SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (0.X & 1.X) > Outdated Official Level Design Contest (0.X & 1.X)

 
 
Thread Tools Search this Thread
Old 01-09-2009   #1
FuriousFox
AKA FuriousFox
Developer
 
FuriousFox's Avatar
Default Official Level Design Contest: January/February 2009

Things didn't quite go as planned with the resource pack... At first I tried combining all of the SOCs into the pack, but ran into many problems with them overlapping each other due to messy MAINCFG lumps. The amount of time it would take me to organize and rewrite the SOCs to properly work with each other was just more than I was willing take. I was then going to try to just compile the flats and textures so that we would at least have something to work with, but then I ran into problems with ANIMATED lumps. Since I can't reverse engineer them, I can't figure out the speeds at which the animated flats and textures are supposed to animate.

So, to save myself alot trouble and at least be able to give you something new to work with, I think I'm just going to allow Boinciel's resource pack to be used. I don't have to do any work to get it working and it still gives you guys a few new options. I know it wasn't exactly what I had promised, but the problems I ran into were just a bit much for me to deal with. If you want to try this again, we might see about doing it for March/April. If we do, though, I'm going to have to put forth stricter guidelines on how to submit your resources.

Also, one quick reminder: the Single Player division still has no restrictions on what additional data you can use. If there's something in the other topic that you liked, you may still use it in your Single Player entries.

SRB2 Asset Pack - http://www4.ncsu.edu/~whbranno/SRB2assetpack.wad

---

Welcome to the official level design contest topic. Please read the following if you're interested in entering the contest or are just curious as to what the rules and regulations are.

There are four divisions, match, capture the flag, circuit and single player. Here are the important parts of each type, for those who would like the specifics:

Match stages are arenas for players to fight. 32 deathmatch starts are necessary to randomize the spawning, but if the stage loads and runs okay, itís an acceptable entry for the match contest. You should also have a Player 1 Start to keep the level from crashing if loaded improperly.

Capture the Flag stages are arenas for two teams to battle it out. They must include a red team and blue team base with a flag, and should include 32 deathmatch and 16 red and blue team starts. There should also be a Player 1 Start to keep the level from crashing if loaded improperly. It is generally better to make the map symmetrical to be absolutely sure that it is fair for both teams.

Circuit stages are race tracks designed for Race mode. They should include a Circuit mode finish line and several Star Posts to ensure the stage runs properly. Please use the Star Post Activation sector type to make sure it's not possible to skip the Star Posts, and do not use enemies in Circuit mode. There should be a Player 1 Start at the starting point.

Single Player stages are designed to play in 1 player, and have to include a start and end, and obstacles in the way. Generally, itís a good idea to give the map support for Cooperative and Race mode, but itís not necessary.

The full rules of the contest are as follows:

1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in Match, Capture the Flag, Circuit or Single Player, depending on the contest youíre entering.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums, you may not enter it. However, if itís unreleased, that is just as good as being completely new, and is a legal entry. Basically, don't fix up an old map and enter it, make something new.
3. The map has to be your own work. If you base it on another map, that's fine, but a straight port or slight modifications are against the rules.
4. One submission per category per person. This means that you can only enter one map in each division.

For the match, circuit and capture the flag contest, there is another rule in place:

5. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match, Circuit and Capture the Flag contests. These levels are going to be combined into a single WAD file, so in the interest in getting the entries out on time, you have to be creative with what you have.

*NOTE: Lumps from the resource pack should NOT be included in your wad. The resource pack will be loaded as a seperate wad, providing the data for your wad to use.

Submissions are to be sent to my e-mail at FuriousFox@gmail.com.

Submissions need to have "Contest Submission - January/February" as the subject line, and contain the name of the stage, your nickname, and the contest you are submitting the map to in the e-mail body. If you do not give me a nickname, your e-mail's given name and e-mail address will be used to attribute the file. For multiple maps in one e-mail, make sure to put the information for each map included. I prefer attachments, but links in the body of the e-mail are also alright provided they are to your own webspace. No SendSpace, Rapidshare, or other similar file hosts. Files hosted on such servers will not be included. Note that maps that are considered unplayable will be rejected.

The contest submissions period ends on March 1st, 2009 at 12:00 AM GMT. (February 28th, 2009 at 7:00 PM EST). Any submissions that are late will be possible to get in if you get them to me before the judging starts, but if youíre late, youíre taking a risk that you might have to wait for the next contest, so please get your file in on time.

Judging will consist of voting on the message board. Any member can vote, giving a number for each map from 0 to 10, zero being the most abysmal piece of crap ever, and ten being total perfection. You cannot vote on your own map. To encourage voting, if an entrant votes on everyone elseís map in the contest they are entered in, the lowest score on all of their entries will be dropped. (Example: If someone enters a single player map and votes on all the other single player maps, their lowest score is dropped.)

Judging will start the instant the files are uploaded, and continue until a week after they were uploaded. The exact time when voting will end will be shown when the files are uploaded. At that point, all votes will be averaged and the map with the highest average in each category will be declared the winner.

Contest winners will recieve a "Contest Winner" title on the forums.

All entries are welcome, from beginners to advanced level designers. Even if you donít win, this is an excellent way to get feedback on your stage to help improve. Collaborations are allowed, and testing is encouraged strongly.
FuriousFox is offline  
Old 01-09-2009   #2
CobaltBW
I do things sometimes
 
CobaltBW's Avatar
Default

Shucks for the delay of your asset pack... but like they say, "When it's done." ô

I may as well take the time to ask, does this mean we have a little more time to submit material? I never got the chance to submit my Chemical Plant music, and I'm not sure if I got clarification on whether music lumps were allowed or not.

Hopefully I'll make it to this SP division. Let's have another Nov/Dec '08, guys. ;)
__________________
~CobaltBW

Check out my soundcloud profile for music stuff
CobaltBW is offline  
Old 01-09-2009   #3
Fawfulfan
The Tortured Planet guy
 
Fawfulfan's Avatar
Default

I have submitted my level, and I think it's a lot better than the last two submissions.
__________________
Just another indie game developer...check out my website, Chapman Games!
Fawfulfan is offline  
Old 01-09-2009   #4
Chrome
Working on Digital Empire
 
Chrome's Avatar
Default

Wow, this is already up? I better get to remaking my very first level. I intend on having gimmiks this time :SonicMaster:. =D
__________________
Your freedom lies within the Hidden Sanctuary.
Chrome is offline  
Old 01-09-2009   #5
:SonicMaster:
<0>_<0>
 
:SonicMaster:'s Avatar
Default

What about 1.08 music? D=
__________________
My PSN ID: WhiteLucario
Click here to view my Trophy collection.
:SonicMaster: is offline  
Old 01-09-2009   #6
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

Quote:
Originally Posted by fawfulfan
I have submitted my level, and I think it's a lot better than the last two submissions.
You are fast.

Why do you expend more time working on your map?
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!
Ezer.Arch is offline  
Old 01-09-2009   #7
Jellybones
Lawful Neutral
 
Jellybones's Avatar
Default

Quote:
Originally Posted by Ezer.Arch
Quote:
Originally Posted by fawfulfan
I have submitted my level, and I think it's a lot better than the last two submissions.
You are fast.

Why do you expend more time working on your map?
I think I remember him saying in a topic that he has been working on the level he submitted before the last contest.
Jellybones is offline  
Old 01-09-2009   #8
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

So we didn't get the pack from the other topic, but how about i compile the the static textures for the next contest for you?
glaber is offline  
Old 01-09-2009   #9
犬夜叉
aka: Inuyasha
Administrator
 
犬夜叉's Avatar
Default Re: Official Level Design Contest: January/February 2009

Grammar Nazi-ness:
Quote:
Originally Posted by FuriousFox
The amount of time it would take me to organize and rewrite the SOCs to properly work with each other was just more than I was willing take.
Quote:
Originally Posted by FuriousFox
So, to save myself alot trouble and at least be able to give you something new to work with . . .
What'd you expect? :P

Anyways, I might actually consider making a match map of some sort if I have a spare moment of time. Either that, or I could finish up one of XSRB2's work in progress SP stages and submit it. That could work too.
犬夜叉 is offline  
Old 01-09-2009   #10
:SonicMaster:
<0>_<0>
 
:SonicMaster:'s Avatar
Default

Hopefully, I'll have enough free time to pull off a Portal-themed level, complete with witty audio messages.
__________________
My PSN ID: WhiteLucario
Click here to view my Trophy collection.
:SonicMaster: is offline  
Old 01-09-2009   #11
Simsmagic
i 2 i
 
Simsmagic's Avatar
Default

Quote:
Originally Posted by :SonicMaster:
Hopefully, I'll have enough free time to pull off a Portal-themed level, complete with witty audio messages.
That would be completely awesome if done correctly.

I might be able to get DMZ3 in this time, but no promises.
Simsmagic is offline  
Old 01-09-2009   #12
verifiaman
The master of verification.
 
verifiaman's Avatar
Default

im gonna win this time! blade said i can use his textures so you cant say i took them
__________________
I am the master of verification
verifiaman is offline  
Old 01-09-2009   #13
Violo
Resisting Pony Avatar
 
Violo's Avatar
Default

Why do I have feeling there arre going to be Custom Textures overused.
Violo is offline  
Old 01-10-2009   #14
Hyperknux
The board's UK Ecologist
 
Hyperknux's Avatar
Default

I have a single player & a match map to upload either tonight or tommorow morning. Hopefully, I'll try and get on tonight to submit the maps.
__________________
Everyone is entitled to their own truthful opinion on this planet...
Hyperknux is offline  
Old 01-10-2009   #15
Kuja
 
Kuja's Avatar
Default

Guys, you`ve got two full months until the submission period ends. there really isn't any reason to turn them in so soon.There might be something you might regret not doing between then and now(Fawfulfan, I'm looking at you =/).
Kuja is offline  
Old 01-10-2009   #16
A-star
now Known as Player 1.1
Default

Hey, I might get my level in before this closes. Just need some more Ideas.
A-star is offline  
Old 01-10-2009   #17
Fawfulfan
The Tortured Planet guy
 
Fawfulfan's Avatar
Default

Quote:
Originally Posted by Jellybones69
Quote:
Originally Posted by Ezer.Arch
Quote:
Originally Posted by fawfulfan
I have submitted my level, and I think it's a lot better than the last two submissions.
You are fast.

Why do you expend more time working on your map?
I think I remember him saying in a topic that he has been working on the level he submitted before the last contest.
Yeah, that's right. I started the level a long time ago. I only recently decided to submit it in the contest.
__________________
Just another indie game developer...check out my website, Chapman Games!
Fawfulfan is offline  
Old 01-10-2009   #18
Violo
Resisting Pony Avatar
 
Violo's Avatar
Default

Wait how do you submit levels, just PM the download link?
Violo is offline  
Old 01-10-2009   #19
CobaltBW
I do things sometimes
 
CobaltBW's Avatar
Default Re: Official Level Design Contest: January/February 2009

Quote:
Originally Posted by FuriousFox
Submissions are to be sent to my e-mail at FuriousFox@gmail.com.
There y'go.
__________________
~CobaltBW

Check out my soundcloud profile for music stuff
CobaltBW is offline  
Old 01-11-2009   #20
Violo
Resisting Pony Avatar
 
Violo's Avatar
Default

There we go!
Violo is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Official Level Design Contest Voting: January/February 2009 FuriousFox Outdated Official Level Design Contest (0.X & 1.X) 85 03-11-2009 11:15 AM
Official Level Design Contest: January/February FuriousFox Outdated Official Level Design Contest (0.X & 1.X) 66 03-29-2008 08:24 PM
Official Level Design Contest: January/February Mystic Outdated Official Level Design Contest (0.X & 1.X) 80 03-01-2007 03:41 PM
Official Level Design Contest Voting: January/February Mystic Outdated Official Level Design Contest (0.X & 1.X) 40 03-11-2006 11:35 PM
Official Level Design Contest: January/February Mystic Outdated Official Level Design Contest (0.X & 1.X) 59 03-03-2006 09:29 PM


All times are GMT. The time now is 05:32 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.