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Great Divide Zone (v1.10) Details »»
Great Divide Zone (v1.10)
Version: 1.10, by 742mph (My work is never done yet) 742mph is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Rating: (7 votes - 3.57 average)
Released: 03-25-2014 Last Update: Never Installs: 1
Characters Single Player Levels SOCs Scripts Re-Useable Content Sprites/Graphics

The multi-environment Great Divide Zone is back for SRB2 2.1!

Special thanks to StarmakerJasper for allowing his custom character Jasper to be packaged with this zone (albeit with different abilities because of reasons), CoatRack for lending me his Angel Island miniboss sprites, Blade and Dr. Pepper for various other sprites and graphics, and MonsterIestyn, RoyKirbs, Prime 2.0, and MascaraSnake for lots of help finding and fixing bugs and other issues.

I do not claim to own anything in Great Divide that I did not create, such as Metal Sonic's, Jasper's, and the miniboss' sprites.

Spoiler: Changelog
Version 1.10
*Updated for compatibility with Sonic Man X version 1.2.
*Knuckles' Stomp Dash no longer halts his horizontal movement or locks his falling speed.
*Various aspects of the level, especially the Eggman base, have been altered to improve consistency, reduce railroading, take advantage of slopes, and reward the player appropriately for exploration.
*The miniboss flies through the tunnel in which it is fought instead of teleporting.
*Character select descriptions have been tweaked.

Version 1.9
*Fixed a bug that caused players to get stuck in certain zoom tubes.
*Jasper's sprites have been updated to those of his standalone character WAD counterpart.
*Jasper's fall-switch is now performed by pressing Jump in mid-jump, and his instant stop is performed by pressing Spin in mid-jump.
*Tails and Metal Sonic can spin on the ground when moving fast enough.
*Metal Sonic is no longer invincible during his air dash.
*Characters can no longer exit a spin by pressing the Spin button again.
*Minimum and maximum spindash charges have been standardized between characters.
*The Tails/multiplayer level exit has been moved into a tunnel.

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File Type: zip scr_greatdivide.zip (4.82 MB, 204 views)

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Comments
Old 07-07-2017   #62
Dying Dark
I'm AWESOME... I know
 
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Can't play the 2D section because I get stuck here every time...
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Old 07-07-2017   #63
gamevoin
I am the slow.
 
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Seems like there is another bug where I got stuck in an entrance of a 2D section, in the bottom route of the lava area.

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Old 07-07-2017   #64
742mph
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Those problems are what I was talking about in my last post. The 3D-to-2D transitions use zoom tubes to force the player into the plane of the 2D section. Because of a change in the way zoom tubes work in recent updates of 2.1, the player is immediately sucked into the zoom tube that leads back out of the 2D section after entering it, and then back into the entrance tube after exiting it, trapping them in an endless loop. After messing around in Zone Builder, I don't think that this problem can be solved just by changing a few linedef flags or moving a few waypoints, so it might take me some time to fix it.
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Old 08-22-2017   #65
742mph
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Version 1.9 has been released! The zoom tube bug should be fixed now.
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Old 09-01-2018   #66
742mph
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Updated to version 1.10. There's some prominent new level architecture this time!
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