ST218
Member
But killing somebody with auto-ring and attraction shield just doesn't give you the feeling you've won.
Auto-Ring and Attraction on a bad SMS player loses to a good Amy player. For default characters, Sonic and Tails respectively.
You know why? It's this thing called skill. Weapons and items are not unbalancers, they are balancers. I may only have six rings, but if I have a rail, then those six rings will last longer and be put to better use than if I had sixty without. If that player has gotten 350 rings and auto and attraction, my two Rails will hit him before his fifty, sixty, or even two hundred auto rings hit me-provided I know how to shoot a Rail ring. This is a bad example though-no map should have both Auto and Rail in it.
In a map with no weapons or boxes, what are we left with? Regular rings. In regular rings versus regular rings, the player with more rings wins. Why? Because in a game where the most viable attacking strategy is "Spray and Pray", whoever can let more rings in the air is more likely to hit. In a game where one hit disables ninety percent of your offense and makes you even less likely to hit, whoever has the least chance to hit is in the least advantageous position.
In the official maps, under the default settings, the solution is to find a balancer-a shield, a weapon, or some other support. If there are no shields, no weapons, no speed shoes or invincibility, how does a player in a less advantageous position fix that? Skill plays a large part, but in a game and map with only one strategy-find every ring and shoot it at every player, no ifs, ands, or snipes-skill will not go far enough.