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Old 09-28-2007   #1
FuriousFox
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Default Official Level Design Contest: September/October

Mystic's Email has been down for a while, so it looks like I'm hosting things again. Like last time, do not expect me to be late. I had a few problems with people trying to get in late submissions last time, and I had to turn them away. If you plan on entering, get your entries in on-time.

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Welcome to the official level design contest topic. Please read the following if you're interested in entering the contest or are just curious as to what the rules and regulations are.

There are four divisions, match, capture the flag, circuit and single player. Here are the important parts of each type, for those who would like the specifics:

Match stages are arenas for players to fight. 32 deathmatch starts are necessary to randomize the spawning, but if the stage loads and runs okay, itís an acceptable entry for the match contest. You should also have a Player 1 Start to keep the level from crashing if loaded improperly.

Capture the Flag stages are arenas for two teams to battle it out. They must include a red team and blue team base with a flag, and should include 32 deathmatch and 16 red and blue team starts. There should also be a Player 1 Start to keep the level from crashing if loaded improperly. It is generally better to make the map symmetrical to be absolutely sure that it is fair for both teams.

Circuit stages are race tracks designed for Race mode. They should include a Circuit mode finish line and several Star Posts to ensure the stage runs properly. Please use the Star Post Activation sector type to make sure it's not possible to skip the Star Posts, and do not use enemies in Circuit mode. There should be a Player 1 Start at the starting point.

Single Player stages are designed to play in 1 player, and have to include a start and end, and obstacles in the way. Generally, itís a good idea to give the map support for Cooperative and Race mode, but itís not necessary.

The full rules of the contest are as follows:

1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in Match, Capture the Flag, Circuit or Single Player, depending on the contest youíre entering.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums, you may not enter it. However, if itís unreleased, that is just as good as being completely new, and is a legal entry. Basically, don't fix up an old map and enter it, make something new.
3. The map has to be your own work. If you base it on another map, that's fine, but a straight port or slight modifications are against the rules.

For the match, circuit and capture the flag contest, there is another rule in place:

4. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match, Circuit and Capture the Flag contests. These levels are going to be combined into a single WAD file, so in the interest in getting the entries out on time, you have to be creative with what you have.

Submissions are to be sent to my e-mail at FuriousFox@gmail.com.

Submissions need to have "Contest Submission - September/October" as the subject line, and contain the name of the stage, your nickname, and the contest you are submitting the map to in the e-mail body. If you do not give me a nickname, your e-mail's given name and e-mail address will be used to attribute the file. For multiple maps in one e-mail, make sure to put the information for each map included. I prefer attachments, but links in the body of the e-mail are also alright provided they are to your own webspace. No SendSpace, Rapidshare, or other similar file hosts. Files hosted on such servers will not be included. Note that maps that are considered unplayable will be rejected.

The contest submissions period ends on November 1st, 2007 at 12:00 AM GMT. (October 31st, 2007 at 7:00 PM EST). Any submissions that are late will be possible to get in if you get them to me before the judging starts, but if youíre late, youíre taking a risk that you might have to wait for the next contest, so please get your file in on time.

Judging will consist of voting on the message board. Any member can vote, giving a number for each map from 0 to 10, zero being the most abysmal piece of crap ever, and ten being total perfection. You cannot vote on your own map. To encourage voting, if an entrant votes on everyone elseís map in the contest they are entered in, the lowest score on all of their entries will be dropped. (Example: If someone enters a single player map and votes on all the other single player maps, their lowest score is dropped.)

Judging will start the instant the files are uploaded, and continue until a week after they were uploaded. The exact time when voting will end will be shown when the files are uploaded. At that point, all votes will be averaged and the map with the highest average in each category will be declared the winner.

The section on the Addons section for showing contest winners is still under revision, but the winners will get special treatment on the website.

All entries are welcome, from beginners to advanced level designers. Even if you donít win, this is an excellent way to get feedback on your stage to help improve. Collaborations are allowed, and testing is encouraged strongly. There is no limit to the number of entries you can have, but I encourage you to limit yourself to 3-4 so each map can get the attention it deserves. Quality over quantity.
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Old 09-28-2007   #2
glaber
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Questions about enemies: Can they be used a spatators or in areas that they can't get to you unless there's an unlikely glitch? Cause I want to have a Jettesin(SP) looking in a window for the entry Castletainia
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Old 09-28-2007   #3
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Quote:
Originally Posted by glaber
Questions about enemies: Can they be used a spatators or in areas that they can't get to you unless there's an unlikely glitch? Cause I want to have a Jettesin(SP) looking in a window for the entry Castletainia
Should be fine. Just deaf it so it doesn't move.
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Old 09-28-2007   #4
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I know alot more now. I might enter.
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Old 09-28-2007   #5
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I'm looking folward to experienced Mappers' SP and CTF maps. I might even make a CTF map, assuming I get around to it.
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Old 09-30-2007   #6
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I've got a pretty good SP map going (before you ask it is NOT Dimensional Zone Act 2), and if it gets finished by the end of the month, I'll enter it.
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Old 09-30-2007   #7
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Quote:
Originally Posted by simsmagic
I've got a pretty good SP map going (before you ask it is NOT Dimensional Zone Act 2), and if it gets finished by the end of the month, I'll enter it.
Is it Dimensional Zone Act 2?
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Old 09-30-2007   #8
JEV3
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Was I not the only one to submit late? >_>

Hmm... I should be working more on my level(s)... I should get at least one submission in this time though...
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Old 09-30-2007   #9
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Eh, I don't think I'll be able to get a new SP level in. Lack of inspiration, and school set me up the bomb. Again. There's only about about 15 to 20 seconds of gameplay on one path, if that helps give y'all an idea about the progress.
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Old 10-04-2007   #10
ZarroTsu
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Oh boy. A level contest. Havn't entered in like... forever.

A quick note about my level, there seems to be an OGL bug at a set of bridges, that doesn't seem to want to fix. Oh well.

>> << *sends*
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Old 10-04-2007   #11
Callum
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Quote:
Originally Posted by ZTaimat
Oh boy. A level contest. Havn't entered in like... forever.

A quick note about my level, there seems to be an OGL bug at a set of bridges, that doesn't seem to want to fix. Oh well.

>> << *sends*
Your levels always have OpenGL problems. >_> Get a new Nodebuilder.
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Old 10-04-2007   #12
ZarroTsu
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when textures are thrown 64 sectors to the south-west of two floor over floors, I don't think it'd matter. <_<

Mystic: OPENGL IS UNSUPPORTED, KTHXBYE!
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Old 10-05-2007   #13
glaber
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Preview of Castletania

(Actual game uses default Text. The Title is a mock-up)

Near the beginning still. (Yes those are Crawlla Statues)

The first Stair area.

You may think you can simply jump down, but that is simply not true. (Invisible FOF) However there is a way to get down there.

Ohhhhh! What does dis button do?

You can see him and he can see you, but there is no way for him to hurt you.

Of course that doesn't mean you can't hurt him. (Most players won't stop to do this though.)

What's that goomba doing?
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Old 10-05-2007   #14
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Looks good, it may be the only decent map in this contest(Or only one if no one else enters)
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Old 10-05-2007   #15
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Wow, glaber. From the looks of those shots, i'd say that this level would be awesome to play.
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Old 10-05-2007   #16
CobaltBW
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Um, is that a redwall in the last two pictures?
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Old 10-05-2007   #17
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Looks like a missing sky if you ask me...
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Old 10-05-2007   #18
glaber
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Yes it is. The problem was fixed before the picture was uploaded.
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Old 10-05-2007   #19
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Looks a bit like Prison Break from the last picture or so.
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Old 10-06-2007   #20
ZarroTsu
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If you were to replace a letter gfx with that of the 'preview title' you have, you could simply use the one letter as the title, and it might work...
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