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Virtual's MD2 Parade - Sonic 2006 travels to Srb2! Details »»
Virtual's MD2 Parade - Sonic 2006 travels to Srb2!
Version: For any version, by VirtualBlitz546 (The infractions whore ;)) VirtualBlitz546 is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (10 votes - 2.10 average)
Released: 03-27-2014 Last Update: Never Installs: 1
Scripts Re-Useable Content Additional Software Models

New Major Update!:
Sonic 2006 MD2 Pack - 3/7/2017



This new major update to the Sonic 2k6 MD2 Pack brings a whole new set of models directly ported from Sonic 06! Incluiding from Rings, to Springs, Item Boxes and Characters!

For this update I've added a brand new RAR file dedicated to this new major MD2 Pack update with all the models including an already set MD2.dat file for easier set up! I've also included optional blend textures just in case you wanna use Sonic, Tails & Knuckles in Online MP with different colors (as well as Super Sonic in SP)!

I'll be updating the General MD2 Pack containing all the models released on this thread so far with this new model update!
A lot of effort has been put into this new release so I hope you enjoy it as much as I enjoyed both making and playing with these models!

Here are a pack of screenshots of almost all the newly added models!:
Spoiler:


Enjoy!

_____________________________

Hello there folks! This is my MD2 collection for Srb2 2.1.X. There will be lots of models for your own endless entertainment, here I'm gonna post big varieties of models from the classic eras like SADX to even Sonic Colors.

Stay tunned to this post to see more from me and more content!

Spoiler: Md2' recently posted

SADX Sonic and Tails:



This is my very first Md2 pack ever in Srb2.
NOTE: The last update is here! :D

UPDATE: 04/17/14 (April 17th)

Modern Sonic MD2!:



This is still not complete, since there's no Items animation yet, and there is no actual Super anim, i'll need to know what is the polycount limits of the new Srb2 patch. but everything else is complete! Enjoy.
ADDITION: I revamped the textures with HD ones and replaced the eyes with Sonic Boom's eye texture!

UPDATE: 05/14/14 (May 14th)

New Modern Super Sonic MD2 for Nights has been added to VirtualBlitz' MD2 Collection pack! No new images, my Imageshack account has been closed due to I don't really know. This new model brings you a new modern super sonic, it has taken really long to make this, massive UV Mapping and such. Just enjoy! :P

UPDATE: 02/10/15 (February 10th)



Oh yeah! The speed of sound arrives to Srb2 on 'Sonic Adventure 2 style'!
This is MOSTLY completed (textures not fully accurate), it's been a hard time doing this, but did it as much as I could. And DON'T expect Super Sonic animations!

UPDATE: 3/7/17 (July 3th)

[/CENTER]

This new major update to the Sonic 2k6 MD2 Pack brings a whole new set of models directly ported from Sonic 06! Incluiding from Rings, to Springs, Item Boxes and Characters!

For this update I've added a brand new RAR file dedicated to this new major MD2 Pack update with all the models including an already set MD2.dat file for easier set up! I've also included optional blend textures just in case you wanna use Sonic, Tails & Knuckles in Online MP with different colors (as well as Super Sonic in SP)!

I'll be updating the General MD2 Pack containing all the models released on this thread so far with this new model update!
A lot of effort has been put into this new release so I hope you enjoy it as much as I enjoyed both making and playing with these models!

Here are a pack of screenshots of almost all the newly added models!:
Spoiler:


Enjoy!



EDIT: Now every character MD2 I make will be uploaded to the attachment called "VirtualBlitz' MD2 Collection.rar", while the SADX Md2 pack will stay as it is, if you want the new uploaded Md2s then download the pack mentioned above.

Recommended sizes:
'SADX Sonic and Tails' = 16.0 0.0
'Modern' Sonic = 19.0 0.0
'Modern' Super Sonic = 21.0 0.0
'SA2B' Sonic = 19.0 0.0

How to set up Md2 :
Simply create a folder named "MD2" into your Srb2 folder, next put the MD2 files into the MD2 folder, create a .txt file named "MD2.dat" and set up the model you want to use in-game (Example: Sonic Sonic.md2 3.0 0.0, [Sonic: the texture], [Sonic.md2: the model], [3.0 0.0: the size of the model]), save and close. Next, on the SRB2 console type "gr_md2 1" and you should be ready to go. Theres an existing MD2.dat into the packs I 've made to download. If you followed and understood the instructions here, then enjoy!

Download Now

File Type: rar Srb2 SADX Md2 Pack v2.5.rar (1.79 MB, 3714 views)
File Type: zip Virtual's MD2s Pack (Updated with 2006 Sonic).zip (5.22 MB, 778 views)
File Type: rar Sonic 06 Md2 Pack.rar (7.09 MB, 752 views)

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Comments
Old 03-29-2014   #22
SSNTails
What part of 'RETIRED' don't you understand?
 
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I put in a feature request for the next patch of SRB2 to have the vertex/tri count upped for MD2 support.
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Old 03-29-2014   #23
VirtualBlitz546
The infractions whore ;)
 
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What is the polycount limit of Srb2?
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Old 03-29-2014   #24
SSNTails
What part of 'RETIRED' don't you understand?
 
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4096 triangles and 2048 vertices. I've asked them to double it. (It literally involves just changing two #defines)
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Old 03-29-2014   #25
VirtualBlitz546
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Then.... with just modfying two lines...... We could even make a Next-Gen Md2 for Srb2. Hope 2.2, or atleast 2.1.9,8 or 7 have this capacity improved.
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Old 03-29-2014   #26
TheDoctor
 
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I have a poly reduction tool so for me polycount doesn't matter in terms of playability, however there would be much rejoicing should srb2 be able to carry a higher limit for tris and verts.
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Old 03-29-2014   #27
VirtualBlitz546
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Quote:
Originally Posted by TheDoctor View Post
I have a poly reduction tool so for me polycount doesn't matter in terms of playability, however there would be much rejoicing should srb2 be able to carry a higher limit for tris and verts.
Oh please, can you tell me what program do you use for poly reduction? Blender is not working anymore (for unknow reason).
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Old 03-29-2014   #28
TheDoctor
 
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Quote:
Originally Posted by VirtualBlitz546 View Post
Oh please, can you tell me what program do you use for poly reduction? Blender is not working anymore (for unknow reason).
Blender is actually the one I use :P. By not working anymore, do you mean it worked for you then stopped working?
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Old 03-29-2014   #29
Virt
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Wouldn't models with higher polycount cause more lag?
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MD2s are much easier to make than WADs
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Old 03-29-2014   #30
TheDoctor
 
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Quote:
Originally Posted by Virt the Fox View Post
Wouldn't models with higher polycount cause more lag?
Yes, but the higher the poly count, the better the look
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Old 03-29-2014   #31
VirtualBlitz546
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Quote:
Originally Posted by TheDoctor View Post
Blender is actually the one I use :P. By not working anymore, do you mean it worked for you then stopped working?
Actually I mean when I open Blender, the interface is all screwed up and all the text is invisible.
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Old 03-29-2014   #32
TheDoctor
 
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Quote:
Originally Posted by VirtualBlitz546 View Post
Actually I mean when I open Blender, the interface is all screwed up and all the text is invisible.
Oh, thats odd. Well if you need any models' polycount reduced, you could send me a copy of it and I'll reduce it for ya.
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Old 03-30-2014   #33
VirtualBlitz546
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Quote:
Originally Posted by TheDoctor View Post
Oh, thats odd. Well if you need any models' polycount reduced, you could send me a copy of it and I'll reduce it for ya.
Well thank ya, bud ^_^. Hey, do you have Skype? PM me if you want.
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Old 04-06-2014   #34
The Zero Team
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Well, all this is sort of off-topic, but sort of on-topic.
You say you use FragMotion to rig the models and do skeletal animation with them before exporting them as .md2.
And FragMotion supports the .smd format, which Blender (with a plugin called Blender Source Tools) also does.

I'd prefer to both model and animate in Blender (well, edit a model in Blender, and animate it in another program).
Do you know if it's possible to load a mesh, then load an animation for it, and then export it as .md2?
I'm still quite new to this FragMotion thing, so I'd like to know before I start animating outside FragMotion just to find it being impossible to import the animation...
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Old 04-06-2014   #35
Kfcnyancat
 
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Tails and Sonic's model are small for some reason.
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Old 04-14-2014   #36
Terra
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Virtual, 2.1.7 has the poly count completely doubled! Are you going to be animating the Sonic Next Gen model?
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Old 04-14-2014   #37
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Quote:
Originally Posted by Terra View Post
Virtual, 2.1.7 has the poly count completely doubled! Are you going to be animating the Sonic Next Gen model?
Hey, that's my job! Well, if you mean Classic Sonic from Sonic Generations, that is. If you do, then that's my job. But he hasn't replied to my question(s?) yet, so I haven't started. Edit: Plus I'll probably get beat to it, since I work slowly when I spend most of the time playing SRB2. And I don't mind someone else doing it, either. :P
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Old 04-14-2014   #38
Terra
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Quote:
Originally Posted by The Zero Team View Post
Hey, that's my job! Well, if you mean Classic Sonic from Sonic Generations, that is. If you do, then that's my job. But he hasn't replied to my question(s?) yet, so I haven't started. Edit: Plus I'll probably get beat to it, since I work slowly when I spend most of the time playing SRB2. And I don't mind someone else doing it, either. :P
...
I said Sonic Next Gen.
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Old 04-14-2014   #39
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Quote:
Originally Posted by Terra View Post
I said Sonic Next Gen.
So you mean the Modern Sonic he already has? "Sonic Next Gen" is not very specific...
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Old 04-14-2014   #40
Terra
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Quote:
Originally Posted by The Zero Team View Post
So you mean the Modern Sonic he already has? "Sonic Next Gen" is not very specific...
Sonc Next Gen is specific to many other people.
Sonic '06.
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Old 04-14-2014   #41
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Quote:
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Sonc Next Gen is specific to many other people.
Sonic '06.
That was actually what I thought of "Sonic Next Gen" as, but I also thought it couldn't be that, since everyone seems to think it's the worst official Sonic game that has been made. What's bad about sneaking through loops?

Offtopic: It was buggy, I know, but the story had a lot of potential. If it was redone, and also available on computer via Steam, I'd play it, even though I beat it on PlayStation 3 already. At least if there was a demo so I'd know if my computer could handle it (Sonic Generations lags on my computer).

Ontopic: Well, alright, if you would want it, then sure. I just know I won't make it, and I also know the Models Resource (major, known site for model rips from games) derped out a week or so ago. I don't think a lot of people have that model of Sonic on their computer. I should shut up. *Derp*
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