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Updoer (SP) Details »»
Updoer (SP)
Version: 1, by hanatarashed (最好的) hanatarashed is offline
Developer Last Online: Apr 2017

Category: Version: SRB2 Rating: (5 votes - 4.40 average)
Released: 03-23-2015 Last Update: Never Installs: 1
Single Player Levels

Updoer is a series of levels that I made a couple months ago. I created six stages and intended to make more but after some failed attempts at a seventh stage I left the pack alone. I think I'll make more stages later but in the meantime I decided to release the six that I did finish.

Updoer is strictly singleplayer and can only be played as Sonic. The maps are short, lacking in visual design, entirely linear, and often cramped. I do know the ground rules of good level design but decided to ignore a few of them this time around, partially out of laziness and partially because of how I wanted the levels to turn out. The level design was inspired by the great ROM hack "VIP Mario & Wall Mix" for Super Mario World which I was enjoying at the time I started making Updoer.

The six stages, in order, are:

Here We Go: A brief intro stage which honestly was mostly to get me into the groove of mapping again. There's a 35 second time limit, some tight timed jumps and the track "We Gotta Get Outta Here" by Bear Bones (from the Ideas Man soundtrack) plays.

Tight Way 1-4: The Tight Way stages are based around Crawla hopping and monitor hopping. Each one has a different variation on the gimmick and if you play your cards right you can score a 1-up from ring monitors on each stage. The track "Witness Dub" by Roots Manuva (from the album Dub Come Save Me) plays.

The Magical Inside: This stage plays mostly "on rails" in the sense that you ride spinning platforms past various obstacles in a desperate attempt to see what's going on in the midst of PolyObjects not rendering properly. In testing this stage I found that riding a spinning PolyObject slowly slides you towards the center of it as if it were a conveyor belt. I put this to good use at one point. The track "x06" by anonymous (also from the Ideas Man soundtrack) plays.

A couple more unused audio tracks are inside the file too.

If you're upset with the difficulty of the current stages then please complain about it, you'll probably motivate me to make more, much more difficult stages. I hope you enjoy this release in the meantime.

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File Type: zip s_updoer.zip (21.59 MB, 383 views)

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Comments
Old 03-24-2015   #2
TehRealSalt
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Even though the visuals could use some work and it looks kind of small and cramped, I see some interesting challenges (like the monitor bounce in shot 2). I'll post a review once I have time to play it.
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Last edited by TehRealSalt; 03-24-2015 at 02:57 PM. Reason: best grammar
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Old 04-12-2015   #3
HitCoder
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This looks interesting, might try it sometime. I do however, think it's a shame it's not multiplayer.
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Old 04-12-2015   #4
Boinciel
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This pack is undervalued and deserves more attention. It was truly rewarding to beat these levels and I really hope you make more.
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Old 04-14-2015   #5
HitCoder
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The first act is pretty difficult, I got the hang of it in the end. Done in 21 seconds ^^
The level design, other than being slightly difficult to me, is pretty good. It feels very rewarding to beat this level, just like Boinciel said.

EDIT: I managed to beat the first act in 16 seconds in the end, but these levels are so difficult, I quit because I'm not good enough at crawla bouncing. It's a very nice level pack and it's a lot of fun, I'll definitely go back to it to have another go.
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Old 04-20-2015   #6
TheXIIIthGuy
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Quote:
Originally Posted by Boinciel View Post
This pack is undervalued and deserves more attention. It was truly rewarding to beat these levels and I really hope you make more.
Word. I have restarted so many times that I managed to finish the first level in less than 10 seconds. The last level was hell and beating the whole thing is just satisfying.
This pack is an interesting concept, really looking forward to what you make in the future.
Did I enjoy this pack? Yes.
Did I find the levels fun? Although they can get really frustrating at times (jump not being exactly on top of the monitor/Crawla), yes they were.
Will I replay it again? SCREW THAT!

Edit: BTW, there's a section on the last level that can give you infinite lives if you manage to successfuly cross all the obstacles before the monitor. Is that intended?

Last edited by TheXIIIthGuy; 04-20-2015 at 08:32 PM.
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Old 04-23-2015   #7
hanatarashed
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Quote:
Originally Posted by TheXIIIthGuy View Post
Word. I have restarted so many times that I managed to finish the first level in less than 10 seconds. The last level was hell and beating the whole thing is just satisfying.
This pack is an interesting concept, really looking forward to what you make in the future.
Did I enjoy this pack? Yes.
Did I find the levels fun? Although they can get really frustrating at times (jump not being exactly on top of the monitor/Crawla), yes they were.
Will I replay it again? SCREW THAT!

Edit: BTW, there's a section on the last level that can give you infinite lives if you manage to successfuly cross all the obstacles before the monitor. Is that intended?
Sort of. For balance purposes I have extra life monitors at the end of a few stages (including all the ones in the works) and there's not really anything I can do about there being more life monitors than there are respawn points, besides having obstacles such as that end section in the way. If people want to go to the trouble of getting extra lives through that sort of tedious method then I don't really mind.
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