What's sonic's startcolor?

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if you want to make a startcolor for sonic... just make an autoexec.txt

imput your infromation like "Color <Color name or number>"

then rename it to autoexec.cfg and it'll automatically start up your infromation in a netgame
 
Just the number 4?
I thought it would be in the hundreds but meh.
And thanks, TDA.
 
Dark Warrior said:
Oh...I read it as PREFCOLOR...
Start/Endcolor...I think it MAY be 112-127

It is. The colours refer to the palette indicies of the colours of the character to be remapped.

The SRB2 palette is indexed as below (Taken from the Doom Wiki)

Doompal.png
 
Because I can't do all that work for nothing (XP) I'm editing the Shadow wad. There are 2 things to do before it's finished:
1: Replace the graphics
2: Fix the glitches (1: It only works in multiplayer. 2: If you set no jump spn to 1, when you start falling you get a sigsev.)
Can you fix the glitches in the wad below?
Link
 
I can tell you what you did wrong before I even download the file.

1. To make it work in Single Player, you must have a correct OBJCTCFG lump.

2. Turn off XWE's auto-capitalization through the program's settings in order to fix the sigsegv. What it's doing is replacing the lowercase a and b frame lump names with uppercase A and B, causing a conflict. You'll have to rename them after you set XWE to not auto-capitalize.
 
And the XWE exe that supports lowercase is in my sig.
You will need that, as the one on Doomworld doesn't have that option.
 
Below is what is in my OBJCTCFG lump:
Code:
#Tapika by Tapika

SRB2 version = 109

Character 4
PlayerName = Tapika
MenuPosition = 4
PicName = SHADCHAR
SKINNAME = SHADOW
Status = 32
PlayerText =              As Fast As Knux 
                 Flight
              
This is my wad!
#
 
Hello? Is above q going to be answered?
And is the OBJCTCFG I posted on the last page correct so it works in single player?
 
Don't double post. There's an edit ubtton. And somebody's not always going to post within 2 hours. Just...you know, wait.
 
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