faithfully the Mario theme. I was also expecting the blue underground, but this beige underground is ok.

However, I like how you gave a "mountain" feeling with the big walls around the map, when the player is outside.

...also, these springs need to be fixed :
Spoiler:

You can't see them here, they're situated just behind that red tower. There are 2 springs at the same height, so Sonic can't reach that tower ~
__________________
It's alright, go on, you'll never know anything if you don't try
Internet Explorer is offline  
Old 05-27-2012   #24
ThunderNova
 
ThunderNova's Avatar
Default

Thanks for mentioning that, I neglected it before too and I think that problem has been there since I released the map. However, I fixed it and the attachment should update soon!
ThunderNova is offline  
 

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:15 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.