Who would've known you'd get this far.
Nice job, dude.
Same thing. But let's sit here and wait.I did, for one. I've been saying that Kalaron was doing awesome things with OpenGL since the first release of Dash's World where he introduced a fixed Armageddon shield/teleport flash.
But even I didn't expect him to return to SRB2 and do this! I eagerly await your finished code, Dashfox.
Words can not describe how awesome that is. World hunger cure or not, I have been absolutely longing to be able to play SRB2 in full with OpenGL. It just works so much better as a rendering device on all my machines.This project probably will stay dead, although I wonder about that new project I saw on the SVN called "cineblast." I actually made some "impossible" progress on SRB2 in general, especially with its OpenGL renderer, I don't think I'm going to restart SRB2CB, though it would be cool if I ever see anyone else code these kinds of features/fixes, but then again, except for those awesome MD2 improvements SSN made, I doubt it.
*pictoral awesomesauce*
Yes, I am just teasing you, but all these screenshots are real. Thanks so much for an awesome engine to play with, STJr.!
If you don't want to share, whatever. The changes you made aren't really big doings, and STJr can probably get it done themselves.
Behold, I fixed the fence and spikes by commenting out 4 lines of code. I am amazing! </sarcasm>
If all that was just over 4 lines of code, then why didn't STJr do it themselves then?.If you don't want to share, whatever. The changes you made aren't really big doings, and STJr can probably get it done themselves.
Behold, I fixed the fence and spikes by commenting out 4 lines of code. I am amazing! </sarcasm>
If all that was just over 4 lines of code, then why didn't STJr do it themselves then?.
I don't know what you're referring to, SRB2CB 1.09's source code is still on the SVN, even if it was sarcasm, I still don't get your point.Because he never does?
No, but I guess there's more too it than I thought if you mentioned it.SSNTails said:The elephant in the room is... can you draw non-square > 4 verts polyobject tops?
SSNTails said:If you don't want to share, whatever. The changes you made aren't really big doings, and STJr can probably get it done themselves.
There is a little thing called sarcasm. Anyway, he is saying that there should be proper implication of stuff instead of commenting out some code (which he only did for the Armageddon flash in OpenGL if I recall correctly).
I believe Alam is allowing him to use the SVN, so any of the code savvy devs can look at it.