SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Levels

Reply
 
Thread Tools
m_Negative_Ring Details »»
m_Negative_Ring
Version: 0.2, by speed2411 (*Speed-Roid*) speed2411 is offline
Developer Last Online: Jan 2016

Category: Version: SRB2 Rating: (1 votes - 2.80 average)
Released: 04-16-2014 Last Update: Never Installs: 1
Multiplayer Levels

INTRODUCING, NEGATIVE RING ZONE!!!!!!


Last seen in V. 109, Zero Ring zone has always been my favorite match level. So I decided to remake it for V. 2.1.


The level is a match level. It replaces map99 so it does not interfere with any of the official match levels. Please comment on the map and tell my what you think or what could be improved. Also let me know if you find any glitches in the level itself.



Anyway... THAT'S ALL!!! Thanks!

Download Now

File Type: rar m_Negative_Ring.rar (24.5 KB, 334 views)

Screenshots

Click image for larger version

Name:	srb20035.jpg
Views:	693
Size:	106.7 KB
ID:	4341   Click image for larger version

Name:	srb20034.jpg
Views:	633
Size:	114.1 KB
ID:	4342   Click image for larger version

Name:	srb20033.jpg
Views:	543
Size:	98.7 KB
ID:	4343   Click image for larger version

Name:	srb20032.jpg
Views:	537
Size:	112.1 KB
ID:	4344   Click image for larger version

Name:	srb20031.jpg
Views:	555
Size:	114.8 KB
ID:	4345  

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 04-17-2014   #2
SSNTails
What part of 'RETIRED' don't you understand?
 
SSNTails's Avatar
Default

Me. First map to ever feature 'speed pads'.

Didn't play it, but looks waaaaay too big from the screenshots.
__________________
Roly Poly Putt & TraceRace - Now out for Android, iPhone, iPad, and iPod Touch - http://www.spaddlewit.com
Follow me on twitter: http://www.twitter.com/SSNTails
SSNTails is offline   Reply With Quote
Old 04-17-2014   #3
speed2411
*Speed-Roid*
 
speed2411's Avatar
Default

It looks big, but the spacing is actually pretty decent.
__________________
Listen. I'm *Speed-Roid* Not you. Me! So I really don't want you using my name.

Spoiler:
Clearly, I controlled your mind to make you open this spoiler box. You cant resist my power!! I shall control your mind. ^_^
speed2411 is offline   Reply With Quote
Old 04-18-2014   #4
Shadow Hog
Developer
 
Shadow Hog's Avatar
Default

If you made the map from scratch, then why did you use the same name? What if somebody wants to do a proper port of the actual map (no idea why, just roll with it)? Then there'd be a name conflict.
Shadow Hog is offline   Reply With Quote
Old 04-18-2014   #5
speed2411
*Speed-Roid*
 
speed2411's Avatar
Default

Mkay. I'll change the name since your right... I'll get on that as soon as possible.
__________________
Listen. I'm *Speed-Roid* Not you. Me! So I really don't want you using my name.

Spoiler:
Clearly, I controlled your mind to make you open this spoiler box. You cant resist my power!! I shall control your mind. ^_^
speed2411 is offline   Reply With Quote
Old 05-29-2015   #6
Kitoko
Click on me for help! YAHOO
 
Kitoko's Avatar
Default

To be fair, the original Zero Ring was quite cramped. I'll suggest that maybe you should add a little more geometry and detail below for the player to go through and look at, because at this point this is turning into a remake rather than a port. At least give some ways for Tails and Knuckles to pop in and out of nowhere, or some protection for them to get out of Sonic's crazy speed. In a level like this, Sonic will be flinging around like in Meadow Match. I truly believe that if you take some time to put more detail into this level, you would have yourself a fun arena. Try looking back at the original level for inspiration on how to remix the original and add a little more to the theme!

I have a few suggestions on what you could do:

- The floating platforms, springs, and the moving platforms. They played a large role in the level. Maybe form some platforming to reach up to items such as a weapon or a random monitor? Add some structures or rooms or towers to transcend? But don't make it too exclusive or too high or you'll cause the lower floor to feel stale. You need to encourage the possibility of reaching up to heights to gather more than you could in one area alone. The same applies to every match stage, big and small, where the player goes a little out of the way to get some of the more powerful power-ups for the level. In this case, you might want to look at auto, rail, and possibly bounce.

- The ditch in the middle of the stage. Maybe instead of making it one deep hole down, you could formulate a difference in floor height, and place computers or some pretty effects to give the feeling of a technological experience.

- The Brak art. Maybe you could go a little further than having a painting pasted onto a ledge, and make a Brak 'statue', and have a little commemorative establishment that can also be wandered around, and at the top of this wonderfully evil shrine, you could have a competitive weapon panel, like Meadow Match does?

It's just a few of the ideas that came to mind. But when you take some time to think about it, and put your mind to the creative side of you and be patient, you can come with some pretty clear answers. don't be afraid to look up the Wiki for what you need to do to make your map a show, it's your world and your passion, seek answers if you really need them.
__________________
<Chaos> go hitneo
<Chaos> she can walk on lava

Last edited by Kitoko; 05-29-2015 at 11:46 PM.
Kitoko is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:46 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.