Srb2 Doom Builder's red texture

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ChaosX

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Well, when I make a cave or a tunnel ceiling into a map, in the 3d editor the texture is normally mapped but when i test the map in Srb2, the texture appears as a red texture. for the ceiling I use GFZVINES or GFZVCRCK to make it look into a "plain forest" lel, nothing secret, just a level pack im doing.
 
Maybe there is a FOF tagged to that sector? If I'm correct, FOF's flat(floor) will overlap the ceiling of a sector in 3D mode if their height is the same (FOF's floor = sector's ceiling), so that could be the cause.
Also, does this sector have a texture set for it's ceiling (Not in 3d mode)?
 
Well, when I make a cave or a tunnel ceiling into a map, in the 3d editor the texture is normally mapped but when i test the map in Srb2, the texture appears as a red texture. for the ceiling I use GFZVINES or GFZVCRCK to make it look into a "plain forest" lel, nothing secret, just a level pack im doing.

Maybe using floor textures instead of wall textures could work then :P
Floor textures often have an F in their name: F_SKY1 for instance. Wall textures often have an W, WLL ect: JNGWL16 for instance.
 
Well, now I'm having this problem in several areas of my map, isk how it happened but if someone knows, please, tell me :).

srb20000.png
 
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