Linedef Problems

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You can't. The renderer does that when the map geometry is too big.

The best you can do to patch that is making a smaller map or use a skybox.

I'd say you keep building the map as usual, then once it is closer to being finished, you start checking for errors like those.
 
I'm not sure then. That's the renderer.
But hey, it doesn't break gameplay, does it?
A quick patch for that would be changing the shape of the outer walls or making the walls shorter.
 
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