SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Checkered Zig Zags, a graphics replacement! (CheckeredZigZags.wad) Details »»
Checkered Zig Zags, a graphics replacement! (CheckeredZigZags.wad)
Version: v1.3, by TheCrowbar (Generally Unimportant) TheCrowbar is offline
Developer Last Online: Aug 2016

Category: Version: SRB2 Rating: (4 votes - 4.00 average)
Released: 03-21-2016 Last Update: Never Installs: 4
Re-Useable Content Sprites/Graphics

Checkered Zig Zags is a simple graphic replacement with the intent of making SRB2 a bit more interesting and colorful!

I attempted to keep the overall "feel" that the original SRB2 had while still making things flashy enough so that it all doesn't seem too samey. You can also expect some resemblances to Sonic CD and Sonic 3 & Knuckles!

NOTE: If you wish to, you can use "CZZTitleCards.wad" and/or "CZZRings.wad" in conjunction with the regular wad to bring back the previous title card and ring-shaped match rings graphics, respectively. (Add them AFTER you've added the main wad!)

Changelog:
Spoiler:

v1.5a: - Edited graphics for:
-BSZ's Tulips
-Emblem for Ring collecting
-New graphics for CTF's HUD Flags.
v1.5: - Edited graphics for:
-Monitors
-Springs
-End Plate
-Title Cards' Numbers
-Super Sparkle
-CTF Mode's Flags
-Tag Mode's "IT" icon
-NiGHTS Mode's third help screen
-The Title Screen's background
-Added an extra frame for the Starpost due to the 2.1.15 patch.
v1.4: - New graphics for:
- CEZ's Ceiling Chains
- Ideya Capture
- Super Sparkles
- Invincibility Sparkles
- FIXED: The Title Cards' shadow.
- FIXED: CZZRings.wad used the wrong graphic for the Rail Ring's HUD icon.
v1.3: - New graphics for:
- Match rings
- HUD numbers
- Minor improvements regarding the file size.
- "CZZTitleCards.wad" and "CZZRings.wad" are now available. They use the previous title card and ring-shaped match rings graphics, respectively. Instructions above.
v1.2: - There's now a "CheckeredZigZagsX" wad inside the rar, this one doesn't have annoying title cards.

v1.1: -New graphics for the help screens.
-Removed the original SRB2's Ideya Capture sprites.

Download Now

File Type: rar CheckeredZigZags v1.5a.rar (255.0 KB, 1277 views)
File Type: rar CZZTitleCard.rar (6.6 KB, 825 views)
File Type: rar CZZRings.rar (20.0 KB, 767 views)

Screenshots

Click image for larger version

Name:	TitleScreen.gif
Views:	1031
Size:	1.14 MB
ID:	8777   Click image for larger version

Name:	PlayerSelect.gif
Views:	1181
Size:	281.7 KB
ID:	8778   Click image for larger version

Name:	In-Game.gif
Views:	1235
Size:	1.72 MB
ID:	8779   Click image for larger version

Name:	Multiplayer.gif
Views:	1077
Size:	474.8 KB
ID:	8780  

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 03-23-2016   #2
Prime 2.0
Actually a decent lazy bum
Moderator
 
Prime 2.0's Avatar
Default

Welcome to releases!
__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.
Prime 2.0 is offline   Reply With Quote
Old 03-23-2016   #3
MK.exe
Lazy, Lazy and lazy?
 
MK.exe's Avatar
Default

This looks like a similar wad i have seen. I reall like the look of the Level headers though! And match HUD looks pretty intresting

EDIT: The weapon rings for me let it down. I prefer the normal weapon rings to your ones
__________________
Done:
Hit a 180 Rail shot
First person to have a map in releases with Slopes

Last edited by MK.exe; 03-24-2016 at 11:52 PM. Reason: Addtional comments
MK.exe is offline   Reply With Quote
Old 03-24-2016   #4
HeroLarcio
 
HeroLarcio's Avatar
Default

I love the new title screen and the HUD reminds me of fangames like Sonic After the Sequel. I love that. Heh. Nice work!
HeroLarcio is offline   Reply With Quote
Old 03-24-2016   #5
Murilo
Elyos03
 
Murilo's Avatar
Default

This needs to be in 2.2 too
Murilo is offline   Reply With Quote
Old 03-24-2016   #6
PixelGamer64
that guy
 
PixelGamer64's Avatar
Default

This is just beautiful, I especially love how the character select portraits join up together. I'm gonna be using this all the time from now on. Keep it up!
__________________
what
PixelGamer64 is offline   Reply With Quote
Old 03-24-2016   #7
MetalKnux101
Iron Claws
 
MetalKnux101's Avatar
Default

Quote:
Originally Posted by Murilo View Post
This needs to be in 2.2 too
I can guarantee you that they won't be.
MetalKnux101 is offline   Reply With Quote
Old 03-24-2016   #8
Chicmunk
Twitter: @Chicmunk4u
 
Chicmunk's Avatar
Default

I LOVE the HUD and the use of SK3.wad's chat textures!
I have also noticed a mixture of Sonic CD and Sonic 3 textures.
__________________
Youtube:
http://tinyurl.com/hogph3l
Mods:
http://tinyurl.com/hs7ftfo
Chicmunk is online now   Reply With Quote
Old 03-25-2016   #9
Larztard
Yeah...
 
Larztard's Avatar
Default

I think this is a pretty solid graphics mod for SRB2. I do have some concerns about some stuff. For starters, the attempted title card for each level is a nice touch but it's in the way of what's ahead if you just want to start playing the level immediately. Also I would do something with the HUD numbers since it looks a little flat in my opinion.

Other than that, everything looks pretty good for the most part. Really like the character select portraits with the checkered zig zags. I don't know if there is a graphic for it or not but is it possible to mess with the blue dialogue boxes as shown below?

Spoiler:
__________________
YouTube
Larztard is offline   Reply With Quote
Old 03-25-2016   #10
TheCrowbar
Generally Unimportant
 
TheCrowbar's Avatar
Default

Quote:
Originally Posted by Larztard View Post
I think this is a pretty solid graphics mod for SRB2. I do have some concerns about some stuff. For starters, the attempted title card for each level is a nice touch but it's in the way of what's ahead if you just want to start playing the level immediately. Also I would do something with the HUD numbers since it looks a little flat in my opinion.

Other than that, everything looks pretty good for the most part. Really like the character select portraits with the checkered zig zags. I don't know if there is a graphic for it or not but is it possible to mess with the blue dialogue boxes as shown below?
Yeah, the title card was a big issue. I just choose to keep it in because it vanishes in two seconds (...And was also a slight pain in the ass to make.), sorry!

The reason for the HUD numbers looking like that is that if I made them any bigger, stuff in the act results would look mixed up.

As for the dialogue box... I'm really not sure. I didn't see the graphics for it anywhere, so I'm pretty certain that I can't. Unless I use LUA or something.. But at that point it wouldn't be just a "simple" replacement.

But, thanks!
In fact, thanks to everyone for the kind words! I was really nervous this wasn't going to get a good reaction out of the people here... Glad I was wrong.
TheCrowbar is offline   Reply With Quote
Old 03-25-2016   #11
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

You can change the text in the blue dialogue boxes for each character using SOC, but if you mean change how it looks on the character select screen... yeah you're out of luck. Lua can't modify that screen at all.
__________________
My page stuffed full of MIDI goodness!
The Hitchhiker's Guide to the Robo-Hoodiverse
Timeline of Sonic Robo Blast History!

That's an uppercase i, not a lowercase L, for the record.
Monster Iestyn is offline   Reply With Quote
Old 03-25-2016   #12
TheCrowbar
Generally Unimportant
 
TheCrowbar's Avatar
Default

All right! Since editing blue boxes isn't possible here's something that is!

Click image for larger version

Name:	Numbers.png
Views:	567
Size:	38.9 KB
ID:	7739

I don't know if the numbers are better but... The annoying title card doesn't get in your face anymore! This seems like an overall improvement, however, for people that still like the older one, I would put two wads inside the rar, one with the title cards and one without.

Also...

Click image for larger version

Name:	AutoRingMaybe.png
Views:	447
Size:	1.5 KB
ID:	7740

What if the match rings were based on the original SRB2's? Would that be better? This is just a quick thing that I made, so the lighting isn't the best... The final product would look much better! Hopefully!

But please tell me what your thoughts are!
TheCrowbar is offline   Reply With Quote
Old 03-25-2016   #13
MK.exe
Lazy, Lazy and lazy?
 
MK.exe's Avatar
Default

Quote:
Originally Posted by TheCrowbar View Post

Also...

Attachment 7740

What if the match rings were based on the original SRB2's? Would that be better? This is just a quick thing that I made, so the lighting isn't the best... The final product would look much better! Hopefully!

But please tell me what your thoughts are!
Yeah these rings work well and they suit the style of your look
__________________
Done:
Hit a 180 Rail shot
First person to have a map in releases with Slopes

Last edited by MK.exe; 03-25-2016 at 10:48 PM.
MK.exe is offline   Reply With Quote
Old 03-25-2016   #14
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

I have to say that this thing looks extremely good, it reminds me a lot of the Sonic BTS/ATS and Chrono Adventures thingies, I love it!

I guess my only complaint would be that the level start HUD covers too much of the screen; it's hard to see where you are going because the act number banner covers a huge part of the screen. Other than that, it's extremely good, keep up the good work!
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline   Reply With Quote
Old 03-26-2016   #15
TheCrowbar
Generally Unimportant
 
TheCrowbar's Avatar
Default

There you go! Since that was just a quick and painless thing to do I decided to release it already! (No change in the HUD numbers, though. It would mess things up!)

However, on the topic about the match rings... I know they might not look especially eye-catching at their current state but, I've kinda grown to like them a lot. And I just want to make sure that before I start a whole overhaul on them, that others don't also think they're fine as well.

'Cause I really don't want to have like... what? Four different flavor of wads compressed in a rar with minor changes to appeal to everyone... That just seems way too much of a mess. Soooo... Thoughts?
TheCrowbar is offline   Reply With Quote
Old 03-26-2016   #16
HeroLarcio
 
HeroLarcio's Avatar
Default

Quote:
Originally Posted by TheCrowbar View Post
There you go! Since that was just a quick and painless thing to do I decided to release it already! (No change in the HUD numbers, though. It would mess things up!)

However, on the topic about the match rings... I know they might not look especially eye-catching at their current state but, I've kinda grown to like them a lot. And I just want to make sure that before I start a whole overhaul on them, that others don't also think they're fine as well.

'Cause I really don't want to have like... what? Four different flavor of wads compressed in a rar with minor changes to appeal to everyone... That just seems way too much of a mess. Soooo... Thoughts?
Here's something fun to try: Maybe you can get someone to help you code in commands to change the sprites. Remove the banners, change the numbers from the small ones to the BTSATS ones, etc.
HeroLarcio is offline   Reply With Quote
Old 03-26-2016   #17
Larztard
Yeah...
 
Larztard's Avatar
Default

Quote:
Originally Posted by TheCrowbar View Post
'Cause I really don't want to have like... what? Four different flavor of wads compressed in a rar with minor changes to appeal to everyone... That just seems way too much of a mess. Soooo... Thoughts?
Well, you can't please everyone in the long run. Just have one wad with the actual content in it while having archived mirrors somewhere else.

Quote:
Originally Posted by TheCrowbar View Post
The reason for the HUD numbers looking like that is that if I made them any bigger, stuff in the act results would look mixed up.
You don't have to make the sprites for the number necessarily bigger in order to make it not look flat. Just apply some shading to the numbers. If it does have to come down to making some of the HUD graphics bigger, you can try aligning them yourself in the MAINCFG. I would suggest taking a look at THIS if it does come down to it.
__________________
YouTube
Larztard is offline   Reply With Quote
Old 03-27-2016   #18
Ritz
cornstar
 
Ritz's Avatar
Default

I really like the title card visually. Couldn't you just move the banner off to the side so you're not completely obstructing the player's vision, or just make it transparent? Or do both?
__________________
http://funkvessel.tumblr.com/
Ritz is offline   Reply With Quote
Old 03-28-2016   #19
TheCrowbar
Generally Unimportant
 
TheCrowbar's Avatar
Default

Quote:
Originally Posted by Larztard View Post
Well, you can't please everyone in the long run. Just have one wad with the actual content in it while having archived mirrors somewhere else.
Yeah... But since there's so few differences between versions, I think I'll leave just the title cards and the old rings sprites in a separate wads, as an optional thing for those who want it. They would have a tiny file size, as well!

Quote:
Originally Posted by Larztard View Post
You don't have to make the sprites for the number necessarily bigger in order to make it not look flat. Just apply some shading to the numbers.
About that!
I've been working on a few possible solutions to the numbers:
Click image for larger version

Name:	NumbersMaybe.png
Views:	259
Size:	1.9 KB
ID:	7746

Here's a few shapes and shading types to the numbers!
I was hoping you guys would help choose what combination looks the best.

Also, the match rings are almost done! The rail ring is the only one unfinished at the moment, I still have to update do the plates, GUI and help screens but that's easy enough.
Preview to hopefully make things interesting, maybe:
Click image for larger version

Name:	Rings.gif
Views:	265
Size:	6.7 KB
ID:	7747
TheCrowbar is offline   Reply With Quote
Old 03-28-2016   #20
TheCrowbar
Generally Unimportant
 
TheCrowbar's Avatar
Default

Quote:
Originally Posted by Ritz View Post
I really like the title card visually. Couldn't you just move the banner off to the side so you're not completely obstructing the player's vision, or just make it transparent? Or do both?
I could move it by just changing the offsets, but it would also move it on the act end screen as well... Not to mention that in stages with longer names the title card wouldn't appear at all!

Making it transparent might be possible, but probably only by using LUA. Since that's not my thing, well...
I'm kinda curious on how it would look, though. Since it would depend on SRB2's palette to determine the colors... It could either look surprisingly good or predictably awful.
TheCrowbar is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:35 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.