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SRB2DVD - Updated for 2.1.15! Details »»
SRB2DVD - Updated for 2.1.15!
Version: R2.1, by "Lat'" (Stop it) "Lat'" is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Rating: (9 votes - 4.89 average)
Released: 10-04-2015 Last Update: Never Installs: 8
Single Player Levels Multiplayer Levels Scripts Sprites/Graphics Is in Beta Stage



It's about damn time to get the work done, folks!
After about 2 months of work on this, here it is!

...So, huh... Oh yeah, I should at least say what's included in this!

Spoiler: Stuff

-All of Sonic CD's 8 Special Stages, all revamped with 3D stuff and new textures to add at least 5MBs to the file!

-You can switch between the US & JP soundtracks in the Special Stages by pressing TOSS FLAG.

-To enter Special Stages, you'll have to find 50 Rings and hop into the Giant Ring hovering over the end of level sign.

-Timeflower Zone, as MAP26, it allows you to play GFZ1 with Time Travel. Keep in mind that this map is purely experimental and will never be updated whatsoever.

-Swag new sprites for Chaos Emeralds and characters Special Stage poses.
>>Feel free to make some for your own WADs, I'll gladly add them!

-Supports Multiplayer!
It also has some differences, compared to Sonic CD...

Spoiler: IGN comparison

-Special Stages are in 3D, duh!

-The time limit starts at 60 instead of 100.

-Please don't use your mouse to turn or I'll sneak up to your home and murder you with a wrench.

-The HUD displays the Rings Mutiplier, so you know which multiple of 20 you will get when you pop your next Rings UFO

-Getting hit by jaws without Rings makes you lose 10 seconds.

-You get score IN the special stage instead of the result screen

-Those aren't Time Stones, and I will say this is all the devteam's fault for hardcoding the result screen text! Yeah, make a Hook to change it! :c
And now, huh... Oh right! Screenshots!

Spoiler: Screenies!








Known "Glitches"
Code:
-If you changed soundtrack to PAL in Special Stages, reloading one will still play the default USA song until the map finishes loading.

-Landing on uppermost bumpers at the end of the Special Stage may cause the Chaos Emerald to not spawn, you will still get it, however.

-It sometimes happen that the Special Stage giant ring is not actually in the exit sector (THZ2, for instance), the sign won't spin, but the level will still end afterwards.

-I wouldn't recommand reloading a map while someone is Time Travelling.
Changelog
Code:
>> 21/5/16: SRB2DVD R2 is out! Adding 2.1 support and a lot of new stuff to be seen on the release post.

>> 4/10/15 (2): SRB2DVD Hotfix: Hopefully fixed some weird stuff happening online when someone joins

4/10/15: SRB2DVD R1: Initial beta release
And lastly, I'd thanks each and everyone who helped, and will, I hope, continue to help me doing this (They know who they are...), but also to all of you for the support! I hope you all have fun with this!

Download Now

File Type: rar SRB2DVDSS_20.rar (7.10 MB, 5919 views)

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Comments
Old 10-05-2016   #62
"Lat'"
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Quote:
Originally Posted by MisterZ View Post
Sir, you must add the plates of future and past at other levels, replace the levels and place the plates, would be much better.
Quote:
Originally Posted by Lilac View Post
I would love to see that in this. But i think it's at its peak for now.
I've already stated that this won't happen even if I wantee too; SRB2 has map size limitations, I can't copypaste 3 duplicates of each map for every one of them. (take THZ2 as exemple) Also, I'm sorry but I'm not really feeling like building any map made specifically for this. :/
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Old 02-03-2017   #63
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Add the time travel gimmick in all of the levels :)
(Sorry for my bad englis, I'm from Venezuela :P )
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Old 02-03-2017   #64
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Problem is: most stages are too big to fit 4 copies of it into one doom builder/zone builder map. Also, this was already mentioned way back in this thread.
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Old 02-03-2017   #65
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Originally Posted by MosaicMario View Post
Problem is: most stages are too big to fit 4 copies of it into one doom builder/zone builder map. Also, this was already mentioned way back in this thread.
If you were able to compact the grid into 4 sections for 4 maps, it might work. But your right, It's not big enough. What can be done is have MINI-SECTIONS for time travel.
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Old 02-04-2017   #66
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While time travel would be cool in all levels, Imagine making DSZ support this.
It'd be a nightmare if it were even possible.
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Old 02-17-2017   #67
MarioFreak2001
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Quote:
Originally Posted by Simon_T View Post
Add the time travel gimmick in all of the levels :)
(Sorry for my bad englis, I'm from Venezuela :P )
He said he couldn't do that.
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Old 03-31-2018   #68
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Just put this with CDsonic, and you've got a full on sonic cd in SRB2.
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Old 04-01-2018   #69
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Quote:
Originally Posted by Su_per View Post
Just put this with CDsonic, and you've got a full on sonic cd in SRB2.
Problem is that he doesn't do all the main animations :(
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Old 04-14-2018   #70
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Please add Toei Sonic to your SRB2DVD Mod pls. It would look fabulous with it.
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Old 04-14-2018   #71
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Quote:
Originally Posted by ToeiSoni1998 View Post
Please add Toei Sonic to your SRB2DVD Mod pls. It would look fabulous with it.
But you can just

add it alongside DVD
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Old 04-15-2018   #72
Ikkarou Tatsuru
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In Multiplayer, every player who manages to get the Emerald has the camera locked in front of them and there's no way to reset it unless to enter a Special Stage again and fail.

Despite that, I love the Special Stage ports! It'd be nice if we could get a standalone of them since the work so well over the vanilla ones.
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Old 04-15-2018   #73
"Lat'"
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Quote:
Originally Posted by ToeiSoni1998 View Post
Please add Toei Sonic to your SRB2DVD Mod pls. It would look fabulous with it.
Add it alongside it. Though I doubt this is properly supported given his custom abilities. (if anything CDSonic would be more fitting though.)

Quote:
Originally Posted by Ikkarou Tatsuru View Post
In Multiplayer, every player who manages to get the Emerald has the camera locked in front of them and there's no way to reset it unless to enter a Special Stage again and fail.
Use "cam_rotate 0" in the console if that happens. Multiplayer was never really tested back then.

That's all I can give given that I have no plan to update this whatsoever. Should this happen though, I suppose a complete rewrite would be the only fix to this weird spaghetti plate of a code.
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Old 09-01-2018   #74
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Is this still under development?🤔
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Old 09-29-2018   #75
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Default Custom Special Stage Poses

Quote:
Spoiler: Stuff -Swag new sprites for Chaos Emeralds and characters Special Stage poses.
>>Feel free to make some for your own WADs, I'll gladly add them!
How are we supposed to make these poses? I tried to make one, but it just ended up using Sonic's default pose. And before you ask, yes, I did use FSonic and a custom wad I am making.


Edit: I appear to have broken a backup of the wad by trying to add support to see how it would look like. Luckily, the main wad itself was not tampered with. (As you can see I am almost new to lua.)
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Last edited by NAR the Fox; 10-05-2018 at 07:03 PM. Reason: Added information on test
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