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Jeck Jims' MD2s Playershadows Details »»
Jeck Jims' MD2s Playershadows
Version: 2.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Dec 2017

Category: Version: SRB2 Rating: (8 votes - 4.88 average)
Released: 03-27-2014 Last Update: Never Installs: 12
Models

QUICK UPDATED, Added playershadows model due to TD's release. TD's shadow slot is "shad" so, to use for TD add the following to your md2.dat
Spoiler:
SHAD OSHD.md2 3.0 0.0

The model is already in some screen shots, hasn't changed much.

A collection of MD2 models set to replace object sprites in SRB2!
10/2/2016: Nothing completely major, other than a huge touch up to sonic, and texture ones to knuckles. Sonic now has a completely new head model, one that really brings out and blends the games color changing. Knuckles has been giving some texture edits much to the same avail. Rosy has also been 100% remade, to better take advantage of the raised 2.1 polylimit. All super sonic frames, as well as Fsonic super sonic frames have been updated as well!
-team color monitors are now functional
-point monitors are now included
-Espio had some texture work done




New Update Process
Spoiler:
Rather then starve you guys forever waiting for large releases, Imma do so smaller releases here and there, in the downloads you'll find a download for just Silver, you will also find him in the main download. As I release new content, the last update will be found only in the main download, with the new stuff having it's own download for convenience. (for example, my next release will prob be updated blaze, so there will be a new "blaze.rar" but no longer be a "silver.rar."


Changelog
Spoiler:

5/3/16 Update! Silver, just like with shadow, completely redone from the ground up.
4/21/16: Mighty added! Updated look since 2.0. Based on MR sprite.
2/24/16: New Shadow model completely remade, as well as a Chuckleing Knuckles waiting animation (finally.)



SRB2 2.1.5 and up now Full support color changing MD2!

What all does this mean? Well, the simple answer is that when playing modes that allow you to change your playercolor, character models that are setup for it will change to the same color you pick. This also fixes many issues with Super Sonic. Now, he flashes just like the sprites, AND his jumping frames will be colored correctly. (all super forms will flash)

Taking advantage of that and inspiration from other projects, I've revamped and polished almost all of my classic models.

Lets get the big one out of the way first.

Tails

While it might not strike you as obvious at first glance, Tails has been completely rebuilt from the ground up. New model, better animations based on his debut titles. Also included is a version compatible with Tailscd.wad.

Spinning Frames

The next biggest change effects most characters: an overhaul to the spinning animations. While not possible to show in a single screenshot, the animation has been changed to match 2.1 Knuckles' and FuckingSonic's jumping style.

Hands

This change effects a few characters, new hands! I've decided to take advantage of 2x poly limit gifted to us in 2.1, with giving certain characters in need of actual fingers new meshes for them.

New Bosses

Finally stopped being lazy and got the SeaEgg and Eggscalibur proper models, as well as the Fake SeaEggs.
Spoiler:



Miscellaneous



-New Chaos Emeralds
-Spindash Frames (MRSP)

Character List

The main event, here we go!
Spoiler:


Sonic

Tails

Knuckles

MetalSonic

Rosy

Mighty

Espio

Shadow

Silver

Amy

Cream

Blaze

Emerl


*Notes explanation:
Because of the way SRB2 Handles certain custom frames in WADs, separate models are required to replace them accordingly. Characters with custom frames require a SEPERATE MD2 AND MD2.DAT ENTRY TO WORK. All of which are provided in the download.

Setting up!
The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

HOWEVER.
The start setup MD2.dat has ALL of the models (hopefully) activated, that being said, I do NOT recommend using Rings and enemy models, as they are clustered in the levels, be warned that this will cause slowdown and frame issues in game.

Known "Issues"
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Changelog
Spoiler:
With the obvious release of SRB2 2.1 my 2.0 model thread was put rightfully in the outdated released section, with blatant states issues I had to do some of my own fixing up to get my models up to par with what 2.1 has to offer.
The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. I want to focus on classic character representations for now.

This release includes most of what still works with 2.1 carried over from 2.0.
-Enemies
-Signpost
-Rings
-A Completely new Eggman+Eggmobile boss model, made to match SRB2's Eggman
Spoiler:

-New shields, for now each shield is a sphere using the sprites as textures, as I get inspiration I may get more creative!
-Super Sonic for NiGHTS Modes!
Spoiler:

-Metal Sonic Boss Fight model

Download Now

File Type: rar KNUCKLES.rar (877.8 KB, 2221 views)
File Type: zip MD2s.zip (29.73 MB, 6681 views)
File Type: rar PlayerShadows.rar (1.3 KB, 1755 views)

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Comments
Old 04-18-2014   #42
FieryExplosion
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Jeck Jim's MD2 models are definitely awesome. They look adorable and darn badass - and I really hope you can get to porting all your other 2.0 MD2's too!

Your hard work really pays off, and I really like how these models are like all custom. They ARE custom, right? XD
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Old 04-21-2014   #43
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These Models should have a low-poly version & a high-poly version.
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Old 04-22-2014   #44
ToniczeHedgefox
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These models are great, but the super transformation is glitched, it turns the model into super sonic, then reverts back to normal sonic and starts doing some animations, and then you are super sonic.

Springs don't have MD2s, and maybe you can make a Eggman.wad, Greeneyes and Brak Eggman MD2s?
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Old 05-31-2014   #45
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Quote:
Originally Posted by ToniczeHedgefox View Post
These models are great, but the super transformation is glitched, it turns the model into super sonic, then reverts back to normal sonic and starts doing some animations, and then you are super sonic.

Springs don't have MD2s, and maybe you can make a Eggman.wad, Greeneyes and Brak Eggman MD2s?
Sorry for bumping up again this thread, but for answer this:

Actually, you can use the actual Eggman model made for the boss fight, as an actual model for Eggman! (I didn't test it, so... Try it by yourself :| )

A good model for Greeneyes can be the Modern Sonic model from Virt, or the Sonic-Colors-Sonic from Virtualblitz :V

Aaaandd.... For Brak Eggman i have no answer, sorry :(
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Old 05-31-2014   #46
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Quote:
Originally Posted by Agustin1216 View Post
Sorry for bumping up again this thread, but for answer this:

Actually, you can use the actual Eggman model made for the boss fight, as an actual model for Eggman! (I didn't test it, so... Try it by yourself :| )

A good model for Greeneyes can be the Modern Sonic model from Virt, or the Sonic-Colors-Sonic from Virtualblitz :V

Aaaandd.... For Brak Eggman i have no answer, sorry :(
I made a Brak Eggman md2, it's in 2.1 releases. It's been there for a while D: my work will be forgotten in the future.
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Old 05-31-2014   #47
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Quote:
Originally Posted by Agustin1216 View Post
Sorry for bumping up again this thread, but for answer this:

Actually, you can use the actual Eggman model made for the boss fight, as an actual model for Eggman! (I didn't test it, so... Try it by yourself :| )

A good model for Greeneyes can be the Modern Sonic model from Virt, or the Sonic-Colors-Sonic from Virtualblitz :V

Aaaandd.... For Brak Eggman i have no answer, sorry :(
Okay, and here are MY responses towards that:

Eggman's Md2 is so limited that you're gonna see him mashing the shit out of the button (Note this was also the same issue for past eggman md2s

Agustin made a very good point about the models for greeneyes, you should use them.

Brak Eggman has an Md2 from Virt (Which instead is a bowser model [Eggman hires Bowser to kill sonic?] and there is a Brak model in the Misc section to use which is also useable for Brak's Character wad and 2.0 Brak.

Edit: Doctor, you're the ONLY person that made a sonic boom md2 (Where is the one you're working on?) and you're making your biggest level pack ever, they ain't being forgotten anytime soon.
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Old 05-31-2014   #48
Agustin1216
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Quote:
Originally Posted by Duon the Adventurer View Post
Okay, and here are MY responses towards that:

Eggman's Md2 is so limited that you're gonna see him mashing the shit out of the button (Note this was also the same issue for past eggman md2s)
xD
If only the OpenGL SRB2 can record GIFs, I had already responsed that with a parody *grins and laughs*

Quote:
Originally Posted by Duon the Adventurer View Post
Agustin made a very good point about the models for greeneyes, you should use them.
Thanks, and as I've said, if I only can record GIFs, I've already showed up how well made the Sonic Colors model is made. It looks very realistic when running. I love it.

Quote:
Originally Posted by Duon the Adventurer View Post
Brak Eggman has an Md2 from Virt (Which instead is a bowser model [Eggman hires Bowser to kill sonic?] and there is a Brak model in the Misc section to use which is also useable for Brak's Character wad and 2.0 Brak.
Bowser and Brak Eggman join forces to defeat Sonic? In your dreams (?
In all SRSNSS, I wanna use it, but I don't know how the skin from Brak Eggman is called :C

Quote:
Originally Posted by Duon the Adventurer View Post
Edit: Doctor, you're the ONLY person that made a sonic boom md2 (Where is the one you're working on?) and you're making your biggest level pack ever, they ain't being forgotten anytime soon.
Like always, I cannot wait for that model for being released.
Take a note: I WILL USE BANDAGES AS THE BASE WAD FOR THE SONIC BOOM MODEL! Really, I love the speed from Bandages combined with his "Enerbeam" :3
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Old 05-31-2014   #49
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@doun: I work on things while I'm in the 'mood' to make them, and right now, I just got into Klonoa (my first game was the gba version, that I played on my phone :3), so I am currently making a Klonoa character wad, and might possibly make a better md2 of him, so the Void for now is on hold until I get into da mood.

As for the Sonic Boom model, it was posted into submissions the same day as Glyphic Canyon, along with a Shadow md2 that I made way back in 2.0.
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Old 06-01-2014   #50
Jeck Jims
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Please don't use my thread to tell your life story.
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Old 06-01-2014   #51
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New models coming Jeck?
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Old 06-01-2014   #52
Jeck Jims
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I've got Rosy, Eggslimer, and Emerl amoungst others awaiting a release soon
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Old 07-01-2014   #53
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Default player color pls

PLEASE !! Do the player color for multiplayer is only what we want PLS !!!

(toadb100 received a warning for this post: Use correct grammar and spelling.)
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Old 07-01-2014   #54
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Originally Posted by toadb100 View Post
PLEASE !! Do the player color for multiplayer is only what we want PLS !!!
I don't think that's possible. Unless you want to change the texture colors. Other than that, I don't see a way for md2s to use the SRB2 color palette at this current state.
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Old 07-01-2014   #55
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Originally Posted by LykosLQ View Post
I don't think that's possible. Unless you want to change the texture colors. Other than that, I don't see a way for md2s to use the SRB2 color palette at this current state.
It works if you replace the skin colors with green, and place them in a WAD as the frames. It looks strange with the wizard MD2, maybe even worse with high quality textures.


Here's the link if you want to know what I'm talking about: https://www.youtube.com/watch?v=0ihjKz2lp-k

(They are at 3:41)
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Old 07-01-2014   #56
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Quote:
Originally Posted by NeroTheArmadillo View Post
It works if you replace the skin colors with green, and place them in a WAD as the frames. It looks strange with the wizard MD2, maybe even worse with high quality textures.


Here's the link if you want to know what I'm talking about: https://www.youtube.com/watch?v=0ihjKz2lp-k

(They are at 3:41)
Oh, yeah. I forgot about that. Though I'm not sure it'd be acceptable in the submissions.
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Old 07-01-2014   #57
Jeck Jims
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I've already stated my thoughts on the matter
http://mb.srb2.org/showpost.php?p=744782&postcount=16

Anyway, progress is still going. Like always I'm not just spitting out new content (which there will be )
But also working on improving what we have.
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Old 07-05-2014   #58
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I've got Rosy, Eggslimer, and Emerl amoungst others awaiting a release soon
Do you still have the generations version of sonic ?
If yes can you give a download ??
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Old 07-07-2014   #59
Maximus Universal
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Is the Emerl MD2 going to be over Metal Anyone?
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Old 07-07-2014   #60
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Originally Posted by Maximus Universal View Post
Is the Emerl MD2 going to be over Metal Anyone?
Why? I do not think that would happen, OBVIOUSLY it won't. I can understand Emerl copying anyone's moves and attacks, but I believe it won't, maybe as a character would be nice.
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Old 07-07-2014   #61
Larztard
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Originally Posted by Phantom-blade View Post
Why? I do not think that would happen, OBVIOUSLY it won't. I can understand Emerl copying anyone's moves and attacks, but I believe it won't, maybe as a character would be nice.
You never know. I think it's a pretty good match.
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