Ha!I decided to share the '20 years' gif with Sonikku:
Some of the devs elaborated a bit on the new shield abilities on the Discord. Let me just post the summary I wrote on the wiki here:I'm curious. At 0:32 in the trailer, there's an arrow hovering over the crawla. Did I miss you guys talking about what that is in a previous update?
SRB2 Wiki said:SRB2's shield abilities will be expanded for v2.2: Each of the five main shields will now feature an active ability, which the player must actively trigger with the Spin button, and a passive ability, which is always in effect:
- The Attraction Shield's new active ability is the Attraction Shot, which allows the player to dash towards nearby enemies, similarly to the homing attack but without cancelling the player's horizontal momentum after hitting the enemy. To indicate which enemy is targeted, an arrow marker will appear above the enemy when the ability can be used. A differently colored version of this marker is also provided for the homing attack custom character ability.
- The Elemental Shield's new active ability is the Elemental Stomp, which makes the player quickly dash towards the ground.
- The Force Shield's new active ability is the Force Stop, which cancels the player's momentum. Additionally, the shield has been recolored to a purple hue.
- The Whirlwind Shield already has the Whirlwind Jump as an active ability, but a passive ability will be added as well.
- The Armageddon Shield's explosion already acts as both the active and passive ability, depending on whether it is triggered by pressing the Spin button or by the player being hit.
- The Pity Shield will still feature neither an active nor a passive ability, but its sprites have been improved.
Some of the devs elaborated a bit on the new shield abilities on the Discord. Let me just post the summary I wrote on the wiki here:
You do have a point with the ACZ music. I personally thought it sounded good, but you're right when you say that it doesn't have a driving melody.A musical treat for you all:
http://www.spaddlewit.com/alt/
P.S. If the trailer is Arid Canyon's new music, I'm not sure it hits the mark, either. There's no driving melody. Before we had any music for ACZ, I used this song (I tried to find the version where I just mashed the instrumental parts together, but I don't think I have it anymore): https://www.youtube.com/watch?v=9bKD25VO7JE
to be fair neither has techno hill for like 20 years :)A musical treat for you all:
http://www.spaddlewit.com/alt/
P.S. If the trailer is Arid Canyon's new music, I'm not sure it hits the mark, either. There's no driving melody. Before we had any music for ACZ, I used this song (I tried to find the version where I just mashed the instrumental parts together, but I don't think I have it anymore): https://www.youtube.com/watch?v=9bKD25VO7JE
to be fair neither has techno hill for like 20 years :)
A musical treat for you all:
http://www.spaddlewit.com/alt/
P.S. If the trailer is Arid Canyon's new music, I'm not sure it hits the mark, either. There's no driving melody. Before we had any music for ACZ, I used this song (I tried to find the version where I just mashed the instrumental parts together, but I don't think I have it anymore): https://www.youtube.com/watch?v=9bKD25VO7JE
Arid Desert Act 2
That's surprising to hear. I always thought the songs for THZ were fantastic. Heck, I've had that alternate version you posted earlier on loop for hours now.I never liked THZ much. You had to take what you got. I actually tried writing new THZ music a few times.
Back then, it was hard to find a composer. I never liked THZ much. You had to take what you got. I actually tried writing new THZ music a few times.